Gun Loco is a cancelled third person shooter / action game that was in development by Square Enix for the Xbox 360. Players would have took the role of a series of crazy criminals in a prison-planet with no guards, in which they had to fight against each other to survive and take the power. In march 2011 Square Enix announced the cancellation of the project, but without an official reason for the decision. We can speculate that it was because of quality or economic problems.
Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios and released by Nintendo for the Wii console on November 21, 2010, in North America, December 3, 2010, in Europe, and on December 9, 2010, in Japan. It is the series’s first traditional home console installment since Donkey Kong Jungle Beat, and also the first Donkey Kong Country entry not to involve Rare during the development. (Info from Wikipedia)
Development on Donkey Kong Country Returns started in 2008, but it wasn’t until E3 2010 that it was revealed to the public.
On the Gameplay and E3 trailers, we can notify some small things:
-Health Icon is a sightly different.
-Game general Font is much different.
-0:32 = When Donkey Kong bounces on the three enemies consecutively, he does not preform a spin followed by a somersault, like he does in the final version.
-0:47 = Diddy and Donkey Kong team Icon is Cyan, on the Final Version, the color is Blue.
-1:00 = The bombs on this stage is much more faster them the Final Version.
-1:06 = It’s possible to see again the Cyan color, but on the 2-Player Mode.
-1:13 = On the final version of this stage, it doesn’t have “automatic” barrels.
-1:20 = The stage don’t have storm and darkness.
-1:36 = Different scene.
An another gameplay video (which was playable after the E3 event), shows other miscellaneous stuff:
-Font, Health Icon and other lighten stuff is a little different.
-At the end, the background is Yellow, on the Final version, it shows as Green.
On an ANOTHER video, it shows a MUCH different title screen, and other stuff (which was already shown on the other videos)
-Different Title Screen (the Buttons, the Logo, the Font and specially the Background)
An Show at the Television did show DKCR gameplay (at before releases)… It shows again the other stuff, but we can also see other stuff:
-The Instructions appears from no where, at the Final Version, the Tutorial Pig appears in the background and explains the controls
The video below shows some animations of Donkey Kong Country Returns:
Progressing into the Beta related stuff, when you progress in the game, you unlock some concept arts… They are separated into enemies, characters, levels and others… Some interesting stuff of those concept arts, are the Levels… Much levels have been changed in the development, such as Golden Temple… Some characters did changed too, such as Rambi, which was to be much more Realistic…
It was also found on the Game Disc, that DKCR was to have 4-Player modes, still is unknown about it, but probably other Kongs could be in, similar to New Super Mario Bros. mechanism. Maybe was scrapped because of Copyrights of RARE:
Click to zoom-in, it will open in another tab
Images:
Those images shows the stuff from previous videos, like the different icons, fonts and etc.
EDIT Ok it was fun lol. Everythings back to normal again, so you ignore this post from now on :p
Yes, we really feel like everyone here is loving Hello Kitty, including every single one on the FORUM agrees that Hello Kitty is pretty awesome! So, from today on we are going to keep this Hello Kitty style for Unseen64. From now on we can enjoy unseen gaming articles and media between a cutesy Hello Kitty enviroment. We hope you will enjoy it! :)
Have fun enjoying our new layout and please only leave compliments about our new obsession in the comments here! *^___^*
Gekido is a series of beat ’em up games developed by Naps Team, released for the Playstation and GameBoy Advance, with a Gekido PSP and a Gekido GameBoy Color that were never finished for some reasons. It seems that they planned an N-Gage chapter too, as we can read in an old IGN article, but even this version was canned. The 2D sprites were really good and it could have been one of the best looking games for the N-Gage, but it possible that they had to stop the development because of the low sales of the Nokia console / phone.
Super Meat Boy is a platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008. (Info from Wikipedia)
The Developers originally announced a release of the game for every major console and computer: Xbox360 Live Arcade, PS3 PSN, WiiWare, PC and MAC…
The Xbox360 Version was released in October 20, 2010.
The PC Version was released in November 30, 2010, as downloadable on the Steam WebStore.
The Mac Version was released December 2, 2010, on Direct2Drive
The Wiiware and Playstation Network versions have been cancelled
This small article will show the WiiWare’s version progress. Super Meat Boy on Wiiware was taking a pretty long time to be made and had some delayings. After some time, Super Meat Boy has been officially cancelled because of Size Limit problems on Wiiware. The Wiiware service allows to publish games on the store on 40MB Size Limit, sadly, Super Meat Boy was much more then that. It also has been cancelled because they were not able to find a publisher.
Some trailers and preview videos have beta differences:
Promo Video
Shows some Informations
Trailer
Gameplay, some graphics was little different, with more backgrounds and other stuff.
Older Trailer
The only difference are the Psychics (jumps fall fast, and differences of running). Also, a different animation for the Warp Zone.
IGN’s Preview
Comments and shows more stuff, like World Map (which is different of the PC and Xbox version, and other stuff)
Team Meat is thinking for develop Super Meat Boy as a Retail Version, with extras and other add-ons (which wasn’t to be come on the WiiWare Version) or on the upcoming 3DS. They only need a Publisher, as they said:
If we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the Wii, would you hold out?
Images (Click on them to open in other Tab/Pop-Up):
Images Informations: Image 1:
The time counter are on the top right (on the released versions, they are on north eastern.
Image 2:
Commander Video lines are more shorter, with no fading and much more thinner.
Image 3:
Little different character selection screen.
Image 4:
Boss of World 1 is much more different, with some other platforms and more “darken”.
Image 5:
No any differences
Image 6:
Because of Commander Video have no any fade in the lines, it don’t shows in his jump.
Image 7:
Different Map (probably the “D” button hasn’t been changed in the development)
Image 8:
The Prologue (intro) text is a little different
Image 9/Image 10/Image 11:
The HUD now have been more for the left, but still not as on the Released versions.
Image 10:
Only the HUD Difference
Image 11:
The stage is much more clarity, the stage is actually more darken on the Released versions.
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