Ultima Reborn was a title planned to be released in 2008 for the DS by Electronic Arts, and was in development at their Montreal branch for some time. As its name implies, it is an Ultima title, slated to be a remake of Ultima IV: Quest of the Avatar.
Unlike previous Ultima games, which used a top-down view, this remake would have featured a side-on perspective, similar to games such as Street Fighter and Final Fight. The concept art available has had mixed reactions, with some fans feeling that the game appeared to stray too far from its Ultima roots, and others praising the new visual and artistic style, as well as the scantily-clad women.
Space Agency is a cancelled action-rpg planned for the Nintendo DS that was being developed by Audio Inc, the same people behind Contact and Sakura Note. A video of the game was uploaded on youtube by the team in 2009 , but sadly the project never found any publisher, probably because the other Audio Inc titles performed very poorly. The player controlled a new member of the Space Agency, an organization created in order to defend planets from the space pirates.
By exploring the planets and by interacting with the local populations we could acquire various new skills.
It seems also that we had to fight in space with our spaceship and answer help calls.
If you have other informations about this game please let us know!
Fossil Fighters Champions is an RPG for the Nintendo DS, published by Nintendo. It takes the “monster battling” approach to extinct creatures, and has players waging battles against each other using monsters based off of dinosaurs and other paleolithic beasts. In order to find these creatures, however, they must dig up and clean fossils in order to revive them into “vivosaurs.” It is the sequel to 2009’s Fossil Fighters, and includes numerous new features, such as a tweaked battle system, new types of Fossil Rocks to clean, improved graphics and music, and, of course, a multitude of new monsters.
The game underwent numerous beta changes from when it was originally announced in Japanese, to when it was first announced in English, to its English release.
-The original Japanese trailer for the game shows a large birdlike animal inside a giant Fossil Rock. No fossil like this exists in the final game, though whether it was a cut species or a new type of fossil for an older species is unclear. -Several battle animations differ from their final forms. -The overworld model for Fossil Rocks dug out of the ground is different; it’s lumpier and more darkly-colored than its final version. -The game was originally announced in English as “Super Fossil Fighters,” mirroring its Japanese name, Super Kaiseki Horida. The English trailer below shows the original logo. -The English trailer shows the player battling Joe Wildwest much earlier than he can be fought in-game. In addition, he uses a team different from his one in-game.
Clay Fighter: Call of Putty is a cancelled fighting game in the ClayFighter series, started for the Super NES in 1993. On September 2009 Interplay announced a return of ClayFighter for WiiWare and DSiWare, with a new project named “Clay Fighter: Call of Putty”, a joke with Call of Duty. This game was suppose to be an updated version of ClayFighter: Sculptor’s Cut and was planned to be released in 2011 for Wii and DS but it soon vanished in limbo and in the end it was never released.
Some info were published in Nintendo Power, November 2010 issue:
– Updated version of Clay Fighter 63 1/3 for the N64 – 16 fighters – Bad Mr. Frosty, Kung Pow, High Five, Bonker, Lady Liberty, and Sumo Santa, Boogerman, Earthworm Jim included and i have heard rummors about hobo cop coming back – Standard punches and kicks (3 strengths each) – Powerful meter-based supermoves – Finishing moves (Claytalities) – Training mode – Single-player story mode available – Exhibition matches and 2-player versus mode as well – Late 2010/early 2011 release
If you have more info in this lost project, please let us know!
Mega Man Battle Network 5, known as Battle Network Rockman EXE 5 in Japan, is a Strategy RPG developed by Capcom Production Studio 2 for the Game Boy Advance and Nintendo DS. MBN5 for the DS features a 3D Megaman on the bottom screen. For most of the game, it sits there idly. However, by manipulating a command in the game, MegaRockReborn found all animations for all models. This reveals several unused animations which suggest perhaps the game were more animate or would have been fully rendered in 3D.
Here are GIFs of the unused animations.
Using the same trick in MBN5, the unused character models found in Megaman Star Force can replace the models i this game to actually show up. Evidently the model format is the same one Megaman Battle Network 5 DS can read. Animations are different but the first frame can still be seen and here are the character models in their natural state. The emulator isn’t perfect but the models are lacking completeness in contrast to the actual models used in the game.
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