Bandai‘s Wonderswan was an handheld system released exclusively in Japan in 1999. This console was especially sought after because around December 1999 Bandai struck a deal with Squaresoft to bring their games to the console. The first projects announced were the remake of the first three Final Fantasy, a chocobo game, Romancing SaGa and a port of Seiken Densetsu 2 (known as Secret of Mana in the west).
However not all of these games would seen a release at retail as Seiken Densetsu 2 was never seen again. Final Fantasy III shared the same destiny although it was shown on the official Squaresoft site: Final Fantasy III Wonderswan archieved site
This cancellation was especially notable because the Final Fantasy remakes , which were bundled with the system, were the biggest sellers on Wonderswan Color. Later, after a brief rumor on a possible remake on PlayStation 2, Final Fantasy 3 was unveiled as new 3D remake for Nintendo DS that eventually sold around 2 million units worldwide. This 3D remake, very different from the 2D remake proposed for Wonderswan, would be made available on PSP, iOS and Android years after the original DS release.
In 2007 Hiromichi Tanaka explained why the Wonderswan remake was canned:
When we developed FF3, the volume of content in the game was so huge that the cartridge was completely full, and when new platforms emerged, there simply wasn’t enough storage space available for an update of FF3, because that would have required new graphics, music and other content. There was also a difficulty with how much manpower it would take to remake all of that content.
The strange thing is that Final Fantasy I and II remakes and Final Fantasy IV were all deployed on a 4MB cartridge and Wonderswan theoretical biggest cartridge size was 16MB in fact a few games (even Squaresoft own Front Mission) were stored on 8MB cartridge, with Konami’s Beatmania being the only game weighting 16MB so storage space limitation is unlikely to be the main culprit.
It’s very likely that the shaking Wonderswan market in 2001/2002 (the system was discontinued by Bandai in 2003) along with the costs in developing a 2D remake sealed the fate of this project.
Scan from Playmag issue 52.
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3 million was a actualy a great market, but its all about the money and gba made more
the adds on this site run fine for me. i stopped abp and its ok.
Of 3.32M WS models shipped more than half were B&W so the addressable install base was even lower.
hmm ok. thats difficult than.
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So they skipped FF 3 on the Playstation as well and could have easily transferred their work to the GBA. The definitive FF collection on GBA had that been released.
Meaning the work that they did do on the Wonderswan could have been transferred over to GBA
fue una mala idea haber dejado por fuera tan excelsa version. los cambio graficos y el estilo eran idoneos para mantener un exito en esa consola . lastima ni la sacaron de japon ni allo pudo prosperar . auque por mucho tiempo el ff3 fue el marginado de toda la saga . primero no fue lanzado a america en nes , luego no haberse lanzado en la consola d bandai, que no fuera incluida en las versiones ff origins de play 1 , que no fue lanzada en play 2 . hasta que al final de todo el caso se lanzo para el n3ds y psp . que segun tambien iria al wii pero no se lanzo . y de verdad que ese capitulo es q merecia un remake desde mucho tiempo por su excelente proyeccion