After the release of MySims Skyheros, EA started to ponder what the next step for the MySims series, a spinoff the sims sims series for children, would go next. EA started development of MySims Social, which was to be released part of the Social series, which also contains The Sims Social and Simcity Social. While The Sims Social and Simcity social released, MySims Social was cancelled for unknown reasons.
Only a few screenshots of this game still exist that show preserves its existence:
It is unknown why it was cancelled, however it would appear that the last screenshot shown is an ingame shot.
Thanks to a user on BeyondSims for the contribution.
In 2001 Maxis began development of a successor to The Sims, due to the massive success of the game. The game had 2 development versions. Not many people know, but according to many users on “Mod The Sims” forums, almost all the games development data was lost during a small office server room fire, that resulted in most of the game being developed again from scratch (In addition to this, Maxis also at the time revealed that source codes for many other titles were also lost, such as the console games for example). Many things that were planned were cut due to that reason, such as weather in the base game, and scenarios (an early trailer actually shows that during a storm, the power can go out and you must fix it by pulling a breaker). Additionally, the beta basements were originally intended, but lost during the re-development.
The graphics in the original version look more like graphics seen in “The Urbz” and “The Sims Bustin Out”, which makes it possible the early version may of been using the same engine as those 2 titles, as they were pretty advanced for being console games.
Although the game went into redevelopment, alot of features from the lost build was restored, such as most of the furniture shown in the images and videos of the lost build, music and sounds. Additionally, Weather features like rain, was present in the lost build, but not in the final build. This feature was later restored in The Sims 2 Seasons.
The game was initially confirmed to release in early 2004. But due to the redevelopment the date was delayed until September 2004, which ea called “Final Touches”.
Images of the beta can be seen here:
In the video below, many things are noted to be different. Music from “The Sims Bustin Out” is present, character voices are completely different, and a few other interesting things are shown. Also, a more in depth create a sim was present, that even allowed you to fully and 3D rotate sims heads.
The Sims 4was officially announced on May 6th 2013, and is in development by Maxis, which will be a first since the 2004 game, The Sims 2. However a few weeks before, several images were leaked that appear to be taken from some sort of in house tech demo. These images were leaked onto SimsVIP and shown off. Judging from the following screenshots, they seem to be real, due to the official boxart posted by EA showing very similar character designs for the faces:
Although these are thought to be of The Sims 4, it is very possible due to the lower graphics style, a console game for the sims that may be in development. Judging by the city style and design, could it be the rumored, The Urbz 2?
Revealed by EA and MAXIS on May 6th, 2013, The Sims 4 is in development for Windows and Mac OS. The game will be developed by Maxis and The Sims Studio under supervision by maxis head, Lucy Bradshaw. The game was revealed to have offline and online modes, and will not require internet to play (unlike the recently released Simcity 2013). More information about The Sims 4 can be obtained on the official www.thesims4.com website.
SimMars was a strategy game in development at Maxis around the same time as the release of the wildly popular Maxis game, The Sims. A trailer for the game was included on the SimCity 3000 CD. From the trailer, the premise of the game seemed to be a manned mission to the planet Mars, followed by a terraforming and colonization scenario, typical of the Maxis world-building game style. The game presumed to be an integration of previous Maxis titles presented in 3D, possibly including elements of SimEarth, SimLife, and SimCity.
In The Sims: Vacation, there was an arcade game titled SimMars and it had a detailed description about the game. This may or may not have been the real premise of the game:
“Direct mankind’s first mission to the red planet! Launch rockets and deploy robot probes! Deploy teams to search for alien resources! Establish and run a network of specialized colonies to create a self-sufficient civilization! Provide your colony with food, shelter, and power! Fast, furious, adrenaline-pumping action!”
As of May 12, 2000, Maxis has stated that “SimMars is on hold and we do not have staff at Maxis currently working on the game. With the phenomenal success of The Sims, we’ve decided to move resources to support that franchise as well as other titles that we haven’t even announced yet.”
Some elements of SimMars are used in the upcoming Maxis game Spore. – [Info from Wikipedia]
SimsVille was a cancelled computer game from Maxis that was to be a cross between The Sims and SimCity. It was announced before 2000, but cancelled in September 2001. The game was to offer the user control of a multitude of houses in a neighborhood in a fashion similar to The Sims. The cancellation came as Maxis decided to apply more of its staff to development of The Sims products. Many aspects of the game, such as a communal “downtown” area, were incorporated into the third expansion pack for The Sims, Hot Date. Also, several elements of Simsville, such as obtaining feedback from citizens, were used in Maxis’s next city simulation game, SimCity 4. Also, the fully 3D neighborhood view format was also used in The Sims 2.
The trailer can be seen on the SimCity 3000 Unlimited installation CD as well as The Sims: Livin’ Large expansion pack. – [Info from Wikipedia]
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