New Cancelled Games & Their Lost Media Added to the Archive

Jet Riders [GBA – Unreleased]

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Il primo nome che viene mente guardando Jet Riders è Waverace. Dai colori ai personaggi, fino allo spirito stesso del gioco, lo stile tipicamente Nintendaro di Jet Riders colpisce senza ombra di dubbio! La modalità primcipale di gioco è la “Sfida”, in cui si sarebbero dovute fare delle gare, come un percorso a boe, completare una corsa a tempo stabilito, ecc. Così facendo si sarebbero ottenute delle stelle, che vi sarebbero servite per sbloccare nuove sfide, gare, mezzi e guidatori.

Il gioco secondo alcune recensioni avrebbe dovuto riscuotere un grandissimo successo, ma non ha mai visto la luce. I Jet erano maneggevoli e presentavano la caratteristica di poter spruzzare acqua per esempio per abbattere castelli di sabbia o pupazzi di neve. Un’interessante caratteristica era la modalità multiplayer.

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Black Rodeo! [Unreleased]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Resident Evil [GameBoy – Cancelled]

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Resident evil is a survival horror created by Capcom and released for Playstation and Saturn in 1996. A porting of the game for Gameboy Color, developed by Hotgen, was supposed to be released within 1999 in a 4mb cartridge, but eventually Capcom decided to shelve it even if it was almost completed. A preview at ign.com mentioned the presence of new enemies and a quick-save feature.

In February 2012, thanks to a fundrising organized by Assembler forum, two different beta builds of Resident Evil GBC were released to the community. Every room, almost all the items and the cutscenes from the Psx version are present in this porting, but, apart from the zombies, every other enemy is either absent or still not animated. We can only use the handgun, the knife and the shotgun. By changing your location with the emulator it’s possible to get to the eliport, but there is neither a final boss or an ending sequence. In the second build we can play only with Chris and inventory chests don’t work anymore , but this beta seems to be more polished overall.

Interestingly, the build documented in the ign preview seems to be yet another pre-release version of RE GBC, showing brown zombies and a few little changes in the backgrounds.

In the official topic at Assembler Forum you can find more info about this great release!

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Legend of Starfy – Densetsu No Stafy[GBC – Cancelled]

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A cancelled Game Boy Color prototype of the first Densetsu no Stafy title. It was cancelled due to the release of the Game Boy Advance. Densetsu no Stafy (Densetsu no Sutafī – “Legendary Stafy”) is a video game series developed by TOSE and published by Nintendo. The genre of the series is a special kind of platform game called “marine platform”, due to the game being more about swimming than running and jumping around. The series is the only franchise that TOSE owns the copyright for, although Nintendo owns the copyright as well. It was released in 2002 with Densetsu no Stafy for the Game Boy Advance, and was then followed up by three sequels: Densetsu no Stafy 2 for GBA in 2003, Densetsu no Stafy 3 for GBA in 2004 and Densetsu no Stafy 4 for Nintendo DS in 2006. – [info from Wikipedia]

You can find more info on the GBC version in the Starfy Wiki!

Thanks to pippitypop for the contribution!

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Space World 2000 Trailer:

Zelda: Link’s Awakening [GB – Beta / Unused Stuff]

As we can read on Wikipedia, Link’s Awakening began as an unsanctioned side project; programmer Kazuaki Morita created a Zelda-like game with one of the first Game Boy development kits, and used it to experiment with the platform’s capabilities. Other staff members of the Nintendo Entertainment Analysis and Development division joined him after-hours, and worked on the game in what seemed to them like an “afterschool club”. The results of these experiments with the Game Boy started to look promising, and following the 1991 release of the Super Nintendo game The Legend of Zelda: A Link to the Past, director Takashi Tezuka asked permission to develop a handheld Zelda title; he intended it to be a port of A Link to the Past, but it evolved into an original game.

Tezuka recalled that the early free-form development of Link’s Awakening resulted in the game’s “unrestrained” contents, such as the unauthorized cameo appearances of characters from the Mario and Kirby series. Tezuka intended the game’s world to have a similar feeling to the American television series Twin Peaks, which, like Link’s Awakening, features characters in a small town.

He suggested that the characters of Link’s Awakening be written as “suspicious types”, akin to those in Twin Peaks—a theme which carried over into later Zelda titles. Tanabe created these “odd” characters; he was placed in charge of the subevents of the story, and wrote almost all of the character dialog, with the exception of the owl’s and the Wind Fish’s lines.

Check artemis251’s website for more infos about the unused Link’s Awakening sprites

Thanks to MathUser & Robert Seddon for some of these screens!

You can find more info about Zelda: Link’s Awakening in the Zelda Wiki!

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