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Monster Dunk [Cancelled - N64]

Monster Dunk is a cancelled arcade basketball game that was in development by Mindscape Inc for the Nintendo 64, as a part of Nintendo’s “dream team” of developers that were working on titles for their “Project Reality”. It seems that the game was announced at E3 1995 but the developers never shared any official screenshot, even if the project could have been at least in a concept / prototype form, maybe if we are lucky some images could resurface some day.

In the original press release we can read:

The game takes a unique and humorous twist on the basketball game genre, featuring famous monsters playing two-on-two basketball. “Monster Dunk” will take advantage of Nintendo Ultra 64′s unique capabilities, such as providing players with dozens of stunning special-effects moves (for example, one character becoming a cloud of smoke, morphing into a bat, flying above the basket and dropping the ball through), creating dozens of random court hazards (hands periodically reaching up from the floor and grabbing players’ legs), and including humorous game- and season-ending winning team sequences (the winning team throwing the losing team out of the stadium).

In 1996 Mindscape was in huge economic problems, with expected loss of 46 millions GBP following a loss of 6.9 millions GBP in 1995, and they decided to stop the development of Monster Dunk for the N64.

Thanks to Celine for the second scan!

Images:

monster dunk n64

Monster Dunk announced for the nintendo 64 (scan from Nintendo Power 74, July 1995)

monster dunk by mindscape for the nintendo 64

Monster Dunk by mindscape for the Nintendo 64

Video from E3 1995 (no footage of Monster Dunk sadly):

 

Dream Team Basketball [PSX - Cancelled]

Dream Team Basketball is a cancelled sport game that was in development in 1996 by Anvil Incorporated and it would have been published by US Gold / Eidos Interactive for the Playstation. For some reasons the game was never released, but a playable beta version 70% complete was preserved by the Playstation Museum:

The Dream Team concept: a basketball game where you pit the 1996 USA Men’s Olympic Basketball Team against other countries. All of America’s top basketball stars are in the game: Charles Barkley, Shaquille O’Neal, Scottie Pippen, …etc. On paper this game sounds like a sure winner. Anvil Incorporated and U.S. Gold Sports through Eidos Interactive were to bring this concept to the PlayStation in time for the 1996 Atlanta Summer Olympics.

Thanks to Pcloadletter for the contribution! Scan from EGM 82, May 1996

Images:

Videos:
 

Kunio-kun Polo [SNES - Cancelled / Concept]

Kunio-kun is a famous series developed by Technos Japan and it was their mascot in Japan. Despite the first game was a beat’em up, soon Technos used the characters for games in other kind of genres, even puzzle games. The most well known Kunio-kun spin off were those concerning sport games ( dodge ball, beach volley, football, basket, hockey, baseball ), always presented through Kunio-kun crazy and not-so-serious atmosphere the series is known for.

Yoshihisa Kishimoto, one of the main men behind Kunio-kun, revealed on his site how a polo (?) game starring Kunio for Super famicom was in a preliminary phase in early ’90. As expected by the series tone, horses were replaced by other kind of animals ( even pigs !). Unfortunately it seems the game never went into production and soon after ( 1996 to be exact ) the japanese developer declared bankruptcy.

Many thanks to Johnny Undaunted.

Images (Concept arts):

 

Rumble: The Mad Match [GBC - Cancelled]

Rumble: The Mad Match is a cancelled fantasy dodge ball game that was in development for the GameBoy Color at Protonic Interactive (also known as Prograph Research) around 2000. The italian team cooked up a game that looks very reminiscent of Neo Geo classic Windjammers only with six (plus one hidden) strange fantasy creatures as players. The goal was to score more points than your opponent by throwing the ball behind him even with the use of special moves.

Here what Massimiliano Calamai, Prograph Research developer at the time,  recalls about the project:

Rumble was designed and completed in a few months in a space of time secondary to the priority projects of Prograph.
Game Boy Color market was already down sharply and we found no publisher interested in publishing; unfortunately at that time you had to have an interesting license or  else paradoxically , even if the product was complete,  it was not worth to be published due to the high cartridge production costs.
The game was never released despite being complete.

Images:

 

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