Nintendo DS

How I Spent My Summer Vacation [DS PC – Cancelled]

How I Spent My Summer Vacation is a cancelled “horror” action game that was in development by Santa Cruz Games for the Nintendo DS and PC. As we can read on Gamasutra, players would have took the role of a little girl named Joanne, armed with a chainsaw to take down zombies that invaded her summer place.

It’s like a survival horror game for kids,” said Neuse. “This is the one we usually show when we’re pitching new game ideas. I think it’s every developer’s dream to eventually be doing our own ideas. […]”

Sadly only a playable demo was created before “How I Spent My Summer Vacation” was canned, maybe because they did not find any publisher interested in the project. Some screens are archived in the gallery below, to preserve the existence of this lost game.

Thanks to Gerro for the contribution!

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ToeJam & Earl 4 [DS – Cancelled]

A new game in the ToeJam & Earl series was planned for the Nintendo DS, but later cancelled for the lack of interest from publishers. The original ToeJam & Earl is a crazy action game developed by Johnson Voorsanger Productions and published by Sega for the Mega Drive / Genesis in 1991. The story centers on the titular ToeJam and Earl, alien rappers who have crash-landed on Earth.

Greg Johnson still have the rights to the TJ&E property and as we can read on Joystiq:

As far as another entry in the series goes, Johnson told us he worked on a pitch for “TJ&E4” as recently as two years ago. Based on the pitch document and images, TJ&E4 was to be a DS remake of the first ToeJam & Earl, albeit with some new additions. “After the Xbox game released in 2002, I tried really hard to get a new TJ&E game off the ground – right up until about two years ago. I was really hoping to do a multiplayer DS version – but didn’t have any luck getting interest from any publisher – I approached pretty much all of them. Right now my studio is pretty busy with other stuff, but I plan to get back to seeing if I can’t make TJ&E games in the future.”

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Chalice [DS – Cancelled]

Chalice is a cancelled shoot ’em up that was in development in 2008 for the Nintendo DS by Santa Cruz Games. The team created a playable prototype, but it seems that they were not able to find a publisher interested in this project, so it had to be canned. Chalice had a graphic style that could somehow remind of REZ for the Dreamcast, but it was played as a 2D side-scroller shooter.

Thanks to SCI for the contribution!

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Pokemon Heart Gold & Soul Silver [DS – Beta / Unused Stuff]

Before Pokemon Heart Gold & Soul Silver were released, there were beta pictures from CoroCoro magazine that showed Silver’s, Chikorita’s, Pikachu’s and Pikachu-colored Pichu’s beta sprites. These were changed later on. There is also a beta back sprite of Ethan. His hair is slightly different and there is a symbol on his hat.

Beta screenshots also exist, one of the Slowpoke Well that instead shows a Team Rocket grunt standing where Proton is in the final version, as was the case in the original games, and another of the Mystri Stage in Sinjoh Ruins that shows the three circles being identical instead of three different colors in the final version.

Also, Cyndaquil’s sprite in the intro is different from its front sprite in the main games. 

Fantasy Life [DS – Cancelled / Beta]

Fantasy Life is a quest-based RPG / adventure game that was developed by Level-5 and Brownie Brown. It was released on Nintendo 3DS in Japan on December 27, 2012, and then later in 2014 in Western territories. However, the game was was first planned to be released on the Nintendo DS; a version, which was later cancelled.

Fantasy Life DS Beta Cancelled Concept Art

When it began life on DS, the game had a 2D visual style, similar to the one seen in Mother 3. It was first announced at Level-5 Vision 2009 on August 25, 2009, during which time it was being targeted for a 2010 release. The developers presented the first early screenshots of the game at the event, as well as a selection of concept art assets:

Level-5, however, made the call put the project on hold, before resuming development for the 3DS, due to sales forecasts. When it resurfaced on its new platform in October 2010, it was revealed that the game had underwent a big change in art direction. The 2D art of the DS version was done away with, and it had been rebuilt in a 3D engine.

Fantasy Life DS:


Fantasy Life 3DS: