Microsoft

Devil May Cry 4 [PS3/X360 – Beta]

It seems that Capcom developers had something very different in their minds about DMC4. A teaser trailer was shown at E³ 2005, depicting Dante traveling through snow, and then quickly performing some fast, stylish moves. The second trailer was shown at the Tokyo Game Show 2005 where it showed a more rugged and older Dante in a city-like setting performing more stylish moves at the camera while using more of the PlayStation 3’s graphical power. While both were just teasers, showing very little detail of the game itself, the Tokyo Game Show 2006 trailer, shown on September 20, 2006, displayed a more accurate reflection of what is expected to be present with the release of the final product. On September 22, 2006, the Tokyo Game Show trailer was posted on the official Devil May Cry 4 website. Until then, only off-screen, low quality versions of the trailer were available.:

E3 2005:


TGS 2005:

TGS 2006:

Dante from E3 2005:

devil-may-cry-4-dante-e3-2005

Dante from TGS 2005:

devil-may-cry-4-dante-tgs-2005

Final Dante:

 

Ricochet Rick [XBOX / GC – Cancelled]

Ricochet Rick is a 3D  shoot ’em up that was in development at Titus Interactive for the GameCube and XBOX in 2001. We dont know how much it was done before the cancellation as the only screens available are a bunch of concept renders: probably the project was canned in early development, when Titus went bankrupt in the same year.

Thanks to Vincent for the contribution!

Images: 

Bam [PC / X360? – Prototype]

Before Ensemble Studios was closed, they worked on serveral prototype games, such as Nova, Sorcerer, Wrench and Phoenix, an RTS which featured humans fighting aliens (which later evolved into Halo Wars). Another protype was known as  “Bam” which Ensemble describes as a “Ratchet & Clank-Style Platformer”. As seen on various images posted by the company’s employees , in the game you would have played as Sprocket and the levels had a cartoony look to them.

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Gladiator: Sword of Vengeance [PS2/XBOX – Beta]

Gladiator: Sword of Vengeance is a hack and slash developed by Acclaim for PlayStation 2, Xbox and PC. Early screenshots and footage show many differences, as noticed by Evan Hanley:

#The health bar and magic meter had a very different design.
#The health bar and magic meter are not visible for the tutorial in the final game.
#Invictus can wield all three weapons (sword, axe and arm blades) but he can only wield the arm blades in the final game.
#The select weapon text is different.

#The grab the rope text is different. The button to press to grab is different too.
#The camera work is different.
#A VC text flashes on screen very briefly.
#The arena you enter after using the rope has a completely different design.
#The music is very different.

#The music again is different.

The big and very noticeable differences are the Health and Magic Meter HUD is completely different and the Enemy Health Bars are basic.

Thanks to Evan for the contribution!

Images: