Microsoft

Cold Fear [Beta – XBOX PS2 PC]

Cold Fear is a 3rd person shooter horror title developed for the PS2, Xbox, and PC. Developed by DarkWorks, published by Ubisoft and released in 2005.

Development:

Cold Fear didn’t start as a horror title, based on information and speculation, darkworks was working on several new projects with several publishing and developing houses. In 2003 when DarkWorks was working with Capcom thier project: Lost Mantis/USS  Antarctica was canned. In 2004 DarkWorks worked with Namco U.S. on a new title. The game was Time Crysis Adventure. However the game, much like Lost Mantis, was canned, but not before Ubisoft stepped in and took over the project. TC: Adventure evolved into the game Cold Fear. There are several Concept Art images that remain of Time Crysis: Adventure. You can view the Concept Art below:

Alpha Stage:

Prior to the games release Cold Fear orignally looked more detailed and gritty. The enviroments showcased in these screenshots are different in the final version – similar but different. The main chracter in this build was not from the USCG (United States Coast Guard) but part of the Navy Seals and was involved in the operation that invaded the russian ship at the begining of the game.  (CLICK TO ENLARGE THE SCREENSHOTS)

 

Tom Hansen Background

In the alpha build, Tom Hansen was a 29 year old captain of the navy seals – he wasn’t part of the USCG (United States Coast Guard). It can be assumed that – much like the final version – the navy seals was wiped out. Making Tom Hansen the last survivor on the russian ship. It’s possible that Tom was the leader of that Navy Seal group.

 

Savannah [Xbox 360 – Prototype]

Savannah was one of various prototypes in development at Rare Ltd. during 2006/2007. As the project remained in prototype stage and was not greenlit, only few elements were set in stone, but it could have been some sort of nature simulator, more than a realistic Viva Pinata. Sadly we don’t know exactly for which kind of gameplay these models could have been planned to, and sadly we’ll probably never know, as the project was lost forever in one of many Rare’s internal restructures. Only few images and animations remains to preserve the existence of this project.

In an interview with a former Rare employee by Emily Rogers on Not Enough Shaders we can read some more info on Savannah:

“Savannah” was the brain child of Phil Dunne. Phil’s concept was to create a realistic savannah environment where you raised a lion cub from birth to its adult life, teaching it survival and social skills to survive the harsh life in the wild. We knew of the Kinect coming out but we had no real info on how good it was, but the plan was to try and use that technology in “Savannah”.

It was an interesting concept and it was fun to work on, we really tried to push the technology of the 360 to get the most out of the graphics.  The lions and Hyenas were using a custom shell system for the fur, and with the help of a great programmer called Cliff Ramshaw, I think we got some of the nicest looking in-game fur I’ve seen.

It was only ever a prototype, and it never got a green light.

Thanks to Otrant for the contribution!

Images:

Animations Videos:

 

Limbo [Xbox 360 – Beta]

Limbo is a puzzle/platform game created by Playdead and released for Xbox Live Arcade in 2010. In a interview at IGN, Arnt Jansen, the designer of  the game, makes some interesting observations about the development of Limbo:

“I think we ditched seventy percent of our ideas,” Jensen said. “Mainly because it looked too much like something else, was too big a cliché.

One thing I noticed in playing through the game is the shift from heavily scripted events in the beginning (e.g. the constant presence of other children, the emergence of the spider, the dashes over collapsing terrain) to a more lonely and puzzle-centric second half of the game. “Maybe I’m picking at a wound,” I told Jensen when I asked if this shift was intentional.

“It’s a big wound,” he said, looking into his lap and smiling to himself. This wasn’t, in fact, the plan.

“I think I was a lot more involved in the first half of it,” Jensen said. “It was before [puzzle designer] Jebbe started doing more of those hardcore puzzles. I think it was much more about feelings and doing small stories. You were supposed to meet the spider in the gravity puzzles. It was just really hard to pull off and we were too small a team to make it. I had some crazy ideas, some big ideas.”

Also,in the screenshots and in the video below we can see the 2006 concept version.

Images

Videos
 

Scooty Racers [PS2 XBOX – Cancelled]

Scooty Racers is a cancelled racing game that was in development for the Xbox and Playstation 2. Rapallo (Italy) based publisher and developer Trecision announced in 2001 that it was working on this arcade racer for next generation consoles. In the game, players race agile scooters through large free-roaming environments depicted using a cel-shaded graphical style. For the project Ivan Del Duca from Milestone ( known software house specialized in racing games ) and Rick Gush from Westwood were hired by the italian company. In the later stages the game was adapted to the Popeye license and renamed Popeye: Hush Rush for the Spinach however all the efforts were wasted when Cryo, the french publisher, closed doors in 2002.

Trecision got back the full rights over the game however, the closure of Cryo hit Trecision heavily, as the shareholders decided not to sustain the company anymore. Trecision filed for voluntary liquidation in July 2003.

Images: 

Sonic Extreme [XBOX – Prototype / Pitch]

Sonic Extreme is a pitch / early proto created by Vision Scape Interactive, that was recently discovered by ProtonX (from the Assembler Forum) on a development unit for the original Xbox console. The project features Sonic skateboarding around in an area reminiscent of Heroes‘s Seaside Hill. Additionally, there appears to be a battle mode with Sonic and Shadow built in the same split-screen style as Sonic Adventure 2: Battle / Mario Kart. Probably Vision Scape Interactive tried to pitch this project to SEGA, but without luck.

Vision Scape Interactive were also working on other cancelled games:

  • Tech Dude- Extreme Sports Game
  • Tiltronica- Action Party Game
  • Speed Metal- Car Combat/RPG
  • Revelations – Adventure/RPG

Article by Mariosegafreak

Videos: