FPS

Perfect Dark Core/Vengeance [Xbox 360 – Cancelled / Prototype]

Perfect Dark Core was a project in development between 2006-2007, intended as a sequel to the critically acclaimed Nintendo 64 shooter, Perfect Dark. While Microsoft had previously released another instalment in the PD franchise on Xbox 360, Perfect Dark Zero, its reception among fans was fairly tepid by comparison. Rare, looking to shake things up, intended to bring some drastic changes with their next game.

Perfect Dark Zero was developed by what remained of the original Perfect Dark team at Rare, which was led by Chris Tilston. However, after PDZ was finished in late 2005, the team was split into smaller teams that started work on different prototypes. One of these was The Fast & the Furriest, headed by PDZ’s story and script writer Dale Murchie. Another prototype team was spearheaded by Mark Edmonds and Chris Tilston, both worked on an MMO called Cascade, which was cancelled during the company restructure in early 2009. As the leads of the PD series were either bound to other (later to be cancelled) projects or had already left the company (with one being graphics director Kevin Bayliss), Rare’s management decided to hand the PD franchise to the developers of Conker’s Bad Fur Day; a team led by Chris Seavor. Some of the Conker team had already helped during the final stages of Perfect Dark Zero when it was ported to Xbox 360, others had worked on Urchin, a gothic/horror prototype cancelled in 2006.

As lead on the project, Chris Seavor and his team envisioned a very different approach towards the series’ titlular character, Joanna Dark. She was still to some extent the wise-cracking spy seen in the first game, albeit with some major changes. This Joanna was a colder, tougher warrior, whose very sanity has been, to some extent, worn down by years of field work.

Throughout the story, she would have been joined by a growing team of allies. These were almost all original characters named Sable, Milton, Pennington and Jo’s close friend, Mia. Later in the plot, they would have been accompanied by Elvis, the maian alien whom Joanna rescued in the original game.

 

Necrocide: The Dead Must Die [PC – Cancelled]

Necrocide: The Dead Must Die is a cancelled FPS / action game that was in development in 2000 / 2001 by NovaLogic for PC, that looked like a mix between TimeSplitters and Serious Sam. Players would have took the role of a female vampire, to clean up a city infested with armies of zombies, werewolves, demons, hellhounds, and other enemies. The project was officially canned in May 2002, as we can read at Gamespot:

We confirmed with a NovaLogic representative that the game has indeed been canceled so that the company can focus its attention on a new cross-platform project that will make use of a high-profile license.

Thanks to derboo for the contribution!

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X-COM Alliance [PC – Cancelled]

X-COM: Alliance is a cancelled FPS / Strategy game that was in development in 1999 / 2000 by Hasbro Interactive’s Chipping Sodbury office in the UK and later by their studio in Hunt Valley, USA. As we can read in Wikipedia, unlike other games in the X-COM series, most of which were turn-based strategy, the game had the player assume the role of a trooper in an X-COM squad and through the first-person perspective of a squaddie, to fight the hostile alien invaders. At the end of 1999, the Hunt Valley studio survived the first round of studio closures enacted by Hasbro Interactive when they decided to scale back their efforts in the video game industry. Later in 2000, however, the Hunt Valley studio was also closed down and the game was “shelved”.

Thanks to Leo(T.C.K.) and derboo for the contributions!

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Seed [PC – Cancelled]

Seed is a cancelled FPS that was in development in 1998 by Human Soft, a team from Hungary. The particularity of this game was the colorful lighting engine, as you can see from the screenshots below, some of which were found by derboo in PowerPlay magazine 7/1998. Seed was proposed to be a new action game that aimed to blend the gameplay of a first person shooter with the action approach of a console title. In the end it seems that Human Soft were not able to find a publisher interested in their project and Seed remained unfinished.

A beta demo was released online and you can download it at File Planet. Thanks a lot to Solaris for the videos!

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Magic Carpet [Beta – PC, PSX, Saturn]

Magic Carpet is a shooter / action game developed by Bullfrog Productions and designed by Peter Molyneux, released in may 1994 for PC, Playstation and Saturn. As we can read on Wikipedia, in the game player plays a wizard (on a magic carpet) flying over water, mountains, and other terrain while destroying monsters and rival wizards.

Pcloadletter found an old beta screenshot of Magic Carpet in Edge magazine issue 1 (october 1993) with different hud and 3rd person view. The final game can only be played in first person view so we never seen the main character on the playing screen before (thanks to Aybe for the confirmation!). Also, it seems that the game was planned for the 3DO too..

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Here’s a video from the final version: