A “Chex Quest 3” game was made by fans of the series who were disappointed that the third had been canceled. But, rather than make entirely new levels and graphics, they stole much of them from other mods (here you can download the stolen resource list), mostly from Hacx and STRAIN. This one was noticeably harder, and when it was discovered it was a fake, it was quickly discarded. In 2008, ten years later, Charles ‘Chukker’ Jacobi, a former member of Digital Café, the makers of the original Chex Quest, created and released Chex Quest 3, including recreations of the original two episodes. Chex Quest 3 can be downloaded here.
This is the beta for Tony Hawk’s Pro Skater. There were very big differences from the beta to the final game. Some levels are heavily edited from their final versions, and some levels didn’t make it at all. In the character select screen, the characters (save for Bucky Lasek) are very unchanged from their final versions. Chad Muska is used as placeholder for some of the characters.
The School is the first level in the beta. There are some differences, like the fact that the rooftop is blocked by fans, and that the pool area is also very changed. Instead of collecting 1 secret tape for each level, there are multiple secret tapes to be found in each level. The “Bonus 500” and the “Bonus 200” point symbols are now just plain rings.
Thanks to Christopher Mauro for the contribution!
Some more details about the early prototype version of Tony Hawks were shared with us by Teetha Mundo:
“Based on the information from the source, a forum post from 1998, these screenshots are from a Pre-Tony build, or a build that was shown to TonyHawk.
This build features one of the first original skateboarders in the game, being built a month or two after the Apocalypse-Build. There’s actually a hologram of Bruce Willis in one of the levels, it’s the same model from the Apocalypse game. In some of the screenshots you can see early versions of existing levels or even levels that didn’t make it to the final release. The skater and skateboard model still exists in the games files up to TonyHawk‘s Pro Skater 2.”
Here is footage of some levels that didn’t make it:
Downhill: This level didn’t make the final cut because it looked too similar to a level in the arcade game, “Top Skater”.
Classic Concrete: This level didn’t make it because it was just a physics test, to see how the skater model reacted to terrain like grass, dirt, etc.
Suburbia: It’s unclear why this level didn’t make it. Some say that it was an early version of the San Francisco level, And I definitely see similarities. But for the most part, it doesn’t look anything like it.
Freeway: This was probably taken out because it was boring and didn’t have many things to trick off of. I think some of the level was used in the second level of Mat Hoffman’s Pro BMX, like the grindable steel girder and the porta-potties.
Chris also recorded many videos from beta and test levels:
Recently rewatched the didyouknowgaming video about the tony hawk pro skater series and they really skimmed over a lot of the content that was cut. Such things like the (inaccessible) test level, freeway map, downhill map and more. I decided to play the betas myself and see what I could do to try and get into the test level without a cheat device. Well I succeeded. I took the betas, mixed certain build files together and rebuilt the rom (and can play it on hardware as of yesterday so yay for this) and realized I had forced the test level to be a selectable stage.
Heres the levels (excluding Suburbia) that I recorded for Tony Hawk’s beta. The title says “MIXED BETA” because it’s not the original build. The 2 betas that are online I mixed together in some ways so it’s not truly the original rom, but all the stages are in tact and all stages are from the original builds (again except Suburbia which was overwritten by the test level).
Seed is a cancelled FPS that was in development in 1998 by Human Soft, a team from Hungary. The particularity of this game was the colorful lighting engine, as you can see from the screenshots below, some of which were found by derboo in PowerPlay magazine 7/1998. Seed was proposed to be a new action game that aimed to blend the gameplay of a first person shooter with the action approach of a console title. In the end it seems that Human Soft were not able to find a publisher interested in their project and Seed remained unfinished.
A beta demo was released online and you can download it at File Planet. Thanks a lot to Solarisfor the videos!
The Swamp Thing is a cancelled action / platform game that was being developed for the Sega Genesis / Mega Drive by Nuvision, the same team behind the unreleased Bean Ball Benny. There is a Nes title with the same name, created by Imagineering Inc, but it is a different game.
As we can read from the Sega Age Forums , in november 2010 a proto of The Swamp Thing was released to the community:
The game is unique to say the least. In this side scrolling 2D platformer, you travel around as Swamp Thing while taking out baddies intent on destroying the environment. During the game, you are able to take the form of various objects (like a leaf, log, and apple) to help you in keeping the forest clean.
This game was displayed at a CES show, and for one reason or another, was never finished or released. This proto locks up at the end of the first level, but it gives you a great idea of what the game would have looked like.
S.T.A.L.K.E.R. is a FPS developed by the Ukrainian developer GSC Game World, published for PC in 2007. As we can read in Wikipedia, the game was first announced in November 2001 as “S.T.A.L.K.E.R. Oblivion Lost” and had its release date, originally in 2003, pushed back several times. Meanwhile hundreds of screenshots of the game had been released, as well as a dozen preview video clips, due to years of delays some considered S.T.A.L.K.E.R. to be vaporware.
In late December 2003, a pre-alpha build of the game was leaked to peer-to-peer file sharing networks. This build, marked as version 1096, inadvertently acted as a fully-functional tech demo of S.T.A.L.K.E.R.’s engine, despite its lack of NPC enemies and fauna.
At the end of February 2009, due to popular demand GSC Game World released “xrCore” beta build 1935, dated October 18, 2004. It uses a completely different physics engine with many cut monsters, levels, and vehicles. It was also significantly larger than the retail release. It is however somewhat unstable, but features the full game along with a “fully functional ALife system”. It is currently available for free download from the GSC servers and mirrors. Also, oldest leaked builds of the game can be found in here.
Below you can see many videos from STALKER’s prototypes, alpha and betas. More videos and links can be found in the STALKER beta topic in our U64 Forum. Thanks to Megalol for the contribution!