Microsoft

The Urbz: Sims in the city (2004) [Beta / Prototype – PS2 / Xbox / Gamecube]

In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)

The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).

Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.

In this photo, You can see a cut location:

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In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.

This may of been that location.

Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).

A trailer of this version in action can be seen here:

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Project Delta [PS3/X360 – Cancelled]

Project Delta is a cancelled FPS that was in development in 2005 by PlayLogic for the Playstation 3 and Xbox 360. The game was announced when the “next gen consoles” were still not released, but it soon vanished without any official statement. It’s possible that Delta was originally in development for the PS2 and XBOX, with the code name “Project Snap”, another cancelled FPS that Playlogic was working on in 2004.

Project Delta’s gameplay was going to be more tactical than the usual first-person shooter: while shooting with our main character, we would had to command a team of soldiers and comfort or threaten them during the battles. The game was set in different time periods, as the story dealt with time travels from the future back to the dark ages.

Project Delta was cancelled for unknown reasons, but we can speculate that the team had some development or quality problems. Only few concept arts and models remain from the project, preserved in the gallery below.

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Dreamers [Xbox 360 / PS3 / PC – Cancelled]

Dreamers is a action adventure game that was in development by Dreamgazers Interactive, for the Xbox 360, Playstation 3 and PC. The project was announced as in development for “next gen consoles” in 2004, but as of today (2010), Dreamers remains unreleased and probably it will never be published. In 2008 PSU had an interview with Dreamgazers President and Creative Director George Georgeadis, asking for more info about their game:

“Haha, yes we are still alive,” said Georgeadis. “However many changes have occurred regarding the company and project, changes that I am unfortunately not in a position to disclose.”

Sadly the latest entry in Dreamgazers’ Blog is from 2007 and even if their website and Dreamers’ official website are still online, the lack of news make us to assume that the team was disbanded and their game cancelled, probably because they never found a publisher.

Some more info on Dreamer’s story can be read in the official website:

Dreamers is a game about a young man in his 20’s, Jorge, who suffers from a bizarre form of narcolepsy. Characterized by sudden and uncontrollable attacks of deep sleep, narcolepsy is a disorder that is also sometimes accompanied by paralysis and hallucinations

Players would had to explore Jorge’s dreams and nightmares to heal him from his problems and find more about his past. It’s currently unknown how much of the game was completed before the development was stopped.

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Saints Row: Money Shot [Cancelled – Xbox 360/PS3]

Saints Row: Money Shot was an action/adventure game scheduled to be released on the Xbox Live Arcade and Playstation Network sometime in late 2011. It was never officially announced by THQ or Volition, but it was leaked to the web in August 2011. From the existing screenshots and video, we can see that it was going to be some kind of on-rails game where you have to control a bullet in slow-motion through various obstacles before finally hitting your target. Here’s its official description from the leaked XBLA entry.

You are Cypher, a deadly assassin in the world of Saints Row, and you hunt the most elusive targets with the most sophisticated weaponry that Ultor has to offer. How sophisticated? You have the ability to control the path of your bullet to such a degree that you can weave through the hallway of an apartment complex, steer through the legs of a hooker, and even snake your way through a moving train! Avoid striking solid objects and unintended bystanders and make sure you hit your mark!

Within a week of its leaking, Kotaku discovered that the Australian Classification Board had rated Saints Row: Money Shot already, hinting that it was possibly close to release at this point.

In an interview with Worthplaying.com, former THQ boss Danny Bilson stated that Saints Row: Money Shot was still not shelved and that it would possibly be released on the PSN instead as a free game.

On the XBLA, the game would have cost 800 Microsoft Points, and it appears that playing through it would earn you unlockable items for Saints Row: The Third. These items would later be released as a DLC pack called the “Money Shot Pack,” which contained the gun and suit seen in the game as well as a new hover bike, but the “Money Shot” game itself was never included and was officially considered cancelled by this point. Here is some leaked footage of the game from a Czech gaming site.

Article by Tony Lokester

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The Little Prince [Prototype – Xbox 360]

In 2008 MKO Games, a French independent studio, worked on a platform / adventure game prototype based on The Little Prince book. The project looked really nice, with a colorful style that was similar to the drawings that are in the book. Microsoft was interested in this proto for their Xbox 360, but they asked MKO to create a second prototype based on the art style of The Little Prince animated series created by Method Animations. Sadly neither of these prototypes was developed into a full game, maybe becaue Microsoft and other publishers seen The Little Prince as a “difficult” IP to sell to gamers.

Thanks to Superannuation for the contribution!

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