Abducted was a sci-fi / horror action adventure that was in development in 2002 by Contraband Entertainment for the original XBOX. The project was later sold to another development team, but as far as we know, it was never released in any way.
This article was written a few years ago as a personal collection of notes. Thus it is incomplete, but maybe someday i will finish it. Also, forgive me for the shortness and the bad overall quality of this analysis.
[Original article in italian by monokoma, english translation by yota]
Eternal Darkness 64
The Eternal Darkness project was born on the Nintendo 64. This version had already many of the features and locations of the future Gamecube version.
UnHoly was a first person / horror action adventure that was in development in 2000 / 2001 for the original XBOX by OtherWorlds InterActive. It was originally announced in 1997 as a PC game and then it became one of the first XBOX exclusives, but they never found a publisher interested in the project.
This new chapter in the Alone In The Dark series was in development in 2003 at Computer Artworks Studios, but it vanished when the studio closed down the same year. Probably this project was only in early stages before the cancellation.
Silent Hill: Origins was first announced at E3 2006: the game would not be produced by Konami’s Team Silent, who had developed all previous Silent Hill games, but by Climax Studios instead. The first previews of the game featured a radical departure from the original game style with the inclusion of a Resident Evil 4 style camera angle, although Oertel stressed that the game would not be a first-person shooter.
Travis would have access to six weapons, three of which were melee weapons and three of which were firearms, including a pistol, a revolver and a shotgun. There were also plans to introduce a laser-sight for Travis’s pistol and a new “Barricade” system which would allow the player to block access to areas from monsters with improvised objects.
In October 2006, Climax’s US based team working on Origins was sacked, with rumors circulating that the game production was becoming a disaster through mismanagement and “unrealistic deadlines”, and that the final version of the game was expected to have only “three to four hours of gameplay”. Production of the game was subsequently moved to the United Kingdom.
Later previews of the game showed that the game had changed significantly, and contained gameplay more in line with that found in the previous titles in the series, scrapping the Resident Evil 4 camera angle and some of the enemies seen in the original trailers [Infos from Wikipedia]
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