Players would be able to freely explore a sandbox universe, flying from planet to planet selling items, shooting down enemy ships and resolving similar space-missions. Computer Games Strategy Plus magazine even published a long Privateer 3 preview in their May 1998 issue, with more details about the game’s story, characters and gameplay. If you have a copy of this magazine and could take some photos from the preview, please let us know!
Following the success of Ultima Online EA decided to focus Origin Systems on online games, and Privateer 3 was quietly canned. You can download the Privateer 3 game script on WCNews.
Slage is a cancelled hack & slash with online multiplayer that was in development for PC by Ankama Games around 2009 – 2012. The game was set in their popular Dofus and Wakfu settings: players would have been able to explore dungeons with their friends, kill hundreds of enemies, find new weapons and powerful equipment. As in other hack & slash you could have chosen between different character classes, customizing your hero appearance.
Many videos and screenshots were published online at the time, mostly by European websites, but in the end Slage was never completed (as with other cancelled Ankama projects: Eliane l’Eliatrope and Joris le Sans-Pouvoir), maybe because of the high-quality standards set by the competition of other similar games such as Diablo 3 and Torchlight 2. Fans of the game preserved many details about this lost project on its Wikipedia France page.
Daybreakers is a cancelled episodic time-traveling first-person RPG that was in development since 2006 by Trilogy Studios, planned to be released for Xbox 360, Playstation 3 and PC. The company was founded by game industry veterans who worked in such companies as Electronic Arts, Take-Two Interactive, RockStar Games and Vivendi Universal.
In Daybreakers players would have been able to explore different time-periods to find a solution to save our doomed world. The game was talked about by major websites such as IGN and Playstation Universe:
“The world is falling apart with war, disease, insurgency, and starvation rampant among humanity. The only hope lies with the Nexus Corporation, a U.S. funded group using volunteer convicts as experimental guinea pigs in an operation called “Project Daybreak.” Utilizing Project Daybreak, the Nexus Corporation studies time travel to find the means to cure the world of its problems.”
“Developed by Trilogy Studios, Daybreakers puts players in the role of undercover US secret operative Nolan Reeves who is asked to enter the world of the criminal underground, joining the Nexus Project and time traveling in order to find three escaped convicts. Upon returning from his task, Reeves finds that the only people aware of his mission, of his existence – have been killed. From this point forward he must rely on the ability to manipulate the relationships with those in the world around him: inmates, factions, and the corrupt officers and officials who permeate Nexus Island.”
“We would like to be the first team to truly monetize the online gameplay of first-person shooters,” Pole proclaimed. “It hasn’t been done. First-person shooters traditionally have not done a very good job of rewarding players. The way they reward players is that you run through a level, shoot everything on the level, finish the level, and you go to the other level and get a bigger gun. Our goal and our objective is to get a player a sophisticated and very detailed level of gameplay that hasn’t been delivered in first-person shooters by offering gamers a moment-by-moment reward system versus a level-based reward system. All these RPG elements that we mentioned will allow players to build upon their characters so they can see how well they are doing.”
“Instead of describing the game as an open world title, he told us that Daybreakers was a “dynamic world simulator“. He added that the game would feature more interactivity and more of a sense that the player’s actions have consequences in the game world. “I think that’s where games need to go, especially first person shooters,”
The first Daybreakers’ episode was planned for 2008, but the project quickly vanished and was never completed. As far as we know Trilogy Studios worked on a few social games before closing down around 2010.
After launching Star Trek Online and some Champions Online expansions in 2011 Cryptic Studios worked for a few months on an unnamed adventure game based on the Jack the Ripper murders. A small team created an early prototype of the Whitechapel district in London, set in the 19th century. This would have been the main explorable area in the game, where players would investigate murders, talk with NPCs and resolve a series of related quests.
This project was never officially announced by Cryptic Studios and it was canned in just a few months. There’s not much information or media available: just a series of screenshots from the Whitechapel prototype, preserved below to remember the existence of this lost game.
Ashen 2 is the cancelled sequel to N-Gage’s obscure FPS, in development by Torus Games around 2004 / 2005. It seems the game was officially announced by Nokia, but there is not much information about it online, just some 3D models shared by a former developer. We can assume Ashen 2 would have been similar to the first game, with big maze-levels to explore, full of demons and other enemies to shoot down.
Possibly because of the N-Gage failure on the market, Nokia and Torus Games canned the project and Ashen 2 was never completed.
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