[Project] Knights of the Old Republic 1 Beta Restoration

ZM90‘s new big “beta remake” project is a Star Wars: Knights of the Old Republic 1 Restoration (K1R). KotOR is a Star Wars RPG developed by BioWare and published in 2003 for the Xbox and PC, but some stuff were removed from the game before the final version. What this project basically does is to add most of the beta content back to the game. Things that he plans on restoring include the cut swoop races, the Tatoinee Temple, the E3 demo area (to use it as an optional tutorial area), as well as any other beta content that still fits with the story. We say good luck to him and wish him the best on this new project. Check out a couple of videos from the project below.


Zelda: Ocarina of Time URA Project – The Expansion Mod

The Legend of Zelda: Ocarina of Time URA Expansion is based from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Nintendo promised a great tale of adventure, new dungeons, new side quest and much more but it was never delivered due to the failure of the 64DD. A group of hackers lead by ZethN64 have joined together, creating their own version of URA (known around the community as The URA Project) with their ideas and input from the community on the direction to take this project. Their goal? To make it one of the best expansions to follow in the footsteps of Ocarina of Time. One of the main changes is that our Hero and his fairy partner Navi has been replaced by the Hero of Light and a new fairy called Raze who will feature a chime instead of Navi’s voice and colours.

They plan to make the environment in URA to feel more alive and real, breathing more of an atmosphere to the game. NPC’s moving around instead of standing still, new changes in storyline, a restoration of the “blade beam attack” and other cool prerelease/beta elements while creating new ones.

The team members include: ZethN64 (team leader), Sakura, SanguinettiMods, Naxylldritt, Arcaith, Dominic Ninmark(the composer), spinout, Shadowfire (the main beta tester) Branden, Satoshi and the guys from Hard4Games as the secondary testers. Other non official team members, are helping them with hacking and advancing in knowledge in the N64. BIG SPECIAL thanks goes to Twili, Fkualol, flotonic, JSA, Xdaniel, Deathbasket and cooliscool for the tools they have written and anyone else who contributed to this project.

Here is a list of some of the features being implemented in the game.
* A brand new plot with new dialogue to envelop the player
* A new protagonist
* A new fairy partner named Raze, with a new personality
* Completely new dungeons
* A new overworld
* New NPCs, enemies and bosses
* New minigames and revamped old ones
* Changes to the OoT game engine where appropriate, to add new functionality
* Restored beta content
* New attacks
* New items
* New MP3 quality music
* Ura only save files and enhanced file select screen
* New side quests
* Time of day system, with time sensitive events
* Restored beta animations / new animations
* New Warp Songs to learn
* A+B Reversed interface/controls

All work posted is considered work in progress and is subject to change for better and more refinement.  Below you can check out both released trailers of the URA Project, that represents one year’s worth of work. The project is currently at 50% completed! As always, U64 wishes them good luck! To find out more information visit their new website: URA Project Official Website

Concept Artwork:
zelda beta
zelda ura
zelda beta remake

Musical Samples:
Hymn of Ice

Temple of Ice

Overture of Wind

Wind Temple

The New updated info

The Outdated Trailers


[Project] Monster Party Beta Restoration

Cubivore10 is working on a new Beta Restoration Project. This project is dedicated to restoring lost content and graphics to the cult-favorite NES game Monster Party. The first priority of this project is to remake graphics as they appear in beta shots of the game.

As of now, the only thing near completion is the first boss’ graphics, and the cursor at the start of the game. There are few beta-shots that show off what it originally looked like, however, some assumptions can be made about how things may have been changed or localized.

In addition to restoring beta graphics, on of the main goals of this project is to make the game more horror like, which is how fans assume it would have been which means more horror parodies, and more blood. That’s where you, the reader comes in!

If you have any interest and/or knowledge of editing games, then please, the Monster Party Beta Restoration Project needs you! “We” need somebody who can use graphic editors (currently using yy-chr) to edit graphics and pallets.

If you are interested in this project and want to resurrect a somewhat true-to-the-original Monster Party, please send any help and questions to [email protected]

Check the U64 article on Monster Party Beta to get a better understanding of what needs to be done. Also, please see below for screenshots and videos of what is currently done. Thank you! For more videos, check Cubivore10’s Youtube Channel.


A new Zelda 64 Beta Restoration Project

After the original Zelda 64 Beta Restoration Project vanished into different internal issues in Team Beta Triforce, another team called “Forbidden Legends” is going to try to develop a mod / hack for Ocarina Of Time, in which to play some of the beta content that we all saw in the early screenshots and videos.

Here’s their description of this new OoT Beta Restoration:

We started when people started getting tired of being in the old TBT. They wanted to start a team of their own. A continuation of the old Beta Restoration Project really, but done differently. We allow anyone to work on it. It’s also not strictly beta; we will throw in many things not beta-related, beta is just a theme mostly. We do all of our work in #z64sanctuary on, no forums.

About the game, it starts out in Link’s Uncle’s house. His uncle has to leave to the castle. Soon Link leaves the house and is now in Castle Town. After going to the castle, the rest of the journey sets out, which isn’t public yet.

Team Members:

  • SirTopHat (webmaster/programmer/ modeller)
  • Flotonic (modder/modeller)
  • Twilight14 (hacker/modder/modeller/programmer)
  • Mikeunt (modeller)
  • CDi-Fails (story/website design)
  • Deathnight114 (music)
  • Dark-Link77 (hacking/modding)
  • spinout (best hacker/modder/programmer)

You can also find some more info at

We wish them good luck!


A new NSMB DS Beta Remake in the works

Hiccup and mariofanatic64 have been working on a Beta Replica / Remake of New Super Mario Bros DS.

Features to be implemented:

  • The beta desert levels from e3 (see videos below)
  • Other beta levels based around screenshots and trailers (underground, undewater, tech demo levels, mushroom)
  • Beta Castle and Desert Graphics
  • Beta sfx and music

Already done:

  • 1-1, 1-2, 1-5 and 1-Castle are done, but 1-3 is currently incompleteable.
  • 1-1 is the E3 05 level.
  • 1-2 is the underground level. (unfinished)
  • 1-3 will become the mushroom level.
  • 1-5 is the rope level.
  • 1-Castle is the E3 05 castle.
  • Beta ? block graphics – not animated yet.
  • you will have to take the secret exit out of 1-2 to advance

You can find more info about this project and download the patch in the Rusted Logic Forum and at the official NSMB Beta Replicawebsite!