Survival Horror

Obscure D [Cancelled – Xbox 360 / PS3 / 3DS / PC]

Obscure D is a cancelled survival horror game that was in development by Hydravision and it would have been published as a digital download by Playlogic for the Xbox 360, Playstation 3, Nintendo 3DS and PC as a digital download. The game was to launch in Fall 2012, and was a Sidescrolling Horror game similar to Bloodrayne Betrayal, but had returning and new characters from the Obscure Series (Liddyah Thompson, Carlos Petrovita, Molly Hampsterview, Jacob Small, Claire Richards, Jason Mcreary, Ashley Thompson and Josh Carter). 

Obscure D was to take place before Obscure 2 where Ashley’s sister was looking for her after she went missing. Here is the main chapters that we would have been able to play in the game:

ACT 1:
Liddyah Thompson, a Senior at the new Leafmore High School in Fallcreak, decided to get a search party together and search for her missing sister and her sisters boyfriend. Her sister is Ashley from the first game and Ashleys boyfriend is Josh from the first game. The game would take place 3 days before Obscure 2/The Aftermath. Right after they get into the woods they are attacked by a disformed man and fight him off. Liddyahs boyfriend Carlos is then killed by a monster, who rips him in two. After that, she vows revenge and looks for the source of the creatures. Next Jason is killed when the car he is trying to start to escape explodes. When it explodes a hole in the ground is revealed, and the survivors escape into an abandoned sewer. This sewer turns out to be the Sewer from the first game near the old school. While traveling the sewer, Molly, another friend, is attacked and her arm is cut off. Liddyah manages to save her, and wrap the wound.

ACT 2:
They continue and find access to the old school, where they are again attacked by more creatures. After fighting there way through the school, they find out that Molly is infected due to spores being implanted in her wound after her arm was ripped off. She then mutates and attackes Liddyah. Liddyah is then infected by the virus, and tells the final survivors she is going to die. The other survivors, Jacob and Claire, think they still can save her, and they all travel to the hospital in the woods. After a brief fight with a creature, Liddyah starts to lose control. She quickly snaps back back into it. She starts to climb higher in the hospital, and gets to room 304. She discovers Ashley and Josh are inside trapped in a cage being experimented on. After freeing them, and after a short tearful reunion between sisters, Liddyah transforms into a creature. The player now takes control of Ashley, and you must fight. Liddyah then kills both Claire and Jacob, but right after Liddyah is killed by a trip wire fence activated by Josh. Ashley then goes and breaks down due to the loss of her sister.

EPILOGUE:
After a twist of ironic fate, Ashley and Josh make it to the old high school from the First game. They are intending to burn down the school, since this is where everything started. Right after, they are attacked by a mutated man with an axe. Ashley is killed, and josh is heard screaming in the final moments. Right after, another deformed man picks up the camera. Shown a few minutes later, Creatures start to escape into the woods, and Obscure 2`s story now begins…

As we can read at Survival Horror List, it seems that development for Obscure D began as a budget title for the PSP and Nintendo DS as Obscure Dark Aura. The game was to star Shannon and take place right after Obscure 2. This version was scrapped and the concept evolved into Obscure D, but sadly the developer closed down before finishing the project.

The game was to take a more cartoon like look, and was aimed at being a T game rating. Obscure D would have had 4 player online coop on the Playstation 3, Xbox 360 and Windows versions, and an exclusive ACT for the 3ds version to make up for no coop.

Thanks to an Hydravision Employee for the contribution!

NOTE: Obscure D has been resurrected as Obscure 2013 and has been 50% or so redeveloped from scratch. More content will be posted once the final game comes out in Late 2013

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inSANE (Guillermo del Toro) [Cancelled – Xbox 360 / PS3 / PC]

insane Guillermo del Toro cancelled game

inSANE is a cancelled survival horror game that was development from 2010 by Volition in collaboration with film director Guillermo del Toro and to be published by THQ for PlayStation 3, Xbox 360 and PC.  The game was intended to be the first installment of a planned trilogy of Insane games, but in August 2012 THQ announced the cancellation of Insane with the intellectual property rights transferring to del Toro. It’s currently unknown if del Toro will try to find some other developer and publisher to continue the development of this project.

Thanks to VolMuseum for the contribution!

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Silent Hill 3 [Beta / Unused – PS2 / PC]

Silent hill 3 is a third-person survival horror game developed for the PlayStation 2 and PC by Konami and later released in HD on the Xbox 360 and PlayStation 3. Here is a list of the following unused beta textures and sounds found on the PC game disk of SH3.

1) Closer monsters have an unused climbing animation.

2) Nurses have an unused animation that shows the nurses attacking upside down from the ceiling.

3) Unused Baby crying sound

4 & 5)  Unused photo: Found only as a texture, it was originally meant to be in Heathers inventory, found in the apartment. In addtion to the unused photo there is some unused text attached to the photo, text only seen when the player examines said item:

“It’s of Dad and me at Christmas. Looking at this makes me want to try even harder. I have to…I can’t lose. They killed my dad and they have to pay for it.”

6) Finally there is an unused level. While only seen in the video below this article, it shows the level to be unfinished. Orignally meant to be part of the Mall?

Source of the quote and additnal information: http://silenthill.wikia.com/wiki/Silent_Hill_3_Secrets_and_Unlockables

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Resident Evil Revelations [Beta – 3DS]

Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012.  It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.

Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.

In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.

If you find more beta differences in the old trailers and screens, please let us know!

About tech-demo:
http://nintendoeverything.com/50136/resident-evil-revelations-graphical-details-screenshot-comparisons-withwithout-effects/

Early arts
http://nintendoeverything.com/56966/brand-new-resident-evil-the-revelations-screenshots-and-art/

Thanks to David Garcia, Matt, Stalfos, Pycckuu! and king for the contributions!

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Deadly Premonition [Beta – PS3 / Xbox 360]

Deadly Premonition (aka Red Seed Profile in Japan) is a survival horror created by Access Games and released in 2010 for Playstation 3 and Xbox 360. Originally conceived as a PSP adventure game in the vein of “Flower, Sun and Rain”, Deadly Premonition became a next-gen title only in 2005.

Not surprisingly, Sweary65 said in a interview with Destructoid that combat sections were a publisher’s idea added only at the alpha stage of the development cycle. Probably in the earliest builds the player could only hide or escape from enemies. The “useless” garbage containers scattered around which York can use to conceal himself are likely alpha leftovers.

In 2007 a beta version of the game, tentatively called Rainy Woods, was finally showed to the public but, due to the many similarities with the TV series Twin Peaks, notably the dwarf twins and the protagonist, the publisher decided to postpone Deadly Premonition in order to change the appearance of the characters. All the voice acting was completely reworked too. We’ll probably never know how the original story would have unfolded.

York now looks like the main character of a 1970’s exploitation film.

The sheriff wasn’t changed that much.

In the released game “the red room” is located outdoor in the forest.

This pic is strange. It shows beta York without his jacket in the prologue, but in the final version this happens only at the end.

You can also read this topic at Assembler Games for more info and theories about the differences in the beta version of Deadly Premonition!

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