fps

Black 2 [Xbox 360, PS3 – Cancelled]

Black 2 [Xbox 360, PS3 – Cancelled]

Black 2 is the cancelled sequel to Criterion Games‘ 2006 shooter, Black, which was being worked on by the same developer for publisher and IP holder, Electronic Arts. It was planned to be a co-op shooter for the Xbox 360 and PS3 with a release in late 2007/early 2008.

Black 2 Logo

Concept art for Black 2’s logo.

The Original Idea For Black 2

Despite recurring rumours of Black 2 rumbling for several years after the release of the original game, its development was, in actuality, rather short-lived and it never was able to leave pre-production. As it turns out, EA and Criterion had plans to expand Black into a franchise for some time before the first game was even released. Preliminary work on the sequel commenced as early as April 2005, a whole 10 months before Black was finished.

Artists were contracted externally to produce conceptual documents for the game, including drawings of the protagonist, Jack Kellar. According to one of the artists who spent a short period of time on the project, there was some debate over the direction the follow-up would take. One possible path, for example, would have continued the story of the first game, as Kellar continues his hunt for Lennox at the behest of the US government. 

Doom Absolution [N64 – Cancelled]

Doom Absolution (AKA Doom 64 2) is the cancelled sequel to Doom 64, that was planned by Midway San Diego & ID Software to be a multiplayer-focused game developed for 2 players deathmatch mode (as the first game’s multiplayer mode was removed) , somehow like what happened with Turok Rage Wars, the multiplayer-only Turok that Acclaim released on Nintendo 64  to follow the GoldenEye deathmatch craze. As we can read from an interview with Aaron Seeler (lead programmer for Doom 64):

At that time, as dm purists, most everybody involved thought it silly to play dm split screen, where you could see everybody else. So, we chose not to do it. 007 beat the crap out of Doom 64. Quite a regret.

Doom Absolution was officially canned in July 1997, when the project was still in early development (Doom 64 was released in March/April 1997) and sadly there are no images to be preserved. It seems that the game was cancelled because the Doom engine looked dated at the time and they decided to work on Quake 64 port instead, a “newer” fully 3D FPS that could have had sell more copies within the market.

Is interesting to notice that originally Doom 64 was started as a project called “The Absolution” but the title was later changed for brand recognition. Still “The Absolution” was reused as the name of the last level of the game.

We tried to get in contact with some people from Midway San Diego that worked on the original Doom 64 and its sequel but with no luck, if you know someone that could have more info about this cancelled Doom game, please let us know!

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doom absolution Nintendo 64 cancelled 

Earth No More [Cancelled]

Earth No More is a cancelled FPS that was in development from 2007 to 2009 by Recoil Games (a studio based in Finland and founded by Remedy Entertainment co-founder Samuli Syvahuoko), using UE3 game engine, and it would have been published by 3D Realms / Radar Group for Playstation 3, Xbox 360 and PC. Earth No More would have been set in a small New England town quarantined due to a mysterious environmental apocalypse. Sadly the development had to be stopped because Recoil Games had some financial problems. After a while, they were able to create a new game, Rochard, that was released as a digital title for PC, Mac and PS3, but it’s currently unknown if Earth No More will ever be resurrected for current-gen consoles. You can find more about Earth No More on Wikipedia, IGN and Gamasutra.

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Untitled Cavia FPS (aka “Catacombs”) [Cancelled – PS3 / X360]

Catacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.

Catacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. The player could upgrade the guns that he found in the ruins but also use magic. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game:

Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. So each stage was about these people destroying their own fears and doubts and also their identity. They were supposed to be overcoming their sense of self, and how that related to their identity as an American, but also their otherness.”

EDGE in 2012 played an early build of the game that ran on a heavily modifed version of Mindjack engine.

For more informations check Siliconera article and EDGE special feature.

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