RPG

Anachronox [PC Beta / PS1 Cancelled]

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Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a bar. After being thrown out of a windobw by the local mafia taxman, he sets off in a quest to get his life back. He soon gets a small dectective work guiding a man down into a vast dangerous sewer like cave known as the Mystech Tunnels from there on he  

Final Fantasy XII (12) [PS2 – Beta]

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Development for Final Fantasy XII began in 2001. Final Fantasy Tactics creator Yasumi Matsuno, originally announced as producer and director, was forced to bow out of both roles midway through the creation of Final Fantasy XII due to health concerns. In his place, Hiroyuki Itō and Hiroshi Minagawa took over directorial duties while Akitoshi Kawazu, of SaGa series fame, became the executive producer with Square Enix president Yōichi Wada. Matsuno’s departure was regretted by series creator Hironobu Sakaguchi, who declined to play Final Fantasy XII beyond the  

Fallout 3: Van Buren [PC – Cancelled]

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Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Van Buren was set to carry on the Fallout series, following Fallout 2, prior to being cancelled. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for  

Dragon Quest 9 (IX) [DS – Beta / Debug]

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When it was first announced, Dragon Quest 9 was meant to have real-time action battles, but later (maybe for the critics of die-hard fans of the saga), SquarEnix decided to retain the traditional turn-based system. It’s possible that there are even more differences in these old screens & videos, so if you notice some beta stuff, please let us know!

Also, Yosh93 found these debug items (and a debug mode with the original name of the profect : Xenelon) in the final game:

Thanks to Proto1 for the contribution!

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Mario & Luigi: Partners in Time [DS – Beta]

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A certain beta screenshot depicts Mario, Luigi, and their baby selves fighting two red-shoe-clad Blooper foes in the Vim Factory. The Blooper still exists in the game’s code under the name “Scoot Bloop” but it’s attacks in battle are unfinished. It has sprites for the overworld as well. Although the screenshot depicts that they were meant for the Vim Factory, it’s enemy data is grouped with the Yoshi’s Island enemies, and it’s stats make it comparable to the enemies in Yoob’s Belly.

Another early screenshot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game.

Finally, it may be notable that Baby Mario’s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game’s programming. [Info from Mariowiki]

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