New Cancelled Games & Their Lost Media Added to the Archive

Yoshi’s Island 2 [DS – Beta]

yoshislanddslogo.jpg

Yoshi’s Island DS (which was initially referred to as Yoshi’s Island 2) was originally going to be compatible with Nintendo Wi-Fi. Also, one early screenshot showcasing a battle with Big Guy the Stilted seems to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch was visible near his right foot, which may merely mean his graphics were slightly incomplete). Finally, one screenshot of an unknown origin shows a Black Yoshi traversing a flowery area with Baby Peach. The particular event illustrated in the picture doesn’t seem to be left in the final game. Baby Peach’s cry was also going to sound more adult- like. [Info from Mariowiki]

Hiccup noticed more differences in the beta videos below:

Video 1:
Different Colour Yoshi’s Maybe?

Big Guy is red like normal shy guys

Video 2:
Classic sound for baby getting on Yoshi
Jumping on bouncy spring Yoshi does different noise
Different jumping Yoshi voices
Quicker egg swallowing?
Pop noise for egg?
Different sound for talking block?
Different sound for red steps appearing?
Different sound for turn pink wheel platform?
Car horn sound for stork stop
Different sound for baby peach crying
Yoshi cant stomp shy guys
Pipe leading up in underground area instead of hole
Different sound for going through middle ring
Different sound for defeating puritan plant
Different enemy, talking block, and flower placement
Completely different end level jingle
Different noise for counting up score

Video 3:
Different Level name display
Different level beginning drums
Different Placement of arrow at beginning with giant tap

Video 4:
World 1-8 Gilbert The Gooneys Castle (final version) has a different the over music (probably because they haven’t finished the music so every level has the same)
The boss of that level has over music too

Video 5:
3D coins and different Yoshi voices (jumping on bouncy jump board)

Also Kieranmay noticed some more differences in the beta:

Video 6:

when yoshi’s got hurt with baby peach on his back, her cry was different like a childs voice
when you swap babies there is a siren which is not in the final version
at the end the music is different when you reach the goal and then when the score is shown (no music is playing)
right at the start, the bongo music sounds different from the final version
baby wario wasn’t present in
on the title screen the birds eye view of yoshi’s island is just stood still but in the final version it shows you all around each side of the island

And adanfime noticed that on video 4 it is shown that Yoshi can run with Baby Peach, when on the final game, Yoshi can only run with Baby Mario!

Images:

Videos:

Cortex Chaos [PS2 – Cancelled]

Cortex Chaos was a spin-off game from the Crash Bandicoot franchise, that was in development at Traveller’s Tales Oxford, but that was cancelled just after the early concept stage. The game is also know as “The All-New Cortex Show” and the player would have used Dr. Neo Cortex as the main character. The project had some interesting ideas, as we can read in the Crash Mania website: “The first proposal was based on the idea that Cortex had a series of little Clones and he would have beeen able to control them to do several little tasks … such as pick up and throw bombs, collect items, or line-up to create a bridge” […] “The Second followed a Rockman/MegaMan style idea” […] “The Third idea somehow had Nina involved more… and used weapon upgrades”. You can read more infos at Crash Mania. Thanks a lot to HPZr!

Images:

Saints Row [Wii – Cancelled]

Thanks to Gone is Gone Blog we found out that Saint Row, a sandbox-style action game for the XBOX 360, was also planned to be released on the Wii. Developed by Californian Mass Media Inc, the game should had  the same gameplay of the 360 version, but with less graphic details. The game was cancelled, probably for  porting problems. A couple of screens from the Wii proto can be found at GiG, archived here for preservation purpose.

Images:

Pokemon Platinum [DS – Beta / Unused Stuff]

When Pokèmon Platinum was announced, lots of scans and screens came out on the net and Nintendo also put online a website about the game, with a screen of the battle vs. Giratina Origin. Howerer, the Giratina Origin sprite that we see in this screen is not the same one as the final version.

Beta :

Final :

Also, there was a beta sprite of Shaymin Sky form that was dropped before the release. There are also some beta items in Platinum that are also in D/P:

  • S.S. Ticket = A ticket for sailing with the S.S. Anne (but there’s no S.S. Anne in D/P/P!)
  • Contest pass = A pass for entering the Pokèmon Contest (contests do not need a ticket)
  • Magma Rock = A magma rock from the stark mountain (proupose unknown,maybe has something to do with Hetran)
  • Red Chain = A chain created by the Lake Trio (even if it’s used by Cyrus for awakening Dialga/Palkia in the game,the proupose of this item is unknown)
  • Rule Book = A book that contains the rules of the Wi-Fi mode (the rules in the Wi-Fi mode are writed into the instruction book)
  • Seal Bag = A bag that can contain 10 seals (replaced with the Seal Case)
  • Treasure Sack = A sack that holds the treasures found in the underground (replaced with the Special Selections for the underground)

They have no function in the game but they can be found by hacking the game or cheating.

(Source : Bulbapedia)

Another thing just discovered : Pokèmon Platinum has a test music that’s just a remix of the Pokèmon R/S/E opening. Howerer, the music is unused in the game.

Update: most of the Pokemon Gold and Silver references could be used in the new G/S remakes, since it’s intended to be compatible with Diamond, Pearl, and Platinum.

[New Staff] The U64 Family is still growing!

While Unseen 64 was down for maintenance, more people were sending emails to offer their help to our cause and now we are happy to welcome some new lovely geeks in the U64 Staff! Say hi to ChampionMan (Unseen Researcher and part of the Zelda 64 Restoration Project Team), Shadowdorothy (Unseen Researcher), Zero7 (Unseen Researcher), Adriel (Unseen Researcher), 8PM (Unseen Researcher, English Translator) and Kreepman (Jr Writer, 3D Designer).. did we miss to mention someone? We are sure that they will have some great contributions for the Unseen Archive, and some of them already had, as you’ll see soon :) Keep it up guys! Helping U64 is not an easy job, but you can make it.. somehow!

Update: to celebrate all these new staffers, Xavio has finally made another one of his Unseen Uncomics!