Two other GameBoy prototypes are currently on sale on Ebay, Boxxle and Burai Fighter Deluxe. Boxxle was released for the GB in 1989 while Burai Fighter was released on the GBC in 1999, we are not sure if these protos have any differences from the final versions. You can check the auction in here.
In 2007, THQ-owned and now closed Locomotive Games developed a Wii game called Stuntman: Demolition. While both PS3 and Xbox 360 got Stuntman: Ignition, the Wii console was to get its own iteration. Due to mediocre sales of the Xbox 360/PS3 version, THQ decided to cancel the project and instead retired the whole franchise.
Stuntman: Demolition was the first title in the franchise which should have got an ongoing story and characters. You will find some character and vehicle art below.
Robert Seddon linked us to a couple of interesting pages with screens and informations about a beta version of Little Big Adventure 2, the sequel of the cult adventure game by Adeline Software International. In the Magicball Network forum you can see a gallery full of screens from an early version of LBA2, while in this interview we can read that in the 1996 pre-release version of the game there were some drastic differences from the final version. Examples include the ferry being in the style of the ferry in the original Little Big Adventure, Twinsen was supposed to wear a white T-Shirt, the woodbridge on Citadel Island being intact rather than broken, Emerald Moon having a Twinsunian blue sky, access to the top of the lighthouse and differences in the characters (mostly Zeelichians) – most notably the Franco guards seen on Twinsun after the invasion. [Infos from Wikipedia] About the beta-tshirt for Twinsen, Quetch from the MN communuty worked on a nice mod for the game, to restore the original look of the character: you can read more infos and download the file in here.
Anmitsu Hime for the Master System was a tie-in of an old anime of the same name. When the game was released in america, SEGA decided to change the title to Alex Kidd High Tech World. The storyline was completely rewritten and it became autocelebratory (Alex Kidd wants to try the new Sega Arcade in town), the characters redesigned (oddly enough, they weren’t westernized), but the basic, puzzle-heavy gameplay was left roughly the same. There were, however, some little changes between the two versions: quizzes, for example, had different questions/answers and the servants game was somewhat harder in Anmitsu Hime (the maidens changed their location for each try).
Team Beta Triforce has finally released a small video preview of their Zelda 64 Beta Remake, in wich we can have a look on the restoration of the original A+C version graveyard:
For comparison, here is a small video from the original Beta Graveyard:
You can follow all the updates on this project and ask questions to the team in the Zelda 64 Beta Restoration page in the Unseen Archive.
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