RPG

Project Infinity [GBC – Cancelled]

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“The time spent searching for publishers closed our near shut window of opportunity for getting Infinity published. It seems very clear now that Infinity will not be published for GBC.

Even after all this time, we still get emails from people wondering what happened to the company or if Infinity will ever be released. Here’s the answer: the team has been disbanded since 2002, and there is a slim possibility that Infinity may one day be released as a ROM file for free on the website. A ROM file would allow the game to be played in emulators or be burned to your own cartridge.

The website continues to exist because our web hosting is essentially free. But make no mistake, Affinix as a game company is not operational. There is no planned date for release of a ROM. Infinity is completely obsolete by today’s standards and we have no plans to sell it, so there is very little incentive to work on the project. Who knows, though, maybe we’ll eventually finish the darn thing.” [Source: www.affinix.com]

For more infos:  Unseen Interviews – Eric Hache from Affinix

Thanks to Mathew Valente for the contribution!

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Mytrhi [GBC – Cancelled]

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Mythri was an upcoming American-developed, Japanese-style RPG for the Game Boy Advance. Originally for the Game Boy Color, development switched gears after the GBA was released. The game has been in development by Team XKalibur since around 2000

Message from Keith Martineau, Co-Owner of Team XKalibur: “Mythri was officially cancelled at the end of 2005. Team XKalibur has been disbanded, due to lack of resources. Most of our team is now scattered across the games industry working for various companies. Co-Owner Tomm Hulett and myself may one day make a new studio and attempt Mythri again, having learned many lessons from our first attempt at launching an independent games studio. So hopefully everyone who supported us in the early going will get to experience Mythri someday.” [info from Wikipedia]

For more info you can check this interesting ToastyFrog article: The (Almost) Making of Mythri

A playable prototype of the game was released online by a former member of the team in September 2016.

Thanks to Mr.Elephant for the contribution!

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Pokemon 2: Gold & Silver [GB – Beta / Concept]

In 1997, Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named “Pocket Monsters 2 Gold & Silver”, and was developed for Game Boy and Super Game Boy and was planned for release at the end of the same year.

One of the main points posted was the addition of a skateboard as a secondary transportation method besides the bicycle from the previous games. It was said that the skateboard would allow the player to go to unusual places. Also mentioned in the releases were the integrated RTC (Real Time Clock), additional evolutions for Red/Green/Blue Pokémon, breeding and Pokémon eggs, 100 new Pokémon boosting the total amount to 251, new technical and hidden machines, new attacks, and better in-battle graphics. The game’s communication abilities were also improved, adding trading and fighting between each version and backwards compatibility with R/G/B.

The Pokémon in Pokémon Gold and Silver were just a few of many different designs that Game Freak created. Only 100 new Pokémon were added, and even those often went through redesigns before making it into the final product.”

Info from: http://bulbapedia.bulbagarden.net

The original Starters were Kurusu, Honooguma and Happa (early design for Chikorita).

The Beta Safari Zone is an area programmed into Gold, Silver, and Crystal Versions, which the programmers attempted to remove from the rest of the in-game world by deleting the entrances. It was intended to be located in Fuchsia City, as its Pokemon Red & Blue counterpart was. Although the entrances to the Safari Zone were removed, the warps still exist, so it is possible to enter the area. However, players should not save within the area without a teleporting Pokémon because the exits were fully removed. It’s possible that this zone was not finished because the team did not have enough time.

Thanks to Enricothedark for the contribution! Info from: http://bulbapedia.bulbagarden.net

You can also find a lot of information on the development of the games from Celebi23’s Poket Monsters 2 archive! Credit to “I am Christina Aguilera” from Lost Levels forums for the “Japanese Gameboy Magazine” scans!

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Final Fantasy “64” [FF6 CGI Tech Demo]

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According to SQUARE (Final Fantasy’s Creators), they planned to have their next-gen Final Fantasy on Nintendo’s 64-bit console in early 1996. Different people said that the game would have a simultaneous launch in America and Japan. SQUARE experimented with the CGI capablities of the machine. This famous video often know as “Final Fantasy 64” was not a real game running on the Nintendo 64 hardware, but just a tech demo running on powerful PCs, with three-dimensional characters based on Final Fantasy 6.

English translation by Championman

For more infos on the fight between Square and Nintendo: Square VS Nintendo

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Secondo SQUARE, un nuovo capitolo di Final Fantasy sarebbe stato in lavorazione per il Nintendo Ultra 64 già all’inizio del 1996. Voci parlavano di un lancio simultaneo negli Stati Uniti e nel Giappone. Squaresoft per prima cosa ha cominciato provando le potenzialità del nuovo hardware a 64 bit producendo delle demo in CGI (non giravano su vero hardware Nintendo) con alcuni personaggi tridimensionali basati su Final Fantasy 6.

Per maggiori informazioni: Final Fantasy 6/4? Nintendo VS Square [/spoiler]

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Mother 3 – Earthbound 64 [N64 – Cancelled]

Mother 3 was originally announced in 1996 for the Nintendo 64. Development soon moved to the Nintendo 64DD, where it was to be a launch title. Developer Benimaru Itoh remarked at E3’s 1997 convention that the game would probably utilize the Rumble Pak in battle sequences, but worried that the controller would become too cumbersome for players given the time-consuming nature of role-playing games. Itoi also aimed to allow players to pick several character faces or create new visages with Mario Artist. Shigesato Itoi’s team ran into some trouble while developing this game, due to their inexperience with 3D games and the difficulty of developing for Nintendo 64 hardware. The Nintendo 64DD became a commercial failure, and on August 21, 2000, Itoi officially confirmed the game’s cancellation. The project was revived in 2003 on the Game Boy Advance, and it was eventually released on April 20, 2006. [Infos from Wikipedia]

For more info check the first video below, created by OKeijiDragon, or read our summary of the Mother 3 Project

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For more infos: www.starmen.net

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