GlitterBerri has finished translating the Chrono Cross Ultimania interview in which we can read various information about some plans they had during development that they never used in the final game! You can read the full interview onBerriBlue or in the Chrono Compendium.
Around the time we began development we had plans to do a short game where we were thinking you’d be able to recruit lots of allies and enjoy the variations in the messages and events. To top it off, we’d planned to have it so that you could befriend anyone in town. Using both the battle and the talk button, you’d gradually increase your number of allies. But we limited it at the extent you’d expect, first at 64 characters and then in the end it was decreased to 45.
Actually, we’d gone as far as talking about giving each character an ending. Each ending would fork into 3, depending on the conditions, resulting in 120 in all! … When talk turned to who was going to make all of these, the idea soon died out.
There were several events that weren’t disarded, but just couldn’t be put in due to time constraints. We wanted to have events for all the allies. We had a variety of thoughts concerning Zoah, for example.
Dragon Quest VI: Realms of Reverie is an RPG developed by Heartbeat and published by Enix for the Super Famicom in December 1995, only in Japan. From a beta screenshot published in a magazine, we can notice that the hero’s air looked different from the final ones.
The Legend of the Lost Creator, also known as The “Wyvern” Game, was a RPG planned for the Game.com, but it was never released. It’s unknown how much it was done before the cancellation.
Xenogears is a RPG developed and published by Square for the PlayStation on February 1998 in Japan and on October 1998 in North America. Originally, Squaresoft had intended to call the game “Project Noah”. The name was later changed to Xenogears for unknown reasons. It is the fifth part of a six-part story detailed in Xenogears Perfect Works; at the end of the game’s credits, “Episode V” appears on screen. [Infos from Wikipedia]
In April 2009 UltimateGraphics has translated the Xenogears Perfect Works in English, and it’s now possible to check many informations about parts of the plot that were left out of the games or changed before the release. The full translation can be found in here.
In the book we can find different design for the Omnigears and some unknown monsters. As Kid Fenris on the Lost Levels forum has pointed out, one playable party member, Margie / Marguerite / Maroeur, was reduced to a supporting role. Also, some characters illustrations that we can see in the book were not in the final game, but they were used as the character portraits during battles in the beta version.
Thanks to some articles on Xenogears: God & Mind, we can read about much more unused stuff still hidden in the game code, as various dialogue and text not actually present / or censored. “Point Bethlehem” is the name of an area that can be found in the text rip, but there’s no place with that name in the final game.
While the released Xenogears has 59 chapters (and a final epilogue) to play, we can find the name of 9 other chapters that were removed:
03. House On a Hill
05. Attack on Lahan
08. Broken Silence
09. Path to Aveh
53. Fall of Solaris
54. Shevat’s Move
55. Broken Ties
63. Waiting Death
67. Xenogears Wakes
Also, it’s possible to gain access to a series of Debug Rooms, in which we can see many deleted scenes, “new” areas and hidden extra’s.
As they wrote on X:G&M: “due to budget problems, lack of time, or perhaps merely a desire to forego work on Xenogears in favor of other projects, production on Xenogears was ultimately cut short, and the creator’s original vision for the game was never truly realized”. You can check X:G&M for more informations about the removed scenes and dialogues.
As Robert Seddon has made us to notice, there’s a Xenogears FMV (Stars of Tears) that exists in the game’s files and can be acessed from the debug rooms, but reportedly it isn’t used anywhere in the actual game. The song was included on the official OST, so in a sense it did get used.
Thanks to the Caves Of Narshe website we found out that in the code of Final Fantasy 6 is possible to find an unused enemy, called “Czar Dragon”. An unused dialogue related to this monster is hidden too:
“Mwa, ha, ha…. Humans and their desires! I’m free at last! I bring you destruction… I bring you terror… I am Czar! Prepare yourselves!”
Also as Dragonsbrethren and Deathlike2 from the Slick Productions Forum has noted, some beta screenshots shown that Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. The pictures also show that the fight/attack command was available when the M-tek status is applied. There may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what’s giving them those high HP totals.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.