Ferrari 360 Challenge is a cancelled racing game that was in development by Brain in a Jar Games and it would have been published by Acclaim for the Playstation 2. It was one of the first announced PS2 games from Acclaim and it promised an arcade racing engine with two main racing modes, eight different circuits, limited car deformation and two-player split-screen multiplayer. The project was officially cancelled in august 2000, because of high development costs and undisclosed troubles with the Ferrari license.
Full Auto, also know as Inertia, was one of the first prototypes in development (in 1997) at Pseudo Interactive and it’s interesting to notice that it had the same name of a game developed by the same company and released in 2006 for the XBOX 360. Inertia was a car combat game too and we can wonder if this proto influenced somehow FA 360. As we can read in one of developers’s site, the game “… suffered from problems such as feature creep, code bloat, and scheduling overruns, and was eventually cancelled shortly after being featured at Microsoft’s Gamestock ’99 press event. However, the publisher was impressed enough with the potential shown by the game to continue their working relationship with Pseudo Interactive, which is how PI came to be one of the first third party developers working on a title for the XBox console…the title that would in the end be known as Cel Damage.
Some more info can be found in an old press-release:
Players maneuver futuristic combat vehicles and battle their way through the rich, alien and interactive world of “Full Auto,” an advanced 3-D vehicular shooter game. As a car-warrior for hire, gamers custom-build their battle cars and prepare for intense combat missions and death-match battles. Players pit their skills against evil corporate mercenaries or sophisticated mechs in either single-player or Internet multiplayer mode via the MSN™ Gaming Zone (http://www.zone.com/). Players succeed by increasing their wealth and improving their car in this intense, nonlinear action game.
Unrestrained gameplay. Players devise unique strategies on the fly, manage their resources carefully, and uncover hidden surprises in 27 interactive, unrestrained and highly replayable missions, battle arenas and racetracks.
Customizable vehicles. Players design their battle vehicles from a large selection of options — cars, weapons, engines and accessories — to meet the challenges of precision driving and intense shooting battles.
Huge interactive environments. Players delve deep into the secrets of a strange alien planet as they progress through 17 challenging missions, including exploration, assassination, demolition and high-speed chases. Skills are honed in one of 10 arenas as users compete in events such as races, death-match combat, “Capture the Flag” and more. While a special tutorial mission makes gameplay easy to learn, “Full Auto” is difficult to master.
Thanks toHey Hey and Vicente for the contributions!
Arms Race is a canceled action game developed by Gremlin for PSX. Nothing much is known about this game, apart that the player had to control an armored truck and that it used the same graphics engine of Reloaded.
It looks somewhat similar to another tank game published by Gremlin, Wild Metal Country, but it’s unknown if there is really a connection between the two titles.
Update: thanks to Anonymous we found out that this game was released as “Sportscar GT” by Electronic Arts, that bought out Virgin Interactive. The screens below could still be different from the final game, so let us know if you see any differences!
In 1997 / 1998 Virgin Interactive were working on a new racing game for the original Playstation and PC know as “Professional Sportscar Racing” but it seems that the project was never released. The game was based on the license for the pro organization of the same name, a competition that was sponsored by the same Virgin Interactive. Maybe Virgin had some problems with the PSR license and the development could have been stopped. In the original press release we can read:
Fast driving, intensely competitive Grand Touring racing simulation game. For the player’s driving pleasure, all of the dream cars racing in the 1998 season of the Professional SportsCar championship will be authentically re-created including the internationally famous Panoz Esperante.
Dragon Booster is a cancelled racing / combat game based on a canadian animated series first broadcast in 2004. The cartoon follows the story of young Artha Penn, a boy who rides Beaucephalis (or “Beau” for short), the dragon of legend. He becomes a Dragon Booster, a hero to protect the world from the impending Dragon-Human war, and to unite humans and dragons for all time. [Info from Wikipedia]
In 2003 Eden Games were working on this project for the Playstation 2 and Xbox, but the game was later cancelled for unknown reasons. A DS version was released in 2005, but it was developed by Konami (KCE Hawaii).
Mountain Sports (also known as Rocky Mountain Sports) is a cancelled action / sport game that was in development by DTMC for the Super Nintendo, in 1993. The player would have been able to try different activities as mountain climing, kayaking and ATV racing. It’s currently unknown how the game would have progressed or why it was cancelled. You can read some more info at SNES Central! A screenshot of the game was found in Banzzai magazine issue 14.
12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another cancelled Nintendo 64 game, Mini Racers: it’s unknown why Sproing never released this project or how much it was completed before being canned.
Some more info can be read in the original press release:
The cars can move freely on the track, they are not bound to a specific lane or slot like conventional slot cars are! This way the game combines the look of a die-cast-racer with the feeling of a full-physics arcade rally game!
Highly realistic physics enable the player to activate toys and tools that work as weapons against other players. Imagine plunging through a heap full of marbles crashing at you in a world that really looks and feels like a childhood dream-come-true. Special magnetic rails even allow you to hook on to the inner side of hairpins and drive through them at full speed!
A GBA version was planned (and cancelled) too, but they did not even show any screens from this portable version.
Barnstormers is an arcade racing game in the vein of Mario Kart (but with flying aircraft), that was in development by 989 Studios in 1998, for the original Playstation. The project was later cancelled for unknown reasons, but you can still check some target renders in the gallery below.
Thanks to Hey Hey for the contribution! Some more concept art for racing tracks were archived from Concept Art Org
H2Overdrive is a cancelled powerboat racing game developed by VisiWare, that was going to be published in 2001 on the Playstation 2 by Crave Entertainment. In the game players would have been able to race in the fictional Global Powerboat Racers League, which features events set in locations ranging from rivers and lakes to the surface of the planet Mars, with 7 modes of play: championship, simple race, duel, survival, checkpoint, ghost, and cat and mouse. The project was never released, maybe because of some problems with the publisher or for quality reasons.
This game is not related to the arcade-only H2Overdrive, developed by the guys who made the original Hydro Thunder.
Motocross Challenge is a racing game somehow similar to Excitebike that was in development by DHG Games for the Nintendo DS. The project originally started as a Gameboy Advance game, but after Motocross Challenge GBA was cancelled, it evolved into a DS game that should have been released in 2009. After some months the official DHG Games website went down without any explanations and the DS version was cancelled too. As the developers shared the GBA version online to let the fans to play it even if it was never published, it could be possible that in the future they will leak the DS version too.