Nintendo DS

Hachi Koi [DS – Cancelled]

Hachi Koi is a cancelled “love simulator” that was in development by Electronic Arts for the DS in the Japanese market. The game was announced in 2008, but in december 2009 Famitsu reported that the project will never be released.  From Adria Sang’s blog we can read more about Hachi Koi’s “plot”

Players learn from the death god that they’re going to die on their next birthday, which happens to be one month away. There’s only one way to avoid this fate: fall in love and make someone fall in love with you.

Thanks to Saga Darvulia for the contribution!

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CCTV [DS/Wii – Unreleased]

CCTV is a cancelled adventure game that was in development at Nikitova Games, designed by Jon Hare, former member of Sensible Software. The concept of the game is that players work as a security operator in charge of using cameras to find criminals and resolve various problems. While you look at different camera feeds, you can see different action going and when you notice that something strange it’s happening, you can stop / rewinds the video to find more clues. As we can read in the official description of the project:

In this game you play the role of a security guard using CCTV and cop cars to catch petty criminals and most wanted criminals alike as you travel the world finding suspects and nailing them in this fast paced game of observation, identification & interrogation. Starting as a lowly shopping mall guard, the player can rise to International head of security […]

The game has been designed specifically for the Nintendo Wii & DS to play as either a single player, as two players co-operatively or as 2 players competitively against each other.

As Jon told in his Cubed3 interview, the game is currently suspended and it’s unknown if it will ever be resurrected. Sadly they did not find any publisher interested in the project:

CCTV’s a good example of how it’s very hard to sell an original game. We did show CCTV to a lot of companies, and some companies expressed interest, but there overall response was ‘that’s interesting, I like the idea of that, but…it’s too original

Thanks to Celine for the contribution!

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Motocross Challenge [DS – Cancelled?]

Motocross Challenge is a racing game somehow similar to Excitebike that was in development by DHG Games for the Nintendo DS. The project originally started as a Gameboy Advance game, but after Motocross Challenge GBA was cancelled, it evolved into a DS game that should have been released in 2009. After some months the official DHG Games website went down without any explanations and the DS version was cancelled too. As the developers shared the GBA version online to let the fans to play it even if it was never published, it could be possible that in the future they will leak the DS version too.

In April 2010 Motocross Challenge was finally released for the iPhone / iPod Touch, so at least it was not lost at all! You can see some videos of the iPhone version in DHGames’ YT Channel or buy Motocross Challenge from the iTunes Store (only $0.99!)

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Mario & Luigi RPG 3 [DS – Beta & Unused Stuff]

Mario & Luigi: Bowser’s Inside Story, released in Japan as Mario & Luigi RPG 3, is a RPG released for the Nintendo DS in 2009. Unreachable normally, thanks to Waluigiuseppe and whoever made the moonjump code, we see some of the normally bowser-only enemies have some leftover attack patterns for the bros. as well. Quite strange and shows that some of these might’ve been programmed without the memo that the bros wouldn’t fight them:

  • (Naplock) The blocks are breakable with jump counter
  • Dark Fawfulbot) A weird 2-3 minute beam attack, dark fawfulbot head uses a beam attack that needs to be jumped.
  • (Choomba) Telegraphs with M and L smoke clouds and only charges, freezes after first turn it seems.

Also, some more differences can be seen in a video (@ 2:13) posted by GigaBowserNS on YouTube:

  • Yoshi Story noises present in the rom (and working when there are no yoshis in M&L3)
  • M&L2 music (glitchy) in the final still
  • Bowser dialogue change during the start of the game
  • No icons for mushroom village inside bowser and the globin icon from the area right of it are missing
  • Some map cosmetic changes in mushroom kingdom

Neo told us about an unused “Life Shroom”: a Beta Texture of a shroom with a heart can be find hidden in the game’s code!

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Henry Hatsworth [DS – Beta & Concept]

Henry Hatsworth in the Puzzling Adventure is a Nintendo DS action-adventure and puzzle game created by Kyle Gray, who founded the “Experimental Gameplay Project” with Kyle Gabler, the creator of World of Goo. Gray led a seven-man team at EA Tiburon to develop the game.  While the game is an action-platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks. [Info From Wikipedia]

In the beta version of the game there were some differences in the HUD, levels and gameplay:

  • The Puzzle Meter was in the top screen.
  • Different icon for the Rifle weapon.
  • “Young” Henry had a full series of “silver hearts” to consume before return to the “old” Henry. In the final game, only half of the hearts are silver ones.  It was like to have 2 energy bars at once (making the game easier).
  • Some of the puzzle blocks had a different design / face.
  • Henry’s animations were still incomplete.
  • A couple of parts in the beta videos seem to be from a removed level or an early design of a final one.
  • The bouncing baloons were pink, instead of yellow.

Also, in the concept arts we can notice many Bosses that were cut from the final game, as the ones that look like Benjamin Franklin or the 3 muscle men from the circus. In the artworks we can even see early and unused designs for  the normal enemies, Henry’s ship (from one of the secret levels) and puzzle blocks.

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