BioShock Infinite is a first person adventure game and the third entry in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a February 2013 worldwide release on PC, PlayStation 3 and Xbox 360. In August of 2012, several high-level developers from Irrational that had been working on Infinite announced their departure from the company; these included art director Nate Wells, who began working with Naughty Dog, and director of product development Tim Gerritsen. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells.
There are some features that were removed or not implemented from BioShock Infinite beta version. For example Ken Levine revealed in an interview with Gamasutra that the plot’s conflict would have been originally about tech geeks against luddites, those who resist the proliferation of technology. Some more rumors about the problems with the development of the game tell that various multiplayer modes were tested in a prototype form, but later removed. Even if Levine told Kotaku that multiplayer wasn’t guaranteed to be in the game, but in May of 2012, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Also, the 2011 E3 demo, seems to have been much different from what we’ll be able to play in the final game. For more beta differences and unused characters / items / models from BioShock Infinite will have to wait for when the game will be finally published.. in the meantime, here are some early screens and videos!
Chris Henzler noticed some more beta differences:
- HUD is different from final game
- various voice actors changed from final version of booker and Elizabeth
- story has changed alot
- atmosphere of the game has changed
- some of the vigors seem different in the final game
- the twins seem absent in the beta versions of the game
There are also some unused content that you can check at the Bioshock Wikia! If you played the final game and see more differences, please leave a message below! :D
Thanks to Inspector for the contribution!
Images:
Videos:
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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I believe that it was Human Head Studios that was working with Irrational on a potential multiplayer mode, but it never got very far.
Interesting, thanks for the info Slugger! :O
you know maybe someone should update this page, I played a good bit of it, and seen some of the older videos, over the course of 3 years, it has changed ALOT
-hud is different from final game
– various voice actors changed from final version of booker and Elizabeth
-story has changed alot
-atmosphere of the game has changed
-some of the vigors seem different in the final game
-the twins seem absent in the beta versions of the game
its almost as bad as zelda 64 with the beta stuff
Thanks a lot for the beta info chris! I will update the page ASAP :O
This page definetly shoud be updated! There is an interesting video about Elisabeth’s prototype that shows not only mute “gibson girl” which should be Elisabeth but more dark and less realistic game world. Check out “BioShock Infinite – Elizabeth Prototype Interview” on YouTube.
wwow, really interesting! Thanks Inspector, i will check that video later :O
;)
Also I forgot to mention an unused location – mountain observatory. “Bioshock Infinite Cut Area” video.
Video added! Thanks a lot :)
hello there, this video contains several material of test engine, cut enemies and other interesting stuff from the early bioshock infinite beta https://www.youtube.com/watch?v=2YY3vHGazrQ&t=12s (you can also add this to the page , enjoy ;) )