Super Mario’s Wacky Worlds was a cancelled video game planned for the Phillips CD-i, and was in development by NovaLogic. The game attempted to duplicate the gameplay of Super Mario World for the SNES. Due to the limitations of the CD-i, several features could not be included in the game, such as large numbers of sprites on the screen, Mode 7, and many visual effects. Though the game sprites are based on Super Mario World, the level design is based on Earth locations rather than the Mushroom Kingdom or Mushroom World. – [Info from wikipedia]
Thanks to Remy Van Vugt we can see the whole Mario Wacky Worlds levels in the gallery below:
[…] here are all cd-i mario wacky worlds levels in .png format. This list shows which level files are referenced in the binary cdi file:
- GREEK1.JBR
- GREEK2.JBR
- ATLANTIS.JBR
- EGYPT1.JBR
- EGYPT2.JBR
- EGYPT3.JBR
- AZTEC1.JBR
- AZTEC2.JBR
- CASTLE1.JBR
- CASTLE2.JBR
- SHIP1.JBR
- SHIP2.JBR
- SHIP3.JBR
- HOUSE.JBR
- CAVE1.JBR
- CAVE2.JBR
- CAVE3.JBR
- SWAMP1.JBR
- SWAMP2.JBR
- SWAMP3.JBR
- SWAMP4.JBR
- SWAMP5.JBR
- SWAMP6.JBR
- VILLAGE.JBR
- HUT1.JBR
- HUT2.JBR
- HUT3.JBR
- HUT4.JBR
- HUT5.JBR
- ICEBERG1.JBR
- ICEBERG2.JBR
- IGLOO.JBR
- ICEMTN.JBR
- NEONCITY.JBR
- GEOMETRO.JBR
- PLAID.JBR
- PIPEWRKS.JBR
- SEWER.JBR
- CHEMLAB.JBR
- MENU.JBR
- TITLE.JBR
they probably wanted to make all those levels but the actual prototype did only include 30 files. those 30 files i have converted to viewable .png files. Background ‘animation’ is done by cycling pallette colors. this is not included in the exported png files. but it’s interesting to see all the levels
Images:
Videos: