In 2005 / 2006 SIMS Co. Ltd were working on a prototype for the Playstation 3, to use as their tech demo for future projects on the console. This demo was created with Unreal Engine 3, showing some buildings and an open world, but without any real gameplay planned yet. Images: Edit
The Virtual Boy was released in July 1995 in Japan and August 1995 in USA. It was met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year. Due to the short lifespan of the system, only 22 games were released. Of them, 19 games were released in [...]
Cyber Knights was a prototype created to develope a new 3D engine for the Playstation 3. It’s currently unknown if this proto was going to be a full game that was later cancelled or if it was just a tech demo. Thanks to Hey Hey for the contribution! Video: Edit
In 2003 Torus Games created a Voxel Engine to develope a new GBA racing game know as Moto X, but the project was later cancelled. Thanks to Celine for the contribution! Images: Edit
A prototype for a new Turok FPS, based on the N64 version, was in development for the GameBoy Advance, but unfortunately the project got shelved. A Turok game (Turok:Evolution) was eventually released, even if it was just a side-scrolling action. In this playable demo, leaked in Febraury 2009 by Hidden Palace, there is no proper [...]
In 2000, Kuju Entertainment produced a technology demonstration codenamed Tau, for Microsoft and its Xbox platform. Images: Edit
DeltaAdvance was a 3D Engine created by Talos Interactive for the Game Boy Advance. A game know as “Destiny” was going to be developed with this engine, but sadly it seems that they never found a publisher interested in their tech. Thanks to Celine for the contribution! Images: Edit
Known simply as “Sonic Saturn”, it was another project that was in development in 1995 / 1996 by Sega Technical Institute (STI) along with Sonic X-treme. This prototype was created by Peter Morawiec, the coder of the Sonic 2 special stages, with an interesting 3D Engine that was more “realistic” than the ones used in [...]
A demonstration of the Unreal Physics Engine being used for Gears Of War 2. Video: Edit
In 2002 Nintendo sent various developers a GameCube interactive tech demo in order to show them the graphical capabilities of their new console. In this tech demo you can move an arrow through Peach’s Casle and in every room you can see a different graphic effect. It was never released to the public and could [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.