Tag Archives: Final Fantasy

Final Fantasy Type-0 (Agito XIII) [Beta - PSP]

November 13, 2012 by
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As we can read on Wikipedia, Final Fantasy Type-0 is an RPG published by Square Enix for the PSP and developed by the company’s 1st Production Department. The game was originally announced at E3 2006 with the name Final Fantasy Agito XIII for mobile cellphones, but even though the game no longer has “XIII” in its title, the final PSP game still uses the Fabula Nova Crystallis mythology.

Thanks to Dreams and anony we can archive some beta screens, videos and info from Final Fantasy Type 0: there are 14 playable characters in the final game, with a couple of non playable guests.

The pic above show kurasame, type 0 teacher as playable character. It seems that the guest plus one more were supposed to be playable in the beta version, even supposed to have their own dogde animations, but most likely cut for space problems, as type 0 is already packed with a lot of content. So, through hacking, it shows kurasame, Joker, Gilgamesh (not playable only has the name).

In the gamefaqs forum we can read that there is a FF Type 0 Artbook that has some unused content in it. Does anyone have some scans of the beta / unused content? Plus somewhere in the web there is art/model of phoenix as an unused summon (but we can’t find it).

In the released game, modders have found 3D models for summons that don’t appear in the game: Pandemona, Phoenix and Typhoon. There is also a hidden unused video which has live actors doing motion capture for the game. It’s not used in the game, and it has a blue overlay with three kanji, the first meaning “temporary”. It also has mono audio, unlike all other videos in the game.

If you notice more differences in the old beta screens and videos below, please let us know! Thanks to Dreams and anony for the contribution :)

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Final Fantasy 3 Remake [WonderSwan Color - Cancelled]

October 11, 2012 by
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Bandai‘s Wonderswan was an handheld system released exclusively in Japan in 1999. This console was especially sought after because around December 1999 Bandai struck a deal with Squaresoft to bring their games to the console. The first projects announced were the remake of the first three Final Fantasy, a chocobo game, Romancing SaGa and a port of Seiken Densetsu 2 (known as Secret of Mana in the west).

However not all of these games would seen a release at retail as Seiken Densetsu 2 was never seen again. Final Fantasy III shared the same destiny although it was shown on the official Squaresoft site: Final Fantasy III Wonderswan archieved site

This cancellation was especially notable because the Final Fantasy remakes , which were bundled with the system, were the biggest sellers on Wonderswan Color. Later, after a brief rumor on a possible remake on PlayStation 2, Final Fantasy 3 was unveiled as new 3D remake for Nintendo DS that eventually sold around 2 million units worldwide. This 3D remake, very different from the 2D remake proposed for Wonderswan, would be made available on PSP, iOS and Android years after the original DS release.

In 2007 Hiromichi Tanaka explained why the Wonderswan remake was canned:

When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn’t enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.

The strange thing is that Final Fantasy I and II remakes and Final Fantasy IV were all deployed on a 4MB cartridge and Wonderswan theoretical biggest cartridge size was 16MB in fact a few games (even Squaresoft own Front Mission) were stored on 8MB cartridge, with Konami’s Beatmania being the only game weighting 16MB so storage space limitation is unlikely to be the main culprit.

It’s very likely that the shaking Wonderswan market in 2001/2002 (the system was discontinued by Bandai in 2003) along with the costs in developing a 2D remake sealed the fate of this project.

Scan from Playmag issue 52.

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Final Fantasy 13 (XIII) [PS3 X360 - Beta]

April 30, 2010 by
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Final Fantasy XIII is an RPG developed and published by Square Enix for the PlayStation 3 and Xbox 360 in 2009 / 2010. First appearing at E3 2006, FF13 runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its games.

Final Fantasy 13 was originally in development for the PlayStation 2 but it was later moved to the PlayStation 3, as we can read in an article at  IGN:

Toriyama, director of FFXIII, commented a bit on the differences between the PS2 and PS3 versions of the game. FFXIII was originally in development for the PS2, but underwent a platform change following May 2005.

There is apparently very little shared between the two versions. The graphical elements that were prepared for the PS2 couldn’t be used, explained Toriyama. “The areas that we kept are the Fabula Nova Crystallis world, the pieces of the mythology related to FFXIII, and the character details. On the other hand, the battle and gameplay systems were restarted from scratch when production moved to the PS3.”

The development staff also underwent some changes. “During development for the PS2, the staff was centered on the Final Fantasy X-2 team. However, in an effort to work with the new PS3 hardware, many new staff members are now taking part.”

As reported by Siliconera and Kotaku, according to art director Isamu Kamikokuryou, many additional areas that were functioning in an unreleased build, from Team Nora’s secret base, to Lightning’s home and even a zoo, were cut from the game owing to concerns about the game’s length and volume. Kamikokuryou additionally remarked that the volume of content cut was, in itself, enough to make another game. [Info from Wikipedia]

Zero7 noticed some beta differences in the early screens released (preserved in the gallery below):

  • Mock up HUD, completely changed in the final
  • Fang at one hour in? You cannot meet her so soon in the final
  • Snow had a slightly different coat
  • The black-haired girl has a different outfit

If you can notice more differences in the early screens and videos, please let us know!

Thanks to Robert Seddon, Zero7 and Anonymous for the contributions!

Thanks to Jason for the english corrections!

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Final Fantasy 13 (XIII) [PS2 - Prototype]

February 23, 2010 by
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Final Fantasy 13 was released in 2009 for the Playstation 3, but the first prototypes for the game were created on the ps2 prior to the release of FFXII.In this page we can see some pics from the old-gen version that were recently published in two official japanese artbooks / guides. Unfortunately, it seems that Square did only some early testing of the battle system before switching the development to the Ps3. Even the characters (Yuna and Rikku from FFX) are placeholders, but, interestingly, in the last screenshots they appear to be cell-shaded.

Thanks to Proto1 for the contribution!

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Ambrosia Odyssey [PS2 - Cancelled]

January 23, 2010 by
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Ambrosia Odyssey is a cancelled Action RPG with online multiplayer that was in development for the Playstation 2 in 2003 by Rocket Studio with help from KAI Graphics (for CG movies) and Supersweep (for music), meant to be published by Square Enix. The game had a multiple branching storyline  in offline mode, in which you were able to create towns and foster their development to follow different plots, then connect online to share your game world with other players and visit their own towns and stories.

A video of the game was shown at the Tokyo Game Show 2003, but it only has some characters creation footage, blurred combats and a pre-rendered FMV (thanks a lot to CRC for preserving this video!).

An online beta testing was planned for spring 2004 (?), but we are not sure if it really happened before the cancellation. Ambrosia Odyssey was soon removed from Square Enix release list, maybe because of the popularity of their other online game, Final Fantasy XI.

Thanks to Userdante for the contribution!

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Final Fantasy IV (4) [SNES - Beta & Unused Stuff]

October 22, 2009 by
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As we can read in Wikipedia, Final Fantasy 4 was developed and published by Squaresoft in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan, but has been ported with minor changes to the Super Nintendo in USA, re-titled as “Final Fantasy II” due to it being the second of the series released there.

After completing Final Fantasy III for the Famicom (NES) in 1990, Square planned to develop two Final Fantasy games—one for the Nintendo Famicom and the other for the forthcoming Super Famicom (SNES), to be known as Final Fantasy IV and Final Fantasy V respectively.

Due to financial and scheduling constraints, Square dropped plans for the Famicom game and continued development of the Super Famicom version, retitled Final Fantasy IV. A mock-up screenshot of the cancelled Final Fantasy 4 for the Famicom / NES was produced for a Japanese magazine.

In the released Final Fantasy 4, fans of the saga found some unused stuff still hidden in the game. One of the characters you get at the beginning of the game, Kain, has an unused spell casting animation. In the Slick Productions Forums you can read a theory about where his magic spell list is and see Kain in game using the spell.

Yang, another character that you get and lose and get again, during the battle against him, has an attack text-script, and that includes a script for a character in your party, but it seems that the developers “Dummied” it out. The same script has Yang attack Kain, but at this point, you don’t HAVE Kain in your party, hinting at a possible different story event. Another unseen event was hinted at in the code with a character named “Anna”, she has battle animations and everything but they were never used. More info can be found in here.

Also, there’s a picture of the back of FFIV’s japanese case, shows something that doesn’t happen in the game itself anymore. And another beta picture was found in Nintendo power. As Deathlike2 explained in the GameFAQS forum:

It looks like DK Cecil, Kain, and Yang with Young Rydia and Rosa. None of that is normally possible.

1) Fire2/Fira cannot be learned by Young Rydia until she comes back as Older Rydia.

2) Kain leaves right after the Mist event.

3) That enemy formation does exist, but not in a castle environment (the battle @ Fabul never has such a formation).

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Final Fantasy Fortress [Cancelled - Xbox 360 / PS3]

September 8, 2009 by
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GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, that developed many popular games, as Ballistics, Bionic Commando 2009 and a couple of Tom Clancy´s Ghost Recon titles. Sadly on the 12 August 2009 GRIN filed for bankruptcy and the studio had to close down. Before the closure of the company, the developer was working on a mysterious Final Fantasy spinoff title for Square-Enix, that was known with the code-name “Fortress”. [Info From Wikipedia]

As we can read in GRIN’s official website:

It is with a heavy heart we announce today that GRIN has been forced to close its doors. This as too many publishers have been delaying their payments, causing an unbearable cashflow situation. [...] Looking back at twelve years of games, titles such as Ballistics, Bandits, GRAW 1 & 2, Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation, Bionic Commando and our unreleased masterpiece that we weren’t allowed to finish; it has been a great ride.

Some early assets and concept arts for this unreleased project were found thanks to Hey Hey and Kotaku, so at least some documents of its existence can still be preserved. There are not many info on the story of this Final Fantasy spinoff or its gameplay, but it seems that it could have been an action RPG related to Final Fantasy XII. It’s currently unknown if Square-Enix could try to fund the project with a different developer, but as they have written on Destructoid, it seems that S-E still have few millions of debts with GRIN for their work.

Thanks to Dominarul Cel Elf, Brad and Robert Seddon for the contributions!

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Final Fantasy VI (6) [SNES - Beta & Unused Stuff]

April 27, 2009 by
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Thanks to the Caves Of Narshe website we found out that in the code of Final Fantasy 6 is possible to find an unused enemy, called “Czar Dragon”. An unused dialogue related to this monster is hidden too:

“Mwa, ha, ha…. Humans and their desires! I’m free at last! I bring you destruction… I bring you terror… I am Czar! Prepare yourselves!”

Also as Dragonsbrethren and Deathlike2 from the Slick Productions Forum has noted, some beta screenshots shown that Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. The pictures also show that the fight/attack command was available when the M-tek status is applied. There may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what’s giving them those high HP totals.

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Final Fantasy 8 [PSX - Unused Scenes]

November 3, 2008 by
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In the Youtube channel of FF8demo there are a couple of videos that show unused scenes from FF8. In the descriptions we can read that: “Some stuff was never used in the final version of the game. This was taken from the “Final Fantasy VIII Preview Disc” that came with FF7.”

Some of the differences that you can find in these videos are:

  • Rinoa in the Dollet mission
  • music which isn’t in the final game
  • the first part on the sea, is different from the final introducion (they had yet to implement the various sentences)
  • during the Dollet mission, Squall, Zell, and (in the final version) Selphie wear their school uniforms, not their casual uniforms
  • even the FMV in the second one had to be redone to change the outfits and take out Rinoa.
  • Leviathan isn’t avalible at that point.
  • the person who shoots the oncoming robot is different
  • It’s not Selphie who acts as messenger

Thanks a lot to Robert Seddon and JargonJohn for these infos!

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Final Fantasy: Dissidia [PSP - Beta]

September 8, 2008 by
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Zero7 has made us notice that in the early screens of Final Fantasy: Dissidia for the PSP, the HUD was different from the one in the final version. The new HUD permits a better visual on the action, so we are happy for the change! Also, Robert Seddon linked us to the Dissia Wiki, there is an info about unused Aeris and Tonberry models hidden in the game data.

Aeris and Tonberry from Crises-Core can be seen in GMO files File000895 and File000896 respectively, even though they are not actually within the game. Presumably leftovers from testing.

Beta HUD:

final-fantasy-dissidia-beta2.jpg

dff_screenshot_002.jpg

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Final (?) HUD:

final-fantasy-dissidia-final.jpg

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