Tag Archives: survival horror

Ordinary Joe (Rare Ltd) [Prototype - Xbox 360]

July 9, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 3.67 out of 5)
Loading ... Loading ...

Ordinary Joe is a cancelled prototype for a new survival horror game, that was in early development for Xbox 360 at Rare LTD, designed by Chris Seavor. There are basically  no info about this project, apart from a short interview with Chris at  Rare FanDaBase:

As for projects finished or otherwise, well first there was Killer Instinct (called Brute Force for a time).. then Killer 2, Killer Gold, Twelve Tales, Bad Fur Day, Other Bad Day, Arc Angel, Getting Medieval, Urchin (really regret not pushing harder on this one), PD Core, and a small team prototype my last job as a designer called Ordinary Joe which despite the innocuous name was my take on the survival horror genre (nothing to do with Jo Dark) .

Also, in another interview at Eurogamer:

Chris Seavor: Yeah. We did some tech for it. It was all right. It was okay. But I knew at that point I was never going to get a team to finish this, so it was just a matter of time. I only worked on it for three or four months, and there were three of us in a corner with a big sign saying, keep out. I really enjoyed that period because we were just being really creative. Even though no-one else could give a s**t, we were being really creative and doing some really good stuff. It’s a pity no-one really seemed that bothered, certainly Microsoft, who were only interested in Banjo. That was fair enough I guess.

We hope that in the future someone that worked on this Ordinary Joe prototype could share some images or videos, to preserve the existence of the project.

Manhattan [PS3 - Cancelled Prototype]

June 11, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)
Loading ... Loading ...

Manhattan was a survival horror prototype for PlayStation 3, which was in development at Sony Cambridge in 2006. Manhattan had been overcome by a 28 Days later-style virus that had reduced its citizens into a frenzied state of violent zombies. After the city was quarantined from the rest of America, the player had to attempt to escape the chaos and save as many other survivors as possible from the marauding hoards, leading them through the city to safety. The game was pitched as a first-person action game with elements of strategy, as the player tries to keep the survivors alive and get them to various checkpoints.

Images:

Saw [Beta / Unused Stuff - Xbox 360, PS3, PC]

February 23, 2013 by
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 2.50 out of 5)
Loading ... Loading ...

Saw: The Video Game is a third person survival horror with action elements. It was developed by Zombie Studios and published by Konami. The Gamespot’s video from Konami Gamers Night 2009 is quite interesting. It shows early beta version of first level, where everything is work-in-progress. It is most noticeable that the bathroom and its lighting were different, there was a placeholder character on the place of detective Tapp and the place outside the bathroom looked completely different from the final version of the game.

Information about early beta version of the game was available from the blogspot blog “Dani’s Portfolio” (http://dani-artportfolio.blogspot.com) until it was deleted. The blog post was made in December 2008. This information includes screenshots from very early version of the game. The profile of the post author is still online: http://www.blogger.com/profile/06315382898248523721 . Thankfully, I made a copy of that post before it was deleted, and if you’re interested, you can download it here.

Now, on to the unused content. The PC version of the game comes with level editor included, and unused content can be found by browsing the game’s packages with it. I made two small maps to demonstrate some of it.

Before the release of the game, it was rumored that the character Dr. Gordon will be in it, but he wasn’t found there: the developers cancelled this idea. But they left the character, his 3D model, and some dialogues related to him in the game as an unused content. In the DreadCentral.com interview John Williamson from Zombie, Inc said:

Dr. Gordon is at the top of our lists to explore. He was actually in an early version of the first SAW game, but Lionsgate had plans for him of their own…

Source: http://www.dreadcentral.com/news/39676/saw-ii-flesh-blood-interview-john-williamson-producerdesigner-zombie-inc

Saw game also features ability to make the player play as any character other than Detective Tapp, unused animations, items and characters. Some unused content was used in the Saw 2 game, for example, character Carla.

The Truth Mod uses ability to play as another character, unused music and dialogues. The mod’s teaser video begins with Melissa’s unused dialogue, few seconds later you can hear a couple of unused phrases voiced by Tobin Bell.

Among the pictures included in this article, you can see an image of GUI which says “(PLAYERNAME/GAMERTAG) wishes to join your current game…” (CookedPC\Packages\UI\UI_HUD_Scenes_SAW.upk\JoinRequest). Apparently it was left from 2-player coop mode which was originally planned. The video file SawGame\Movies\trap_fail.bik shows Tapp and Amanda both at the end of the Chapter 2 – Jennings, while in the actual game Amanda gets captured at the beginning of it, so this video looks like another leftover from coop mode.

If you want to see more unused content, launch the game with “editor” command-line parameter and browse the resources with Generic Browser.

Article by EmoLevelDesigner

Images:





Videos:

inSANE [Cancelled - Xbox 360 / PS3 / PC]

October 29, 2012 by
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 3.25 out of 5)
Loading ... Loading ...

inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC.  The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.

Videos:

Silent Hill 3 [Beta / Unused - PS2 / PC]

August 21, 2012 by
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 4.50 out of 5)
Loading ... Loading ...

Silent hill 3 is a third-person survival horror game developed for the PlayStation 2 and PC by Konami and later released in HD on the Xbox 360 and PlayStation 3. Here is a list of the following unused beta textures and sounds found on the PC game disk of SH3.

1) Closer monsters have an unused climbing animation.

2) Nurses have an unused animation that shows the nurses attacking upside down from the ceiling.

3) Unused Baby crying sound

4 & 5)  Unused photo: Found only as a texture, it was originally meant to be in Heathers inventory, found in the apartment. In addtion to the unused photo there is some unused text attached to the photo, text only seen when the player examines said item:

“It’s of Dad and me at Christmas. Looking at this makes me want to try even harder. I have to…I can’t lose. They killed my dad and they have to pay for it.”

6) Finally there is an unused level. While only seen in the video below this article, it shows the level to be unfinished. Orignally meant to be part of the Mall?

Source of the quote and additnal information: http://silenthill.wikia.com/wiki/Silent_Hill_3_Secrets_and_Unlockables

Videos:

Resident Evil Revelations [Beta - 3DS]

March 7, 2012 by
1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 4.20 out of 5)
Loading ... Loading ...

Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012.  It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.

Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.

In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.

If you find more beta differences in the old trailers and screens, please let us know!

About tech-demo:
http://nintendoeverything.com/50136/resident-evil-revelations-graphical-details-screenshot-comparisons-withwithout-effects/

Early arts
http://nintendoeverything.com/56966/brand-new-resident-evil-the-revelations-screenshots-and-art/

Thanks to David Garcia, Matt, Stalfos, Pycckuu! and king for the contributions!

Videos:

Deadly Premonition [Beta - PS3 / Xbox 360]

November 15, 2011 by
1 Star2 Stars3 Stars4 Stars5 Stars (8 votes, average: 3.75 out of 5)
Loading ... Loading ...

Deadly Premonition (aka Red Seed Profile in Japan) is a survival horror created by Access Games and released in 2010 for Playstation 3 and Xbox 360. Originally conceived as a PSP adventure game in the vein of “Flower, Sun and Rain”, Deadly premonition became a next-gen title only in 2005. Not surprisingly, SWEARY said in a interview with Destructoid that combat sections were a publisher’s idea added only at the alpha stage of the development cycle. Probably in the earliest builds the player could only hide or escape from enemies, similar to the Clock Tower series. The “useless” garbage containers scattered around which York can use to conceil himself are likely alpha leftovers.

In 2007 a beta version of the game, tentatively called Rainy Woods, was finally showed to the public but, due to the many similarities with the TV series Twin Peaks, notably the dwarf twins and the protagonist, the publisher decided to postpone Deadly Premonition in order to change the appearance of the characters. All the voice acting was completely reworked too. We’ll probably never know how the original story would have unfolded.

York now looks like the main character of a 1970′s exploitation film.

The sheriff hasn’t changed that much.

In the released game “the red room” is located outdoor in the forest.

This pic is strange. It shows beta York without his jacket in the prologue, but in the final version this happens only at the end.

You can also read this topic at Assembler Games for more info and theories about the differences in the beta version of Deadly Premonition!

Images:

Videos:

Cold Fear [Beta - XBOX PS2 PC]

July 25, 2011 by
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 4.00 out of 5)
Loading ... Loading ...

Cold Fear is a 3rd person shooter horror title developed for the PS2, Xbox, and PC. Developed by DarkWorks, published by Ubisoft and released in 2005.

Development:

Cold Fear didn’t start as a horror title, based on information and speculation, darkworks was working on several new projects with several publishing and developing houses. In 2003 when DarkWorks was working with Capcom thier project: Lost Mantis/USS  Antarctica was canned. In 2004 DarkWorks worked with Namco U.S. on a new title. The game was Time Crysis Adventure. However the game, much like Lost Mantis, was canned, but not before Ubisoft stepped in and took over the project. TC: Adventure evolved into the game Cold Fear. There are several Concept Art images that remain of Time Crysis: Adventure. You can view the Concept Art below:

Alpha Stage:

Prior to the games release Cold Fear orignally looked more detailed and gritty. The enviroments showcased in these screenshots are different in the final version – similar but different. The main chracter in this build was not from the USCG (United States Coast Guard) but part of the Navy Seals and was involved in the operation that invaded the russian ship at the begining of the game.  (CLICK TO ENLARGE THE SCREENSHOTS)

 

Tom Hansen Background

In the alpha build, Tom Hansen was a 29 year old captain of the navy seals – he wasn’t part of the USCG (United States Coast Guard). It can be assumed that – much like the final version – the navy seals was wiped out. Making Tom Hansen the last survivor on the russian ship. It’s possible that Tom was the leader of that Navy Seal group.

Continue reading

The Calling [Wii - Beta]

June 19, 2011 by
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 3.25 out of 5)
Loading ... Loading ...

The Calling is a survival horror developed by Hudson Entertainment that was released for Wii in 2009. In the screens and the videos below, we can see how different were the HUDs, the cellphone and the first two locations of the game in the beta. Interestingly, the early builds depicted in these videos were probably created for internal testing and never meant to be shown to the public: they were leaked before the official presentation.

Pics:

Videos:

Come Midnight [Xbox 360 / PS3 - Cancelled]

March 25, 2011 by
1 Star2 Stars3 Stars4 Stars5 Stars (6 votes, average: 3.50 out of 5)
Loading ... Loading ...

Come Midnight is a cancelled adventure / survival horror game that was in development by People Can Fly for the Xbox 360 and Playstation 3, before being bought by Epic. We don’t know much about this unreleased project made for THQ that canceled it in very advenced phase.

Images:

Videos:

Page 1 of 812345...Last »