New Cancelled Games & Their Lost Media Added to the Archive

Dragon Sword 64: finally shared and preserved!

Created by Team Storm at Interactive Studios (the creators of Glover N64), Dragon Sword is a cancelled hack and slash game (similar to Gauntlet Legends) that was in development in 1997 / 1998 for the Nintendo 64. Sadly, this game was never finished because of some issues with the publisher.

Dragon Sword 64 was in danger to be lost and forgotten forever, but thanks to an anonymous collector, a playable beta was shared online and now  the community can help to preserve it.

If you loved Gauntlet Legends on the Nintendo 64 in multiplayer, probably you are going to have fun with Dragon Sword too. Before playing this beta, please keep in mind that it’s an unfinished, unreleased Nintendo 64 game that was in development more than 12 years ago.

Obviously it has lots of bugs and we still miss some of the planned content, but for what it is, Dragon Sword is a nice game, especially if you can play it in coop with a friend.

The Dragon Sword beta can be found in this nice online archive.

If you can find a way to load the 3 lost levels, to find a debug menù or interesting content still hidden in the game’s code, please let us know!

Read more about the game in our Dragon Sword 64 Archive or check the video below for a preview of the 7 available levels:

Mech Arena [PC XBOX – Cancelled]

Mech Arena: The First Match (aka Battle Arena III) is a cancelled action / fighting game that was in development in 2002 / 2003 by Made By Kiddies, for PC and the original Xbox. As the title can suggest, the player had to combat against huge mechs in various arenas, to win the competition. In the end Mech Arena was never released, maybe because they did not find a publisher interested in the project.

The main features of the game were:

– Supports Single and Multi play

– Play from 10 different stunning interactive arenas.

– Play 18 challenging Single arena missions.

– Multiplayer action over Internet, modem or LAN. Human opponents deliver new tactical challenges with every engagement with battle records.

– Battle statistics

– Repair, upgrade and organize your player. The weapon and armory inventory is displayed at the garage with money available for the next upgrade.

– Buy new weapons and pilots with resource points gained by winning missions or trade in equipment you no longer need.

– Repair and refit your Mech to your own specifications.

Thanks to Userdante for the contribution!

Images:

American Idol [Arcade – Cancelled]

In 2009 an arcade developer, Raw Thrills (best known for big buck hunter, fast and the furious and H2overdrive), were developing an arcade music game based on the popular show American Idol, but it got cancelled after some time, probably because of licencing issues.

The game was expensive to play, but you were able to record your own video. After you’d finished playing the machine would either send the video of you playing the game via e-mail or it would burn it to dvd for you.

You can read more about this unreleased game at Arcade Heroes.

Thanks to Kieranmay for the contribution!

Videos:

Neo Geo Battle Coliseum [ARC PS2 – Beta]

Neo Geo Battle Coliseum is a 2 on 2 tag team fighting game developed by SNK Plyamore and released in 2005 for the Atomiswave arcade board, with a Playstation 2 port in the same year. Mikel noticed some beta differences in a trailer from the JAMMA/TGS 2004:

At 0:20, you’ll see Mai do her trademark Super Deadly Ninja Bees move, you may notice that when she starts the move, you will see that the Desperation Move Sparks are The King of Fighters XI, the Desperation Move sparks in the final version of Neo Geo Battle Coliseum are different, and the Desperation Move sparks you see later made it to The King of Fighters XI.

At 0:24, you’ll see Asura (From Samurai Shodown 64-2 (The 64 doesn’t mean that it’s for Nintendo 64, it’s for an old, abandoned Arcade Board by SNK named the “Hyper Neo Geo 64”)) preform a Double Assault, the Double Assault spark was later reused for the Leader Despeation move spark in The King of Fighters XI, and the Double Assault background is somewhat absent.

At 0:31, you’ll see Yuki doing a strange pose while K’ does some Light Kicks then K’ later taunts, the sprites for the pose Yuki was doing were absent in the final game.

At 0:33, you’ll see Fuuma doing a weird taunt that has him spinning his head around holding a folding fan, then he opens the folding fan (i.e. Mai Shiranui) at the end, I am not too sure if that taunt is in the final.

At 0:41, you’ll see that Hanzo’s stance is different, that stance was replaced with a new stance in the final game.

At 0:42, you’ll see that when Ai walks backwards, only one sprite shows up, she gets sprites when she walks backwards in the final game, and Ai’s taunt is also different.

At 0:47, you’ll see K’ preform his double assault with Tung Fu Rue, you’ll see that the background is black.

At 1:21, you’ll see Asura preform one of his moves, you will also see that the background doesn’t fade to black when he does the move (I forgot the name of the move, if you know the name, tell me right away).

Thanks to Mikel for the contribution!

Video: