Zero7 has made us notice that in the early screens of Final Fantasy: Dissidia for the PSP, the HUD was different from the one in the final version. The new HUD permits a better visual on the action, so we are happy for the change! Also, Robert Seddon linked us to the Dissia Wiki, there is an info about unused Aeris and Tonberry models hidden in the game data.
Aeris and Tonberry from Crises-Core can be seen in GMO files File000895 and File000896 respectively, even though they are not actually within the game. Presumably leftovers from testing.
In the Youtube channel of ps3punk7890 there’s a video with an unused song from Jet Force Gemini. In the description we can read “Credits: hcs for ripping them from the N64. I just simply recording over it with higher quality settings. I felt like uploading because I love JFG and the music. You can download the high quality MP3 in here”
Robert Seddon has another series of unseen links for us, today about unused content in the DS remakes of Final Fantasy 3 / 4. At the Forum Slicknesspeople have found some unused / untranslated dialogue about beta items, characters and a debug shop. Dragonsbrethrenlist some of those finds in his post:
40 dummied items.
A “Takkei Tail.”
A dummied lance.
Two dummied katanas.
A dummied staff.
A dummied whip.
An “Augment Test” augment. Tongue
An “MP Efficiency” augment.
A “DoesNotExist” augment.
An “Omega Tail.”
A “Zemus Tail.”
A “Debugger” shop, with what appears to be its own shopkeeper lines: “How…how did you get here?”
You can check the original posts here & here. As always, thanks to Robert Seddon for these link!
As you probably know, to research and to archive unseen games is a lot of work to do.. so lot of people are needed to keep it up, if we want to preserve as much screens, videos and info as we can. From today there will be 2 new geeks that will try to help the Unseen 64 archive: we would like to welcome NickNack and Luca PM in our staff!
[Warning: this article was originally written in italian many years ago, with the help of information from lots of websites, forums and people.. but we don’t know anymore the exact source of some of these info]
According to some magazines in 1995, a new chapter of the Final Fantasy series was already in development for the Nintendo 64 and there were even rumors of a simultaneous release in the U.S. and Japan for the end of 1996. Was it for real? Not really. In order to test the new Silicon Graphics hardware, Squaresoft created a now well-known interactive CGI demo (not running on the real Nintendo 64 hardware, even if the N64 was powered by Silicon Graphics) with characters from Final Fantasy VI, to show it at the SIGGRAPH 95 expo. That was the “Final Fantasy 64” that magazines talked about, but it was not really a game for any console, just a tech demo. The real Final Fantasy 7 would later be released in 1997 as a PlayStation exclusive. But what really happened between Nintendo and Squaresoft, and why was there no Final Fantasy for the N64?
[Original article in italian by monokoma, translation by Yota with the help of FullMetalMC and Nate Edwards]
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