Unseen News

The Unseen64 server for 2015 is 100% funded. Thank you!

With January’s donations from our patrons and other awesome people, this month we have reached our $300 goal to pay the servers for 2015! We are super happy to be able to keep the site online for another year with the help of our readers and friends and would like to thank you all for the support!

unseen64-funded

We also reached our second goal on Patreon, meaning Tamaki will create more Unseen64 Podcasts for all our patrons as a big “thank you!” for their help. There are some more goals in our Patreon page, as the creation of better documentary videos for beta & cancelled videogames, and even if we are still far away from the $250 goal to fully work on the Unseen64 Book, we are already starting to do some early organization for its content. You can give us your feedback about what you would like to see in the U64 Book in our forum.

Donations will now be put aside to pay the server for the next year too ($300) and when we’ll be financially secure enough to keep Unseen64 online in 2016, we can then hopefully start to work more on the Unseen64 Book.

2015 Server: 100% funded, thank you!

 

17%
Current: $51
2016 Server Goal: $300

 

If you have suggestions and feedbacks, let us know in the comments below! :)

With <3, the Unseen64 Staff 

Random interviews and info on lost games!

Ross Sillifant sent us a lot of contributions, info and interviews about cancelled videogames and their development, from different software houses and for various consoles / PC. To be able to publish all those info we’ll need more time, but to start here’s a first collection of random facts that should be saved in the Unseen64 archive!

Mike Singleton (RIP) was working on Midwinter III, for PS2 and Dolphin (GameCube) working title was Skyfall Year Zero: Total Midwinter.  See Arcade Mag Timewarp March 1990 and this tweet by Chris Wild.

Activision CANNED PS1 Hyperblade (A futuristic rollerblading sport game) after almost 12 months in development, Activision unwilling to disclose reasons why it was canned though.

Interview with Andrew Hewson:

Q) Is it true you had a PC Engine version of Paradroid ’90 all finished and it was to be Hewson’s 1st crack at the emerging console market? If so, what became of it? Was it never released because PCEngine didn’t get a UK release?

Andrew:Umm, that’s news to me.

 

Thank you! Yes, YOU!

In the last few months (from august 2014) we were able to get the Unseen64 database back online (some of you could remember that this site was down for months because of some technical issues) and to return to publish weekly updates to add all those unseen games that are still missing from the archive. We have many, MANY games and contributions that still need to be added to the U64 archive and with 1 or 2 new games added to the archive every week, we still have some years of work to do :)

Well, there’s no hurry. Unseen64 is fully back and we’ll be here as long as it’s needed, slowly remembering all those games that we’ll never play. With the new Unseen64 Forum hosted on Facebook (so it will not be lost again), our Twitter account for daily updates on the unseen gaming world, many ways to help U64, all the other gamers, youtubers and websites that also work to preserve beta, unreleased and unused gaming documents, it will probably be easier to save as much as it’s possible from these unseen videogames.

Unseen64 is still online thanks to all those awesome people that shared one-off donations and pledges on Patreon to help to pay the server cost. As we wrote before, we are at 65% of our goal to fully pay the U64 server for 2015 and continuing like this, together we’ll be able to keep the site online for all the following years.

We’d like to thank all these people (in random order) that help U64 with their donations:

Ash The Dragon, Shane G., Raphael P., Alex K., Anders I., Akspa, Martin, Elmo Bluegeek, Irvin, James S., Tony, Mark J., Samuel G., Justin J, Ethan M, Shawn O, Michele Z, Jordan A., Brendan A. and everyone else! (did we forget someone?)

 We <3 you

unseen64 thank you 

We are now at 65% of our goal to pay the Unseen64 server for 2015!

Thanks to all our patrons and some one-off donations from friends we are now at 65% of our goal to pay the Unseen64 server for 2015! If we keep up like this we should able to fully pay the server before our August 2015 deadline. In the following months we’ll have some new, interesting stuff coming up on Unseen64, this year will be full of games that you’ll never play.

Thanks again for your help, we are really happy for your support :)

gng-end 

Overstorm [GBA – Cancelled]

Overstorm is a cancelled action / platform game created by Quantized Bit for Game Boy Advance. It was shown publicly only once in a 2003 gaming convention. However, in 2014, the developers decided to give away an alpha build of the game, featuring five different levels, in a Indiestand game sale of their last product, Volt:

Beat the average to get the bonus content, which is: 5-levels alpha-stage Overstorm game (our older, never released GBA project) – you can play it in any GBA emulator in a fullscreen mode!

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