New Cancelled Games & Their Lost Media Added to the Archive

Super Turrican [Beta – SNES]

As we can read on Wikipedia, Super Turrican was developed by Factor 5 and published by Seika for the Super Nintendo. Factor 5’s Super Turrican plays similarly to Mega Turrican and shares a similar visual style, but the game has a different set of levels and features a freeze beam in place of the original lightning whip. DEC noticed some reference about the beta version of Super Turrican on the Factor 5 web site (http://www.factor5.de/secrets_super_turrican.shtml) and several other web site relay this information when the already known version was planned to the Wii virtual console. Read more

Specs (Tim Schafer’s Kinect Adventure) [Xbox 360 – Prototype]

Over the last few years Double Fine has released some fantastic games. But it looks like one of the more interesting games did not see the light of day. The game, called “Specs” was going to be an interactive Kinect adventure that features a strange variation of the good / bad mechanic. Your two hands controlled you decisions. Your left hand controlled “hate” while your right hand controlled “love”.

It seems there were also other different emotions as well such as fear and trust. Holding your hand over objects in the environment would change the way the story progressed depending on what hand you used.

Sadly the game was only really a test of what the Kinect could do, and will probably never be released to the public. Information of this game was also very hard to come by, which is why I have only been able to fin d a limited number of pictures and a small amount of relevant information on Kotaku:

“Specs were to tell the story of a cursed, sentient artifact, which was the persona, that controller that gets passed on from character to character. In the video above, you’ll see an early prototype where only the emotions of love and hate were implemented followed by a later one where gestural input makes more emotional prompts available.”

Post by Liam

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Ghost Recon: Advanced Warfighter 2 [Debug / Beta – PSP]

Tom Clancy’s Ghost Recon Advanced Warfighter 2 (GRAW 2) is a shooter developed by High Voltage Software and published for the PSP in 2007. Edward Kirk found out that in the final game there are still some unused options that are usually hidden.

This game contains a number of debug options and a level select which, when enabled, turn it into a “Pre-Certification” version. The released game contains a file called Game-txt, which can be edited to enable the debug menu and other options used to test a game.

The debug has a number of different options which affect the game, such as …

… wireframe mode. Although the Game.txt file does identify the enabling of cheats, the features found so far are definitely for debugging and testing, rather than just making it easier to get through the game.

More on Edward Kirk’s website: http://zenade.angelfire.com/GRAW/debug.html

Beyond Good & Evil 2 [Cancelled – PS3 / Xbox 360]

Beyond Good & Evil 2 is the sequel to Ubisoft’s 2003 action adventure, which was released on PlayStation 2, Xbox, and GameCube. Pre-production started in 2007, just like the original title by a team at Ubisoft Montpellier. Michel Ancel returned as lead designer after his Rayman 4 concepts evolved into a minigame collection.

Even though a short teaser was shown at Ubidays 2008, the title was put on hold in summer 2009. The team was dissolved, Ancel started work on Rayman Origins, while other members of the team moved onto other project at Ubisoft (Tintin, different prototypes).

However, in 2009, a short trailer was leaked showing what the team envisioned for the game. Two years later, Ancel presented this trailer at a conference together with various artworks and another video with in-engine footage.

The current fate of the title is unknown. Michel Ancel revealed that current generation consoles are not powerful enough to realise the team’s vision for the game, implying a next-generation release. While both he and Ubisoft deny that the game is cancelled, only a small team (if any) is currently working on it.

Special Thanks to BGEMyth.net, Twitter user Alltpweek, and Gamersyde.com.

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Gravite (Gravity Daze) [PS3 – Prototype]

Gravity Daze (Gravity Rush in the west) is a PS Vita action-rpg created by SCE Japan Studio that was released in february 2012 in Japan. Thanks to an article from Dengeki Online, we know that the game was already in development in 2008 as a Playstation 3 retail game called “Gravite”. Additional DLC episodes were also supposed to follow the original release shortly. In 2011, however, Sony decided to port Gravity Daze to his new console.

In the gallery below we can see screenshots from the original PS3 version and the various concept arts made during the two years of work on the Ps3 build.

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