Tag Archives: fps

Untitled Cavia FPS (aka “Catacombs”) [Cancelled - PS3 / X360]

October 31, 2013 by
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Catacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.

Catacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. The player could upgrade the guns that he found in the ruins but also use magic. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game:

Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. So each stage was about these people destroying their own fears and doubts and also their identity. They were supposed to be overcoming their sense of self, and how that related to their identity as an American, but also their otherness.”

EDGE in 2012 played an early build of the game that run on a heavily modifed version of Mindjack engine.

For more informations check Siliconera article and EDGE special feature.

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INCorporated [PC X360 - Tech Demo / Cancelled]

October 3, 2013 by
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INCorporated is a cancelled multiplayer FPS set in a gritty, Orwellian future, that was in development by Galahan Games for PC and (maybe?) Xbox 360. The game was created with Artificial Studios’ Reality Engine and a single-level tech demo was released in 2005, but today we cannot find any info on the team, their official website is vanished and after all these years of we can assume that INCorporated will never be released. Did anyone still have that tech demo saved somewhere?

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Retribution [XBOX 360 / PC - Cancelled]

June 27, 2013 by
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Retribuition is an early XBOX 360 & PC first person / third person shooter, that was in development in 2005 / 2006 by U-235 Studios. It was planned for the “XBOX 2″ even before the final spechs of the console and it would have been created thanks to the “Reality Engine” developed by Artificial Studios. The player would have been able to hire a crew to help in battles, and they would had learned to fight depending on the action they saw, or the training they have been placed in. Also, it would have been possible to buy, hijack, steal or ransack boats, to go aroung the sea or to sell them for cash. Sadly U-235 Studios never found a publisher interested in the project and Retribution was then cancelled.

Click here to read the original Press Release ▼

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Video (Reality Engine Tech Demo):

Manhattan [PS3 - Cancelled Prototype]

June 11, 2013 by
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Manhattan was a survival horror prototype for PlayStation 3, which was in development at Sony Cambridge in 2006. Manhattan had been overcome by a 28 Days later-style virus that had reduced its citizens into a frenzied state of violent zombies. After the city was quarantined from the rest of America, the player had to attempt to escape the chaos and save as many other survivors as possible from the marauding hoards, leading them through the city to safety. The game was pitched as a first-person action game with elements of strategy, as the player tries to keep the survivors alive and get them to various checkpoints.

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Commando [Jaguar CD - Cancelled]

May 17, 2013 by
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Commando is a cancelled FPS that was in development by Microids (also known as MC2-Microïds) in 1994 / 1995 for the Jaguar CD. There are not much more info on the game, and in the end it was canned for unknown reasons. We could speculate that it was never released because of the failure of the Atari console. Celine was able to find a screenshot of Commando in CD Consoles Magazine issue #5.

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Project Delta [PS3/X360 - Cancelled]

April 19, 2013 by
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Project Delta is a cancelled FPS that was in development in 2005 by PlayLogic for the Playstation 3 and Xbox 360. The game was announced when the “next gen consoles” were still not released, but it soon vanished without any official statement. It’s possible that Delta was originally in development for the PS2 and XBOX, with the code name “Project Snap”, another cancelled FPS that Playlogic was working on in 2004.

Project Delta’s gameplay was going to be more tactical than the usual first-person shooter: while shooting with our main character, we would had to command a team of soldiers and comfort or threaten them during the battles. The game was set in different time periods, as the story dealt with time travels from the future back to the dark ages.

Project Delta was cancelled for unknown reasons, but we can speculate that the team had some development or quality problems. Only few concept arts and models remain from the project, preserved in the gallery below.

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Bioshock Infinite [Beta - Xbox 360 / PS3 / PC]

January 18, 2013 by
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As we can read from Wikipedia, BioShock Infinite is an upcoming first person adventure game and the third game in the BioShock series. Previously known as “Project Icarus”, it is being developed by Irrational Games for a February 2013 worldwide release on PC, PlayStation 3 and Xbox 360. In August of 2012, several high-level developers from Irrational that had been working on Infinite announced their departure from the company; these included art director Nate Wells, who began working with Naughty Dog, and director of product development Tim Gerritsen. At the same time, Irrational announced the addition of Rod Fergusson from Epic Games as their product director while Scott Sinclair, art director from the original Bioshock, replaced Wells.

Even if BioShock Infinite is still not completed, there are already some info on some features that were removed or not implemented in its beta version. For example Ken Levine revealed in an interview with Gamasutra that the plot’s conflict would have been originally about tech geeks against luddites, those who resist the proliferation of technology. Some more rumors about the problems with the development of the game tell that various multiplayer modes were tested in a prototype form, but later removed. Even if Levine told Kotaku that multiplayer wasn’t guaranteed to be in the game, but in May of 2012, job listings at Irrational hinted that the studio was in fact working on a multiplayer component. Also, the 2011 E3 demo, seems to have been much different from what we’ll be able to play in the final game. For more beta differences and unused characters / items / models from BioShock Infinite will have to wait for when the game will be finally published.. in the meantime, here are some early screens and videos!

chris henzler noticed some more beta differences:

- hud is different from final game
- various voice actors changed from final version of booker and Elizabeth
- story has changed alot
- atmosphere of the game has changed
- some of the vigors seem different in the final game
- the twins seem absent in the beta versions of the game

If you played the final game and see more differences, please leave a message below! :D

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Darkwatch [PS2 / XBOX - Prototype]

January 10, 2013 by
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Darkwatch is an “horror” FPS about an outlaw who is turned into a vampire. The game was published by Capcom and developed by High Moon Studios (formerly Sammy Studios) in the USA, while in Europe it was published by Ubisoft. The game follows the exploits of Jericho Cross, an outlaw-turned-vampire, and his employment in the titular organization, an ancient vampire-hunting order known as The Darkwatch. [Info from Wikipedia]

In the video below you can see an early prototype scene demo, in wich (other than the incomplete graphic and animations) we can notice how the main character (Jericho) had a different design than the one used in the final game. If you find more differences, please let us know!

Here’s the final Jericho model to compare it with the proto video:

darkwatch-jericho-final

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Revolution 4 [PS3 - Cancelled Prototype]

November 27, 2012 by
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Revolution 4 was a PlayStation 3 prototype, which was developed by Sony Cambridge in 2006. The central idea for this game was a first-person shooter set in the UK facing a War of the Worlds-style alien invasion. Soon after pitching this concept the team learn that Resistance: Fall of Man was in development at Sony America featuring an alien invasion of the UK in a first-person shooter.

The game would started with the player (playing an “everyman”-type of character) on their way to work in a busy London high-street as the invasion starts in King’s Cross. The player would have to navigate through the ensuing chaos as buildings collapsed around them and people were incinerated.

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Armageddon [X360 PS3 PC - Cancelled]

June 22, 2012 by
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Armageddon is a cancelled FPS that was in development in 2005 by Boanerges Studios, planned to be released for the Xbox 360, Playstation 3 and PC. The game looked like a generic mix between Halo and Killzone … in the end Boanerges were not able to find a publisher interested in their project and they had to close down the studio.  We can read some more info on Armageddon in an old press-release:

Armageddon (working-title) is an exciting story driven FPS set in the end times. In the near future much of the world unites under a multi-national government. This new age marks the end of man’s separatist ways, and anyone who is unwilling to surrender their heritage for the greater good is an outlaw, to be systematically hunted down and exterminated.

Choose to join the rebellion and fight the enemy against all odds, or join the world’s most lethal military machine as it sets out to eradicate the opposition from the face of the planet. Battles occur in real-world locations with fast paced customizable vehicle combat and friendly squad A.I. A random sub-mission system provides a unique experience every time a map is played, framing online and offline gameplay rich with content and impressive level design.

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