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Human Nature [PC – Cancelled]

Human Nature is a prototype FPS in development around 2000 by Paulo Ferreira, a highschool teacher who wanted to create a 3D game all by himself. According to the author, the project was ignited by his curiosity in answering the question: “How does someone develop a full 3D game in C/C++?

In his own words “The project was never finished for various reasons: programming games was never my main activity, my lack of knowledge in 3D modelling, the computer I had back then was very limited and didn’t allow me to work on more complex things. Still, the game had a simple particle system, lightmaps, doors, 3D sound, transparencies, collisions, raycasting and other things I learned and programmed at the time”.

For this prototype Ferreira used some 3D character models he found online (originally made for Quake), and others created by himself. Players would control Twain, a soldier hired by Shadow (a security agency working for powerful clients) for his combat skills. As a secret agent you would go on a mission to fight against an evil corporation, a classic story from your “typical ‘80 / ‘90s action movies”. Your first mission would have been held in New York, a simple tutorial-job to learn the basics of the game. Players would have to search for the building where a group of cyber-terrorists were hiding after having invaded a military server. Armed and well-trained enemies would wait for our arrival: it was our goal to kill them all.

As time passed Ferreira did not find any other dev who could help his project, while he was handed more responsibilities at school and had some changes in his family life. Gradually Paulo lost interest in developing Human Nature, until he decided to abandon the project.

Nowadays aside from his classes and the “videogame programming club” he manages at school, Ferreira makes games with Unity3D, publishing them on Google Play Store, Windows Store and Itch.io. His goals are still the same as back when he was working on Human Nature: enjoy new experience and inspire his students in making games.

Huge thanks to Paulo Ferreira for sharing with us his memories, information and screenshots from his lost game!

Article by Jump/Error, original version in Portuguese on the Videogame PT Blog!

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The Unit: Operation Acid Gambit [PC – Cancelled]

The Unit: Operation Acid Gambit is a cancelled FPS based on the american TV series that was in development for PC by Novalogic around 2006 – 2007. Just like with previous Novalogic series “Delta Force”, Operation Acid Gambit would have probably offered the same gameplay of strategy-focused FPS, but this time following the U.S. Army special operations unit from the TV series.

Trademarks for the game’s title were filled by Novalogic in 2006, but the project was never officially announced. We found out about the existence of this lost game thanks to Novalogic fans on the Action Inside Forum, who in 2007 were able to save some screenshots from Novalogic’s FTP. Some more details on the project were later leaked online:

“From an anonymous source, within the NovaLogic developing staff we have received the following information regarding their new game(series).”

  • New game series name: The Unit
  • First game: The Unit; Operation Acid Gambit
  • Totally new engine
  • Game will be developed with new animation software
  • Games will be based of the TV show “The Unit”
  • Based on all the mistakes that the DF team has had and you are supposed to change history
  • News release to the public is right now scheduled for Sept. of this year

As far as we know, The Unit was a different project from Delta Force: Angel Falls, another cancelled game by Novalogic (but they may have shared the same 3D engine. We can assume that something went wrong between Novalogic and the owners of The Unit TV series IP, leading to the cancellation of Operation Acid Gambit.

Thanks to Daniel Nicaise for the contribution!

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Gruesome Castle: Gee Whiz! Mystery Club [PC – Cancelled]

Gruesome Castle: Gee Whiz! Mystery Club is a cancelled adventure game that was in development by Gee Whiz! Entertainment for PC around 1998. It was announced as a ground-breaking project, the “first true 3D graphic adventure”, planning to “combining the 3D freedom of Nintendo’s Mario 64 with the classic adventure game play of LucasArts’ Monkey Island series” with cartoon horror setting and multiple protagonists, somehow similar to the Scooby-Doo cartoon.

As we can read on the old Gee Whiz! website:

“Gruesome Castle follows the exploits of Jake and Anna King and their pals Skip, Wendy, Brad and Jeepers the dino-monkey. Together they form the Gee Whiz! Mystery Club – an adventurous gang of teens who travel the world solving mysteries.

Their latest adventure brings them to England where they are to visit their cousin Edward at Gruesome Castle. Upon arriving they quickly discover that Edward has gone missing and that the castle is haunted. It’s up to our intrepid team to solve the riddle of the ghost and uncover the dark mystery of Gruesome Castle.

Game play features:

1) Taking control of Jake, players can explore a large castle with scores of rooms, including a Dungeon, Hedge Maze, Vast Underground Catacombs and a Spooky graveyard

2) Each location is very large with dozens of characters and objects to interact with

3) Witty dialog via a conversation system that allows you to talk to all the game characters

4) Inventory system lets you examine and manipulate all of the items that you find during your adventure

5) Ability to read books allows you to read from the extensive library and uncover the dark secrets of Gruesome Castle

6) Dynamic cameras in every room give a cinematic feel to game play with pans, tilts and dollies. Players can change from the default mode to any of the many alternative viewing modes allowing them to place the camera where they want it.

7) Includes a Bonus Mystery Quest mode where you seek out the Mystery Club Bonus Items that are hidden throughout the locations. Recovering all the Bonus Items reveals a secret room

8) Look around mode allows you to look at the 3D location from any angle”

A playable prototype was uploaded online some years ago, so you can take a look to see what the team had in mind for this lost project.

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The Insider: Back in Black (Dramaera) [PC, PS2 – Cancelled]

The Insider: Back in Black is a cancelled adventure game that was in development for PC between 1998 and 2001 by french company Dramaera (AKA In-Visio or Dæsign). The game’s protagonist was Simon Blurr, an international thief in search of new pieces for his private art collection. Set in 1920s Paris, The Insider was conceived as an ambitious exploration – simulation game, where each character had its own live and emotions, artificial intelligence and daily routine, probably following an internal clock.

Players could move around different buildings of Paris to plan their next robbery, by observing streets, houses, museums and people who live in them. French publisher Canal+Multimédia was initially supporting the team, but in March 2000 they closed their relationship with Dramaera because their project was not proceeding as expected. As we can read on Mobygames:

“The company then signed a contract with index+ in June 2000 with an investment for the game and an additional financial promise to cover the costs to port the game to the PlayStation 2. The companies knew each other well, as Réunion des Musées Nationaux had tasked Dramæra to create the game Paris 1313: The Mystery of Notre-Dame Cathedral, published by index+.

A few weeks after the contract however, index+ was sold to Wanadoo Edition. The relationship quickly deteriorated when Wanadoo decided to focus on more mainstream products. The Insider, the project Dramæra had been working since 1998 with an investment of € 900,000, was to be turned into a classic adventure game with a new team. Jean-Noël Portugal refused and because of this the studio ran into financial troubles at the end of 2001.”

We don’t know how much of the game was dove before its cancellation, but it would be interesting to see a prototype leaked one day, to understand what the team was able to achieve.

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Western Lords [GBA, Nintendo DS, PC – Cancelled]

Western Lords is a cancelled Old-West RPG in development around 2004 by Blossomsoft for GBA, Nintendo DS and PC. In its initial version it looked like a classic 16-bit 2D RPG, but it seems it was later rebooted in 3D for Nintendo DS before being finally canned.

As we can read in some old messages in their (now closed) forum, the game was related to another unreleased game titled “Sagrada Guardians”:

“We’re currently working on a new game project titled Western Lords. Note, however: even though Sagrada Guardians was once titled Western Lords in the past (and then changed due to the theme issue), these games are not the same.

While Sagrada Guardians focus on ‘the cities made of gold’ theme, Western Lords will focus more on outlaws and cowboys in a merciless environment similar to Mexico. However, some story elements of Sagrada Guardians will be introduced via Western Lords.

Even if Sagrada Guardians and Western Lords shouldn’t be considered as the same series, they will be running in parallel to one another. Western Lords will have an entire new cast of characters, and should take place approximately one century before Sagrada Guardians on the same world. Take note that the environment will be darker unlike the fantastic ambiance of Sagrada Guardians. This will remind everyone how harsh the western era looked like (well, at least in literature!).

We hope to complete the game during this coming winter, exactly as we did with Oracle Adventure with the creative side. The game will possibly be sold for around $25 on PC. We’re also planning multi-languages, English and French as initial languages.

Also key members of Sagrada Guardians will be working on Western Lords. For instance, Xavier Dang will be the main composer and William Knight will be in charge of the dialogues. Min ‘keiii’ Kwon will possibly stay on as the artwork designer, though this is unconfirmed as of yet. “

The game was cancelled when the team was disbanded, as confirmed by the team leader on their old website:

“It was the very first project I created back around 2004. The Game Boy Advance and later the Nintendo DS were the main targeted platforms. Sadly, the team disbanded because of my inexperience and since then I’ve been honing my skills to become a one-man team. Fact is, the release of Eternal Eden in 2008 was some sort of Plan B to get Western Lords back on track. But then things escalated to Plan C, etc. I still intend to revive this project with a different style after 2016, if things go well.”

Blossomsoft also worked on other interesting cancelled games such as Mimic Book and GUNNARr (both for Nintendo DS). In 2016 an early prototype version of Western Lord GBA was found and preserved: you can download it from here.

In 2008 Blossomsoft released a different RPG titled “Eternal Eden” on PC as their first commercial project. As of 2020 it seems Western Lords was resurrected and it’s now planned to be released on Nintendo Switch in the future.

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