Founded by ex Core Design employees in 2002, Gatehouse Games first and only game was an action RPG for the GameBoy Advance named Spiralstone, heavily influenced by PC titles , like Diablo. Sadly the game was never released for unknown reasons.
The Calling is a survival horror developed by Hudson Entertainment that was released for Wii in 2009. In the screens and the videos below, we can see how different were the HUDs, the cellphone and the first two locations of the game in the beta. Interestingly, the early builds depicted in these videos were probably created for internal testing and never meant to be shown to the public: they were leaked before the official presentation.
Knight Wars is a cancelled real time strategy / action game for the Wii, that was in development in 2006/2007 by Kuju London (nowadays known as Headstrong Games). Except for being planned as a medieval version of the Battalion Wars games, there is not much known about the project, only that it was cancelled in 2007 when Nintendo decided to shift their resources to mass market-accessible titles such as Wii Fit or even the cancelled Wii Crush. As we can read in an old Gamespot article:
Our spies at Kuju’s HQ also tell us that another game based around the WARS series is also in development for the Wii called Knight Wars. Based in middle-aged England, players control tens of thousands of troops including units such as horses, magicians and Knights! ‘Its like Battalion Wars but with some great sword-swinging Wii action and riding around doing tasks for King Arthur!’ we were told!’
As you can read on the wayback machine there were 2 also unnamed Juku projects, one published by Ubisoft Entertainment S.A., and the other by Vivendi Universal Games.
GP Advance was a Formula 1 game built by Prograph Research around their 3d engine called DR Advance in 2003. As you can see from the video the italian developer coded an impressive engine capable of features more inline with a PS1 than a GBA (Over 2.296 texture mapped polygons on screen at 20fps , more than 45.920 polygons per second, with 100% screen coverage). Sadly the promising DR Advance was never fully utilized in a commercial product.
Here what Massimiliano Calamai, Prograph Research developer at the time, recalls about the project:
GP Advance was born thanks to an idea developed by staff through an engine coded by Stefano Dragovina, exceptional low-level programmer. The really interesting aspect of the game and in particular technology was really the power of Engine, in practice Stefano had coded at very low level only the processor as if it really does not care to be part of a Game Boy Advance … so much that while we were running our engine, we could stick on what we wanted in 2D! The game was in very good progress, the video we proposed is actually taken out of gameplay in real time (in the office we had fun beating the record between us on the Sepang circuit).
Our idea was to generate interest in the engine and in case propose a formula-like without a license.
Unfortunately, though the interest was high, the profit margin offered was too low, as the GBA market become saturated very quickly and third-party products usually sold very few copies. So much so that EA, very interested in the project was reducing the number of their productions releasing titles ever more small and low quality. Once the demo program was complete, after several months of negotiations with potential publishers, we had to give up the idea of completing the project, giving priority to other products under contract. Really a pity!
Shinkai (translated by mrdomino as God World) is a cancelled adventure game (?) that was in development by Toei Animation for the Famicom / NES. It seems that players would have took the role of a dead guy, that somehow had to interact with good and evil gods.. or something like that. Sadly there are not many more info on the project, but only a scan and a couple of screens shared online by a japanese website. Even more screenshots were found by Heimao on Twitter.
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