Mega Drive / Genesis

Mortal Kombat [MD/G – Beta]

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MathUser has made us notice that he has posted lots of scans with beta and cancelled games in the Hidden Palace Forum and between those, there are these screens from an early version of Mortal Kombat for the Genesis, with a strange color palette and a exhibition mode that was removed in the final version. Thanks to MathUser and sorry for the delay!

Also in a video documentary that you can see below, Ed Boon talks about the early development of the game, with some interesting unseen info!

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Mission Impossible [SNES MD GEN – Cancelled]

Before being released on the Nintendo 64, Mission Impossible was in development for the Super Nintendo and Mega Drive / Genesis, but soon the 16 bit versions were cancelled, to shift resources to the Ultra 64 one. The game was going to be similar to Flashback by  Delphine Software, as a side-scrolling action game with puzzles and gun fights. Currently we dont know which studio was working on Mission Impossible 16 Bit, but it should have been published by Ocean, as the N64 version.

If you have more info or screens about this lost game, please let us know!

Thanks to Robert Seddon and Celine for the scans! (Magazines: Joypad #44, Top Consoles #4, Console Plus #45)

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Earthworm Jim [SNES/MD – Beta / Concept]

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Although it seems to start out as something completely different, this is a promotional video for Earthworm Jim, mostly focusing on the Mega Drive version. As well as some insight into the design process of the game, it shows a lot of footage from an earlier version of the game. Unfortunately, the way the video has been edited together means that picking apart all the differences between the early version shown and the final game is very difficult, but some parts are clearer than others.

Some of the highlights include:

  • 1:13 – Completely scrapped level, with a suitless Jim wandering around on spikey platforms.
  • 3:40 – Concept art, including a scrapped Psycrow encounter
  • 5:05 – 5:30 – Shows a slightly different HUD (different Atom icon), different opening segment from New Junk City, and different looking segment from  What the Heck level
  • 6:09 – 6:30 – Glitchy segment of Who Turned Out the Lights (you can see a giant 10 for some reason) and another completely scrapped level- first shown with Jim alone, then with him fighting Psycrow

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From some beta screenshots that were published in Nintendo Power, we can notice various differences. On the new junk city images the background art design looks different and there’s also a moose head in everyone of them, but those are normally only used to swing from. The wheel monster has a completely different design in the final game. On the screenshots for What The Heck the design looks different and the backgrounds are different in at least one of the screenshots. On the screenshot of For Petes Sake everything about that level is different in the final game: the asteroids, the background, and the ground. Jim’s models also seems to be different maybe even better looking than in the final game. Also, in the last screenshot we can notice a weird looking enemy to the left of Jim which isn’t in the final game.

Also, thanks to Rocketworm.com we can see many concept arts from the development of the game, showing an early design for Intestinal Distress (the falling columns of fat aren’t in the final game, and the idea for the villi was later used in Earthworm Jim 2), early concept art for Buttville and New Junk City (with some gameplay ideas that would’ve probaly been impossible to pull of on a 16 bit console), a concept of a level based off of Bob the Goldfishes world which didn’t make it into the final game and various character designs.

Thanks to Earthwormjim, Lemm and retroguy205 for the contribution!

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Hardcore [Mega Drive / Genesis & Mega CD – Cancelled]

This little-known game appears as a ‘work-in-progress’ in the September 1994 issue of Sega Power, it was developed by DICE (originally for the Amiga) but it doesn’t have a decent description. According to the article, Hardcore was a typical run-and-gun platformer, similar to the Turrican series or Super Star Wars, with many different enemies to destroy. The press release for the game boasted that ‘you are able to shoot almost everything, even if it’s not necessary’. There was also a Mega-CD version to be released, which was to include a driving segment at the end of each level, similar to Batman Returns. Although planned for a November 1994 release, both versions of the game were seemingly cancelled.

Little else is said about the game in the article, which is a common trend for previews in Sega Power… They seem to have spent far more time writing the amusing captions, which you can see in the article scan.

It seems that the original Amiga version of Hardcore only got half-finished. Then they decided to do it on Megadrive instead; the MD cartridge version was 99% finished (just a bug or two in the game logic, and highscores aren’t saved) when Psygnosis decided not to publish it. The MD-CD version did not get very far in development.

Thanks a lot to Repi for the contribution! Thanks to DarkFalzX for the video!

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Thanks to Grzegorz here are some screenshots from when Hardcore was developed for Amiga by Digital Illusion:

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