Xbox 360

Tower (Grin) [Xbox 360, PS3 – Cancelled]

Tower is a prototype for a cancelled team-based third person shooter for Xbox 360 and PS3, that was in development by Grin, the team mostly known for such games as Bionic Commando Rearmed, Wanted: Weapons of Fate and the cancelled Final Fantasy Fortress. With its arcadey graphic and gameplay, Grin probably desired to create a simple but fun online multiplayer experience, possibly to publish it digitally on Xbox Live Arcade and Playstation Store.

As you can imagine from its title, Tower offered multiple-floors arenas with an interesting gameplay mechanic: players would have been able to freely move around all surfaces of the towers, walking on walls and ceilings. This would have created many different approaches to combat, as you and your enemies could shoot and run around from multiple places.

Not much more is known about this lost game. In the end the project was halted (along with their other canned games: Streets of Rage Reboot, Strider, Wanted 2) because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below you can find some screenshots and footage from an early build, preserved to remember its existence.

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Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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BOOM: Unleashed (UTV Ignition) [Cancelled – PS3, Xbox 360]

BOOM: Unleashed (AKA Project Amazons) is a cancelled online multiplayer focused first / third person shooter / brawler for Xbox 360 and Playstation 3, in development by UTV Ignition Games Austin (formerly True Games, which made the MMO Faxion Online) around 2010 – 2011 before their closure. While the project was never officially announced, its title was trademarked in January 2011 and rumors about its existence started appearing online.

Players could use many transforming weapons and vehicles / mechs hybrids. You could customize your character with different heads / torso / legs, choosing your weapons then join in post-apocalypse cities to hunt down other players. When using weapons there was a classic first-person view, then when riding vehicles / mechs it would change into a third person view. Vehicles could transform depending on the terrain and combat strategies, for example a bike transforming into an over-bike in water or a car becoming an anthropomorphic mech.

BOOM: Unleashed was canned just some months into development: as far as we know UTV Ignition also planned a single-player campaign, set in levels being destroyed by natural disasters. As it happened with many other cancelled games during the economic crisis of the early ‘10s, we’ll probably never see much more from this lost project.

Thanks to Dan and The_Phantom_Mask for the contribution!

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Oregon Files: The Video Game [Cancelled – PS3, Xbox 360)

The Oregon Files is a cancelled action game / third person shooter based on the book series written by Clive Cussler and Craig Dirgo. It was in development around 2008 – 2009 by Sensory Sweep Studios, planned to be published for Xbox 360 and Playstation 3.

As we can read on Wikipedia:

“The books follow the mysterious “Corporation” and its leader Juan Cabrillo. The “Oregon Files” come from the name of the ship on which the Corporation is based, The Oregon is a high tech ship owned by a private secret service organization called ‘the Corporation’. It is disguised as a rusty old tramp steamer.  In reality it is an extraordinarily sophisticated intelligence-gathering vessel with luxury facilities and top of the line technical capabilities.”

The game was cancelled when Sensory Sweep finally close for bankruptcy, with employees working without being paid for months. As we can read on Mobygames:

“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”

What remains of the game today is just some concept art, preserved in the gallery below to remember the existence of this lost game.

Among Sensory Sweep other cancelled games there are such titles as Crash Tag Team Racing DS, Time Traveler, Raphael and Sentient.

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John Carpenter’s Psychopath [Xbox 360, PS3 – Cancelled]

Psychopath is a cancelled first person adventure that was initially in development around 2004 – 2005 by John Woo’s video games studio Tiger Hill Entertainment (founded with Woo’s partners Terence Chang and Brad Foxhoven), planned to be released for Xbox 360 and Playstation 3. The game’s protagonist was an ex-CIA operative called back from an early retirement to stop a serial killer, but during the adventure he would start questioning his own sanity.

Sometime in 2005 John Woo decided to cut their video game division, abandoning most of their in-development projects (Psychopath, Heat, Sundown, Demonik, Shadowclan, Sinner, Executive Assistant, Burglar) and keeping their Stranglehold IP (later released in 2007 with help from Midway). Brad Foxhoven took the remaining assets / game pitches and started a new company with former Tiger Hill creative director David Wohl. The new studio was named “Titan Productions” and they officially announced Psychopath at E3 2005, as we can read on IGN:

“Titan Productions released the first details of its upcoming first-person action game Psychopath, slated for release on upcoming next-gen platforms. The game was developed in collaboration with acclaimed film director, John Carpenter, who offered his cinematic direction and serves as a significant authority for the in-game character designs. […] According to Titan’s announcement, Todd Farmer screenwriter talents have also been sought as a key team member to write for the game and upcoming film with Carpenter.”

John Carpenter’s name was added to Psychopath when the game was still under development at Tiger Hill, during their pitching phase to find both a developer and a publisher. As we can read on Kotaku:

Todd Farmer said the first developer Tiger Hill pitched Psychopath to was People Can Fly, who passed because they wanted to focus on a sequel to Painkiller. Soon after, Sega passed on the game, which is apparently “exactly what [Tiger Hill and Farmer] wanted to happen,” so they could have latitude in finding partners for the game, and develop a film version simultaneously. Thereafter, Konami showed interest, but talks ultimately fell apart.

Tiger Hill thought they could generate more interest in the property from game publishers and film studios if they attached a major name to the project, and Farmer opted for John Carpenter. And Carpenter officially signed on board by March 2005.”

Carpenter talked about Psychopath in an interview with Gamespot in October 2005:

“GS: Psychopath is going to be both a game and a movie. Are you making the movie and turning it into a game or making the game and turning it into a movie?

JC: It’s going to be a game first.”

Carpenter would have mostly helped with direction of Psychopath’s game cutscenes, while working on the following movie if the project would have been green-lighted and founded by a major movie-studio. As we can read on Variety:

“Carpenter will oversee the game and direct its produced scenes and is attached to helm and co-write the film, along with Todd Farmer (“Jason X”).”

In the end Psychopath was mostly a game conceived by Tiger Hill Entertainment, which just wanted to find a popular director name to put on their title, a team of developers to realize their idea and a publisher to get money from. By what we were able to find during our research, the project stalled in early development and probably they never went did much more than a design document with concept artwork.

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