Action Adventure

Excalibur (Auran) [Cancelled – PC]

Excalibur is a cancelled action RPG that was in development by Australian team Auran (later known as n3vrf41l Publishing and N3V Games Pty), announced in 2001 for PC. The game was based on the legend of King Arthur and his “Sword in the Stone” Excalibur.

Established in 1995, Auran first came to prominence with the hit RTS “Dark Reign: The Future of War“, which won Strategy Game of the Year in 1997. As one of Australia’s oldest and largest game studios Auran has won numerous technology awards and operates from world-class facilities in sunny sub-tropical Brisbane. Boasting a team of internationally experienced developers, Auran’s staff have worked on a titles including: Asheron’s Call 1 & 2, Star Wars Galaxies, Ultima Online, Mythica, Middle Earth Online, Need for Speed Underground, Magic and Mayhem and many more.

As we can read from the original press-release on Gamespot and Shacknews:

“The game is set in a medieval fantasy world split into three main realms: Albion, Poisoned Camelot, and Avalon. It features ranged, melee, and magical combat, and it includes a wide range of medieval weapons, such as swords, maces, axes, longbows, and crossbows, as well as a number of magical spells. Players will be able to follow the game’s single-player storyline or engage in head-to-head combat in multiplayer mode over the Internet. Excalibur will also include elements of siege warfare, such as catapults, battering rams, and cauldrons of boiling oil.”

– Master the three disciplines of melee combat, range combat, and magic

– Wield swords, maces, axes and other medieval weaponry with dazzling technique

– Fire awesome range weapons, including the legendary long bow and the deadly crossbow

– Cast cool magic spells to help your friends or hinder your enemies

– Fight hand-to-hand over the Internet

– Shoot huge catapults

– Ram castle gates

– Pour boiling oil over your foes

Morph into strange beasts

– Fight savage hand-to-hand battles for Internet supremacy!

In the end Excalibur was never completed: we can assume the project was too ambitious for such a small team, and they instead found niche success in their Trainz simulation series.

Thanks to mihapsx for the contribution!

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Beowulf: Viking Warrior [Cancelled – PC, PS3, Xbox 360]

Beowulf: Viking Warrior is a cancelled video game based on the Old English epic poem, in development in 2006 for PC (and possibly Playstation 3 and Xbox 360) by German team 4HEAD Studios (now known as Cranberry Production) before the 2007 animated movie directed by Robert Zemeckis and before Ubisoft’s own Beowulf 2007 tie-in game.

As we can read in its original press-release:

“BEOWULF is a third person action adventure with role-playing elements. Explore the northlands, fight enemies both natural and supernatural, and prove your worth among the heroes of old.

BEOWULF is based on a nordic saga that dates back to the 6th century AD. The game captures the adventure spirit of the early Viking Age, creating a unique visual interpretation of the world of norse legends with state-of-the-art 3D graphics.

BEOWULF is very combat-driven, and features a unique and innovative melee fighting system. It is the first game to bring an authentic simulation of medieval sword-fencing to the computer game medium. The advanced physics simulation system provides a high level of realism and dynamic gameplay.

Features that make the game stand out:

* combat system that faithfully emulates medieval sword-fencing

* vivid characters and beautiful 3D environments

* cutting-edge 3D technology with striking visual effects

* integrated realtime physics for action-packed gameplay

* well-known name and scenario (especially among the Tolkien fan community).”

Images shared by 4HEAD Studios show a few concept art and early renders depicting the most iconic characters and places of the original Beowulf legend, such as the protagonist itself, the monster Grendl, his mother, the Dragon, the Mead Hall. However, no actual gameplay is seen so we can assume the team was still in early development.

Gamespot used to have two teaser trailers of the game, but they are currently unavailable. Beowulf’s tie-in game released by Ubisoft in 2007 was a very different product, since it relied on the latest movie version of the Beowulf character, instead the original poem. Gameplay also deviated from 4HEAD’s concept with RPG elements, and Ubisoft’s game was more an hack ‘n slash similar to God of War.

As we can read on IGN, after Ubisoft announced their game based on the movie, 4HEAD was not able to find a publisher interested in their own version, so it had to be cancelled:

“So today 4Head (now part of DTP Entertainment) announced that its Beowulf project is no more. The company sold its trademarks, web domains and other assets related to the game to Paramount.

“With the announcement of Ubisoft’s offical game based on the movie and the conceivable competitive situation, we were seeing publishers unwilling to support our game,” said the game’s Executive Producer, Gustaf Stechmann. “We thus lacked the resources needed to drive the project’s development forward. Luckily, we had the older rights to the use of the name. The buy-out deal with Paramount was therefore the logical exit strategy.”

Thanks to AkitoKuno for the contribution!

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Serengeti [Xbox, PC – Cancelled]

Serengeti is a cancelled adventure / simulation game originally in development for PC and Xbox in 2001 by Masa Group, a small French company focused on AI-based modeling & simulation software for defense, public safety and games-related markets.

This was an ambitious game that would have been played somehow like Afrika for Playstation 3, but conceived 7 years before Rhino Studios’ own project. You would play as a photographer and wildlife specialist, working in an African natural reserve set in the plains of Serengeti.

Serengeti was about exploring the African savanna, discovering its wildlife and preserving it from dangers (such as illegal poachers). The animal simulation was groundbreaking for its time, using an innovative AI engine that would fully simulate a complete ecosystem, with animals having up to 7 “motivations” (hunger, thirst, territory, mating, etc.). You could sneak on a cheetah and see it start chasing a gazelle, then resting and heading back to the shade. Every time the animals would move and react in a different way, following their “motivations” and creating a living environment to explore.

After a while Masa Group moved its gaming development team into a subsidiary named “Oiko Entertainment”, to expand their video game projects while the main company would continue working on simulation softwares.

More details about Serengeti were found in an old press-release by NatFX, a dynamic 3D plant modeling software that would have been used by the team to generate the game’s savanna with realistic african trees and plants:

“Serengeti’s numerous missions intertwine the player with the life of the park, from capturing sick animals, to recuperating the park’  tourism industry, to tracking rare animals and neutralizing poachers, mercenaries and even kidnappers.

Serengeti’s gameplay is essentially founded on the near-perfect representation of the natural world. The ability to hide behind bushes, tall grass, to take cover in groves and behind tall trees demonstrates the vital importance and direct implication vegetation plays in Serengeti. The vegetation is more than just scenery,  it’s really something that serves a purpose in terms of gameplay.

Set to release in the beginning of 2004 on PC and Xbox, Serengeti will certainly be a first of its kind. Set in Africa, it is an opportunity to use an original universe, different from the usual ultra-realistic war games  which typically occur in similar settings.”

Serengeti’s gameplay and AI-simulated wildlife was way ahead of its time on many aspects, and today it would probably be recognized for its interesting mechanics. Unfortunately in the early ‘00s it was hard to find a publisher for the game.

In the end Serengeti only reached an alpha stage before the team had to stop working on it. It seems Masa Group later closed Oiko Entertainment and Serengeti’s concept could have been sold to Atari / Infogrames, but nothing ever come out of it. The only released game by Masa / Oiko was Conflict Zone, a war-themed RTS published by Ubisoft for Dreamcast, PlayStation 2, and PC.

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Liquid Matrix (989 Studios) [PS2 – Cancelled]

Liquid Matrix is a cancelled sci-fi action adventure game that was in development for Playstation 2 by 989 Studios and Sony in 1999.  989 Studios worked with a few talented artists such as Eric M. Scharf and Rodney Matthews to create concept art for Liquid Matrix. The results was a beautiful mix of old-school sci-fi style mixed with biotechnology and weird-looking aliens.

By looking at these concepts we assume the game could have been something similar to Ratchet & Clank, a fun adventure shooter with many weapons to use and strange worlds to explore. Unfortunately in the end Sony and 989 Studios decided to cancel the project, because it was considered too ambitious and expensive to complete.

Many more games by 989 Studios were canned during their existence, such as DR, Dark Guns, Sorcery, Warhawk 2, Barnstormers and The Diabolical Adventures of Tobu. In 2000 989 Studios was merged back into SCEA as a first party development group and their name was then used to publish sports games under the “989 Sports” brand.

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Shantae 32 bit [Playstation 1, PC – Cancelled]

After being one of the most forgotten hidden gems for Game Boy Color in 2002, in the last few years Shantae became a cult-series, with 4 main games developed by WayForward Technologies for PC, Wii U, DS, Playstation 4, 3DS, Xbox One and Nintendo Switch. While Shantae games are quite popular today, most fans still don’t know that the first, original Shantae project for Playstation 1 and PC was never released.

shantae playstation 1 pc cancelled 32 bit game

Thanks to mpx and Youloute we know that this cancelled 32 bit version of Shantae was in development around 1997 and it was even shown on the official WayForward Technologies website in the late ‘90s:

“It is a time of magic and majesty, where strange beasts roam the land and beautiful creatures wield powerful magic. In this world lives a young girl named Shantae… a troubled genie, born without magic, yet the only individual capable of saving the realm from disaster. Following a century of imprisonment underground, three powerful Jins have broken the seal that restrained them, and now seek to drain the world of the magic it needs to survive. As the magic is stolen, the peaceful creatures that once harbored it are left weak and helpless. Shantae, unaffected by the magic drain, is the only hope for peace. But can she possibly battle the Jins and their legion of monsters relying only on the magic she reclaims along the way? It’s up to you to guide Shantae through perilous traps and dangers beyond your wildest imaginings!”

 

“Shantae is designed for the PC or comparable game system (such as the Sony Playstation). The gameplay is full 3-D, with traditionally (2D) animated characters that move in and out of the rendered backgrounds. With this advantage, players can travel down streets, enter tunnels or battle monsters several times the size of the normal viewing area! Perhaps the best feature of this 3-D system is the totally hands-free camera movement. The view automatically zooms in or out, up or down depending on the proximity of Shantae to other important elements. In addition, the paths Shantae can take often split into different layers of depth, allowing the player to walk on near or far surfaces in order to get around obstructions, crevices, or buildings. Also, enemies can attack from any direction in three-dimensional space in order to hunt Shantae down. It’s the long awaited blend of 2-D’s fluid animation and 3-D’s next generation gameplay rolled into one!”

During an interview with Siliconera, Shantae series director Matt Bozon said:

“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. […] One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2.”

Shantae’s character design was a bit different in this lost game, compared to her current design:

In 2013 during a live streaming the WayForward team played the cancelled Shantae 2: Risky Revolution for GBA, so we can only hope that one day they could also find a playable version of this cancelled Playstation / PC version to show it to the world. Only a few, small screenshots are currently saved in the gallery below.