Action Adventure

Safari Joe [PC PS2 XBOX – Cancelled]

Safari Joe is a cancelled action-adventure game that was in development by Titus Software around 2003. Key figures in the development team were Rob Stevens (project leader), Jean-Luc Martinez (programming lead) and Eric Marradi (art lead). The game was set in Africa – central Africa around the turn of the last century to be more precise.

The hero, ‘Safari’ Joe, is hired by an aging anthropologist, professor Livingwood, to take him into the jungle in search of a lost civilization his research has led him to believe is there. An expedition is formed comprising of Joe, the professor, the professor’s assistant, Myra, Joe’s partner, Mohammed, and a female journalist, Kate. Obviously they find the lost civilization and a little something extra; an evil witch doctor called Mobaj Mojumbo.

While Professor Livingwood is examining a mummy-like corpse laid out on an altar he accidentally resuscitates the malefic priest, who had been defeated during a combat with the priests of the lost civilization thousands of years ago. To stop the evil witch Safari Joe need to find four temples and explore their interiors to find each piece of the weapon, in the form of talismans. In order to find the temples, however, Joe and his friends must explore the jungle to unearth the traces of the ancient civilization. During their travels they encounter various different tribes, some friendly, some not, some human, some not, which lead them into various little side adventures to supplement their quest.

The game was never released, probably because Titus was living serious financial strains at the time that would end up bringing the company to bankruptcy in 2005.

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Zelda: Skyward Sword [Beta / Unused Models – Wii]

As we can read on Wikipedia, the development of  The Legend of Zelda: Skyward Sword started between the production cycles of the two The Legend of Zelda games for the Nintendo DS. While the implementation of the graphics was not advanced enough to present actual footage at the E3 2009 trade show, the story of the game was almost completed, and a single piece of concept art was revealed to a select group of journalists.[28] The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.

As the game was shown to the public in late-development, there are just a few screens and videos with beta elements, but hidden in the final game’s code there are still some beta and unused models.

  • there is one Map called “DEMO” which is simple a Square with two textures
  • an older version of that temple you go into at the beginning of the game (StageF402Bef and StageF402Bef _s)
  • There was no shield-meter in the beta
  • Karane has animations for when she’s being blown by the Gust Bellows. You can’t use items indoors, and she’s only outdoors before you obtain that item.

zelda skyward sword beta enemy

These red Chuchus are not in the game or area. The normal Chuchus that burn your shield are orange. This one is a dark red.

zelda skyward sword beta demo

Even though this was only a Demo area, it’s still an area that was never in the game that wasn’t used. Most of the demo areas were used except this one.

zelda skyward sword beta map

An old version of the map from Skyward Sword that never appeared.

Skyview Temple use to be called ‘Sky Temple’.

An unchanged beta loftwing inside the game, during the begining cutscenes, you will be able to see it for a few seconds.

Thanks a lot to gabrielwoj, manki, antidoteZoinkity and Errorjack for the contributions! For more info, check the U64 Forum or TCRF

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Sony Cambridge Sci-fi Game [PS3 – Cancelled Prototype]

In 2011, Sony Cambridge worked on an untitled Sci-fi project for PlayStation 3. The player controlled movements of an astronaut via the absolute one to one positioning of the PS3 Move controller. It did not enter full production for unknown reasons. Only a few images are saved in the gallery below, to preserve the existence of this lost game.

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Zettai Zetsumei Toshi 4: Summer Memories [Cancelled – PS3]

Zettai Zetsumei Toshi 4: Summer Memories was going to be the fourth installment of the franchise known variously in the west as SOS Escape, Raw Danger or Disaster Report. Developed by Irem only for Playstation 3, it was supposed to be released in march 2011, but it got delayed after the Tōhoku earthquake that struck Japan and in the end the game was cancelled probably also due to Irem’s financial difficulties.

According to Andriasang blog, these were the main features of the game:

The game takes place in a big city in the year 201X. It’s July, the heart of summer, and your character is visiting the city for a job interview. The city is suddenly hit with a major earthquake.

The game will feature over 60 characters, the largest in series history. You’ll need to work with these people to escape.

There are a few new features Irem highlights for Disaster Report 4:

You can enter collapsed buildings, within which you’ll find survivors and additional escape routes.
You’ll find new items, including crutches for when your legs are injured.
The game has a new “cleanliness” parameter for your character. If your character gets too dirty, your stress will rise. To increase your cleanliness parameter, you need to…
Use the toilet!. This is a new facility for Disaster Report 4. You can use the toilet to increase your cleanliness parameter

You’re free to customize your character. At the start of the game, you can set gender, face style, and hair style. As you work through the game, you’ll earn over 100 clothing items, including suits and casual outfits.

Also, here is the 1up interview where the director talks about the game cancellation, and the article on hardcoregaming101.

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High School Heroes [Cancelled – Xbox 360 / PS3 / PC]

High School Heroes is an unreleased beat’em up / Action Adventure that was in development from 2010 to 2011 by Freedom Factory Studios for the Xbox 360, Playstation 3 and PC. The game would have had 3 main playable characters, each of them with their own superheroic skills and abilities. Players would have been able to explore the levels to lead a rebellion in planet Tyrannia, in 6 different main missions, each one with its own setting. High School Heroes looked promising, but even if a playable prototype was finished, they did not find a publisher interested in the project so they had to cancel it, at least for now.

Only some screens and concept arts are archived below, to preserve the existence of this lost game.

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