Iratan Supremacy is a cancelled 3D fighting game that was in development for the Atari Jaguar by Level 7. The project was meant to be a mix between Killer Instinct and Virtua Fighter, but soon it was canned because of the failure of the console. Celine was able to find a target render of one of the Iratan Supremacy’s characters in CD Consoles magazine #13, while some more artworks were found by the JagWare community.
Presto is a cancelled adventure game created by Phil Simon, in development by Pulse Entertainment for Playstation 1 and PC. Presto was later cancelled because the company wanted to jump onto the next bandwagon: the internet.
After the release of MySims Skyheros, EA started to ponder what the next step for the MySims series, a spinoff the sims sims series for children, would go next. EA started development of MySims Social, which was to be released part of the Social series, which also contains The Sims Social and Simcity Social. While The Sims Social and Simcity social released, MySims Social was cancelled for unknown reasons.
Only a few screenshots of this game still exist that show preserves its existence:
It is unknown why it was cancelled, however it would appear that the last screenshot shown is an ingame shot.
Thanks to a user on BeyondSims for the contribution.
Retribuition is an early XBOX 360 & PC first person / third person shooter, that was in development in 2005 / 2006 by U-235 Studios. It was planned for the “XBOX 2” even before the final spechs of the console and it would have been created thanks to the “Reality Engine” developed by Artificial Studios. The player would have been able to hire a crew to help in battles, and they would had learned to fight depending on the action they saw, or the training they have been placed in. Also, it would have been possible to buy, hijack, steal or ransack boats, to go aroung the sea or to sell them for cash. Sadly U-235 Studios never found a publisher interested in the project and Retribution was then cancelled.
[spoiler /Click here to read the original Press Release/ /Hide the Press Release/]Retribution uses Artificial Studio’s advanced game engine – Reality. It is a FPS or 3rd person shooter (your choice) with a movie like script. A large variety of photo realistic scenes to explore as you work your way through the game ensure that you never feel the game is repetitive. Featuring open play which enables you to hire and improve your crew members and their abilities, build an arsenal of weapons, acquire a range of equipment, and complete numerous mercenary tasks for cash. Attempt the main storyline missions at your leisure.
Primary Objective- Take retribution on your parents’ murderer. Sounds – Simple Difficulty – Hard Problem – Finding him Problem – Women…well…one woman Problem – Your target commands a navy vessel and has a trained army at his disposal
Intense action, coupled with the most intelligent team management seen to date, artistic diversity rarely seen in a computer game, and a script that reads like a movie. Plus the advanced features of the Reality engine which utilises the latest in artistic techniques. At U-235 Studios just having the ability to do something isn’t enough, we set out to fully utilise and exploit every new technique. It’s not good enough to have an advanced physics system, but each object in Retribution is carefully modelled to our ‘game standard’ so interactivity is realistic.
Couple this with a multiplayer element across 11 unique scenes, each very different and so well crafted you’ll forget you’re playing the same game.
Key Features Scenery: 11 unique land-based scenes, ranging from your tropical beach hideout, a marine corps camp, a drug lords compound, the port area of Miami and more. Ocean: Realistic water techniques never achieved before in real time in a computer game. AI: Elaborate and intelligent AI which makes you re-think the way you play computer games – without taking away the joy of beating impossible odds. Damage System: A unique damage system devised in conjunction with gamers to enable enjoyable game play, visual effects, and a realism level that doesn’t detract from the fun. Crew Advancement: Once you hire your crew members they begin to advance depending on the action they see, or the training they have been placed in. Crew Battle Management: Unique battle management techniques to interact with your crew that are sure to become standards once other companies see what we’ve come up with. Interaction: A detailed level of interaction between characters including realistic cause and effect. The days of ‘3 phrase characters’ are officially over. Transport: Buy, hijack, steal or ransack boats in the Caribbean. Clean them up and sell them for cash. All attacks on vessels are done in FPS/3rdPS mode, use your brain as well as brawn to make your attacks as clean as possible. FPS or 3rdPS: Play in first person or 3rd person modes (switch at any time) throughout the game. Hostages: Take hostages from a battle, be it an attack on a vessel in the Caribbean you have coordinated, or a mercenary task. Manage your hostage negotiations and build up your cash, but be careful not to attract too much attention. Environment: Realistic day/night cycles and advanced world time system which ties into various elements such as crew advancement, financial management etc. Time warp: Retribution is played over a large geographical area, however, a unique time warp system ensures you won’t waste time waiting while travelling. Multi-Player: Death match, team death match, cooperative and team cooperative modes.[/spoiler]
In 2001 Maxis began development of a successor to The Sims, due to the massive success of the game. The game had 2 development versions. Not many people know, but according to many users on “Mod The Sims” forums, almost all the games development data was lost during a small office server room fire, that resulted in most of the game being developed again from scratch (In addition to this, Maxis also at the time revealed that source codes for many other titles were also lost, such as the console games for example). Many things that were planned were cut due to that reason, such as weather in the base game, and scenarios (an early trailer actually shows that during a storm, the power can go out and you must fix it by pulling a breaker). Additionally, the beta basements were originally intended, but lost during the re-development.
The graphics in the original version look more like graphics seen in “The Urbz” and “The Sims Bustin Out”, which makes it possible the early version may of been using the same engine as those 2 titles, as they were pretty advanced for being console games.
Although the game went into redevelopment, alot of features from the lost build was restored, such as most of the furniture shown in the images and videos of the lost build, music and sounds. Additionally, Weather features like rain, was present in the lost build, but not in the final build. This feature was later restored in The Sims 2 Seasons.
The game was initially confirmed to release in early 2004. But due to the redevelopment the date was delayed until September 2004, which ea called “Final Touches”.
Images of the beta can be seen here:
In the video below, many things are noted to be different. Music from “The Sims Bustin Out” is present, character voices are completely different, and a few other interesting things are shown. Also, a more in depth create a sim was present, that even allowed you to fully and 3D rotate sims heads.
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