Archive for the ‘gamecube’ Category

Ricochet Rick is a 3D  shoot ‘em up that was in development at Titus Interactive for the GameCube and XBOX in 2001. We dont know how much it was done before the cancellation as the only screens available are a bunch of concept renders: maybe Titus cancelled the project in early development.
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Wreck’n Krew was an action game that was in development at DarkBlack for the GameCube, Playstation 2 and XBOX. As we can read from the original press release the game was a highly explosive arcade blast fest, that mixed Blast Corps, Power Stone and Bomber Man. The player would had take the role of a [...]

After the critical and commercial success of Metroid Prime, Nintendo asked Retro Studios to produce a sequel. The developers decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs. They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which [...]

Doomsday Rescue was an action / combat racing game  that was in development at Beyond Games in 2002 and it was going to be published by Midway.  The project was later cancelled as many other Beyond Games titles, probably because of the bankruptcy of the company.
Click here to read the original Midway press release ▼

[...]

SpongeBob SquarePants: Battle for Bikini Bottom is an action video game based on the television show SpongeBob SquarePants. The game has been released for the GameCube, PlayStation 2 and Xbox.  Joel has made us to notice about a beta video that shows some differences from the final game:

1. The green arrows that are shown when [...]

The original Turok: Evolution is a FPS developed and published by Acclaim Entertainment for the GameCube, PlayStation 2 and Xbox in 2002. After Evolution, a small Acclaim team was trying to work on a direct sequel, but the project never got off the ground so they soon moved on to other projects. Only few artworks [...]

This FPS demo was a prototype for a new game that was in development at Beyond Games, but later cancelled. Not much is know on its gameplay elements, but it seems that it would have some “magic powers” involved.
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As ace.dark has made us to notice, in the Youtube Channel of BowserEnemy there is an interesting series of videos from various debug rooms that were found in the GameCube version of Animal Crossing! In these beta worlds there are even some unused and weird objects, like flying boxes and baskets on a pole.
Thanks a [...]

Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to [...]

In 2002 Nintendo sent various developers a GameCube interactive tech demo in order to show them the graphical capabilities of their new console. In this tech demo you can move an arrow through Peach’s Casle and in every room you can see a different graphic effect. It was never released to the public and could [...]

Dexter’s Laboratory is an American animated series created by Genndy Tartakovsky about a boy genius named Dexter, who has a secret laboratory hidden behind a bookshelf in his bedroom. Various games were released to tie in with the series, all developed and produced by the now defunct publisher BAM! Entertainment. [Info from Wikipedia]
This Dexter project, [...]

Wario World was first shown at E3 2002 as a technical demo. At the next E3 in 2003, it was shown with new levels of gameplay polish and tweaking, which the previous E3 demo was lacking.[Infos from Wikipedia] In these screens from the early version of the game, the HUD is different from the final [...]

Castle! Castle! was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys),  a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. It seems that it was going to be a real-time strategy game, where the [...]

Trium Planeta was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. From what we can see in the screens and learn from the little information available [...]

Pikmin 2 [GC - Beta]

16 Nov 2008

Zero7 has brought to our attention some differences in the early version of Pikmin 2: “In one of the photos the white pikmins don’t have red eyes (looks like a palette swapped yellow in that little window on the bottom). In another screen there’s .. a yellow potion? Wasn’t it red and.. blue/purple? Yeah, top [...]

Shadow the Hedgehog is a title in the Sonic The Hedgehog series based on the character Shadow The Hedgehog. It was released on November 15, 2005 in the US, in Europe on November 18, 2005, and in Japan on December 15, 2005.
The Beta has several aesthetic changes from the released version, including a slightly grittier [...]

TimeSplitters 2 is a first-person shooter available for the PlayStation 2, Xbox, and GameCube. The game was published by Eidos and developed by Free Radical Design, a company founded by some ex-Rare members. In February of 1999, 20 months before the release of Perfect Dark, several members of Rare who had worked on GoldenEye 007, [...]

Geist [GC - Beta]

26 May 2008

Work on Geist (early working title: Fear, changed to avoid legal issues with F.E.A.R., an unrelated video game) officially started in 2002. N-Space learned that Nintendo was interested in backing a first-person shooter/action game with a unique feel to it. N-Space came up with the idea of a game with an invisible man as the [...]

Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game the player assumes the role of Nikki Connors; in the beta version, Nikki had a different character design which included with dark/brown hair (she is [...]

Resident evil 4 is probably the console game with the most tormented development cycle of all time. Originally scheduled for Playstation 2 in 2001, the Capcom game had to wait four years and as many betas to take the final form. The first version, as it is well known, became Devil May Cry because the [...]

At E3 2003, Nintendo showcased two Zelda games that would make use of the Game Boy Advance connectivity, Four Swords and Tetra’s Trackers. In December of the same year, it was announced that the two games would be sold together on a single disc, Four Swords +, along with a third game, Shadow Battle. Four [...]

On this page you can see images taken from the various builds of Wind Waker, as well as old art of the characters that would later populate the world. As you can see, the differences are clear: in the first video from Space World 2001, which aroused so much buzz because of its original style, [...]

The second Zelda for the GameCube (and the first for the Wii) had a long development of nearly four years, and the final game turned out to be a lot different from what was first revealed in 2004. Some areas and dungeons were removed, while the surviving sections were heavily modified.
The game was developed by [...]

Among the first Gamecube games revealed at Space World 2001, along with Zelda: Wind Waker, was a new Mario. In the presented video, Mario seems to stop to rest in the shade of a tree – that combined with the new sun/water HUD led many fans to believe the HUD was a thermometer that [...]

This game developed by Silicon Knights was released in June 2002, only after a long and troubled development. Full of unseen like few other games, Eternal Darkness was first announced for the Nintendo 64 at E3 1999, then moved to the GameCube. The project was changed many times during its development: in addition to the [...]

This video was shown at Space World of 2000, and exceeded every Zelda fan’s expectations. The same tech demo was shown in May, at E3 2001. Rumors say a playable demo was even introduced behind closed doors at the same event. By now you know that the graphics in this video were scrapped for a [...]

Among the many presentations and new titles submitted during Spaceworld 2000, we can also find the interesting Banjo-Threeie tech demo. It was not really meant to be a video from a new game, but just a “recycled” footage from previous Rareware games (it contains even some Conker stuff), created to demonstrate the capabilities of the [...]

StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back [...]

Nightmare Creatures 3: Angel of Darkness was initially announced for a Spring 2003 release for Sony’s PlayStation 2, Nintendo GameCube and Microsoft’s Xbox, but the game soon fell into development hell. It began development at Kalisto in 2002 and Ubisoft obtained the publishing rights, but Kalisto soon went out of business and Ubisoft assumed development [...]

Extreme Force: Grant City Anti-Crime (A.K.A. Strike Force / First Strike: Grant City Anti-Crime) was a third person shooter set in the Dead To Rights city – a fact that will be of precisely no interest to most people. It was all about law enforcement, covert operations and all that lark, [...]

Splinter Cell [Beta]

15 Apr 2008

The original Splinter Cell was developed by Ubisoft Montreal and was released in 2002 for PS2, XBOX and GameCube. In these beta screens we can see a slightly different HUD.. and maybe some more differences? Do you see any changes from the final version? Let us know!
[Thanks to D-vide for these images!]
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The Four Horsemen of the Apocalypse was going to be a game centered on the actions of several playable characters that are left on earth after the Rapture. These characters were widely different and ranged from a fallen priest to a young stripper and would each have special weapons and abilities specific to themselves.
In late [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

SSX on Tour is a snowboarding video game and the fourth title in the SSX series. The game was developed under the working title SSX 4 and it was released in 2005 for XBOX, PS2 and GameCube. [Infos from Wikipedia] In these screens we can see an early tech demo / concept, in which the [...]

Dead Rush was a cancelled video game that was designed by Treyarch and would have been published by Activision. The game would have taken place in the town of Eastport where a massive earthquake has destroyed most of humanity. As Jake, a character suffering from memory loss, the players job [...]

BattleBots is an American company that hosts robot competitions. BattleBots is also the name of the television show created from the competition footage, and a nickname for the combat robots which compete. In a BattleBots event, as in other combat robot competitions, competitors bring remote-controlled, armored and weaponed machines which they have designed and built, [...]

 
Before he had his SOAP shoes in Sonic Adventure 2, Sonic had his sneakers from the 2D games. The SOAP shoes enabled Sonic to grind on rails.
[Thanks to Albert Gallegos for these images!]

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Code: Veronica was one of the first third-party games announced for the Sega Dreamcast by the end of 1998. The game was originally scheduled for a late 1999 release following the Dreamcast launch, but was delayed and eventually released at the beginning of 2000.
While Production Studio 4 was in charge of the game’s artistic direction, [...]

Skies of Arcadia, released in Japan as Eternal Arcadia, is a RPG developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, a port with some added content, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, it was cancelled shortly [...]

Armada was a sci-fi shooter released for the Dreamcast, that allowed 1-4 players to fly about the universe, fighting the enemy, performing missions and improving their ship. The player would gather credits to buy power-ups for their ship, allowing them to voyage deeper into enemy territory, blow up ever more powerful Armada, and perform missions [...]

Galleon is a video game developed by Toby Gard and Confounding Factor. Famously announced in Edge magazine in 1997 for the original Playstation, as the original designer of Lara Croft, Toby Gard left Core design shortly after the first Tomb Raider game was released. Galleon was to be his first independent title following the original [...]

In 2005, Nintendo announced that Exile Interactive (World Series Baseball 2K2) were working on a new baseball game exclusively for the GameCube. After some months of development, the game was delayed and then it vanished without traces.
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Sometime in 1999, it was confirmed that a sequel to 1080° Snowboarding was coming to the Nintendo 64. Rather than Nintendo handling development of the game, they passed development on to second-party studio Left Field. When the game failed to materialise, it was confirmed that the game was no longer being [...]

Battalion Wars was originally entitled Advance Wars: Under Fire, but the name was dropped after E3 2003. This would have put it in the Advance Wars series of video games, as well as the Nintendo Wars series of games. However, all of those games are turn-based, whereas this game is a real-time strategy game. [Infos [...]

This Tech Demo was shown in August 23, 2000 at the Spaceworld convention as a video, along with a Legend of Zelda game and Metroid game. The game was not as graphically impressive as other titles being shown, but unlike many other titles, Meowth’s Party was interactive. The game showed many Pokemon from the original [...]

DK Bongo Blast was announced for GameCube on May 9, 2006 at the E3 convention for the Nintendo GameCube, but then it was cancelled. On September 14, 2006, the game appeared on a Japanese list from Nintendo of 2007 Wii titles. The game was released only for the Wii. – [info [...]

Super Paper Mario is a Platform/role-playing video game developed by Intelligent Systems, a division of Nintendo. It was originally set for release on the Nintendo GameCube but then it was released for the Wii. It is similar to the previous two Paper Mario titles and the Super Mario Bros. for the [...]

The game was announced for the Nintendo GameCube at E3 2005, but so little information has been revealed since then that rumors sprung forth that it has been put on hold or even cancelled. The game was absent from the show floor at E³ 2006. The levels will be rendered in 3D, but the game [...]

Chibi-Robo was originally being developed by just Skip, and not Nintendo (But it was still intended for a Gamecube release). The game’s storyline back then was that you needed to train Chibi-Robo to get home and avoid the burglars that were after him. The gameplay was going to be a point-and-click [...]

This title developed by Silicon Knights, was first presented in a playable form at E3 1999, on the original Playstation. It collected immediately the attention from the critics and the public, not only for it’s good graphic (at least for its time), but even for an interesting and promising gameplay.
The release of the game was [...]

Red Steel is a FPS published by Ubisoft for the Nintendo Wii, created by the Ubisoft Paris studio and released on November 19, 2006 in North America. Red Steel was one of the first Wii games to be developed. [Infos from Wikipedia]
When the game was just a concept, it was know internally as “Project Katana” [...]

This tech demo was shown at the Space World 2000, along with other GameCube tech demos (as the Perfect Dark and Banjo Threeie ones), just to have a look at the graphic power of the new Nintendo console. This was probably never meant to be a complete game, but just a bunch of 3D cars [...]

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Ghouls & Ghosts Online was planned to be a MMO of CAPCOM’s cult classic Ghouls ‘N Goblins with platforming challenges and hordes of monsters to battle as well as community features like guilds. This project was announced at GDC in 2003 but the ambitious multiplatform MMO never saw the light of day.
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This first person shooter, in the vein of Rainbow Six, was one of the first “Dolphin” tech demos that were shown before the console became the “GameCube”. It was made by Saffire, a development studio that worked on Rainbow Six for the Nintendo 64 and one of the first studios that started to work on [...]

Unity was a shoot ‘em’ up being developed by Jeff Minter and published by Lionhead Studios for the Nintendo GameCube . It was in development from the beginning of 2003 until its cancellation at the end of 2004. It was to feature Jeff Minter’s trademark psychedelic graphical style, meshed with an interactive music component. The [...]

The original Stunt Driver was a racing game released in 1990 for PCs. It allowed the user to create a race track from components such as bridges, banked curves, oil slicks and water hazards, then race on them alone or against computer-controlled opponents. It was unique among racing games at the time for providing a [...]

Originally announced as an adventure game, “Young Olympians” (also known as Saffire, from the name of the developers) was one of the first games shown for the “Project Dolphin” console, today known as the Nintendo GameCube.  After the original announcement the game disappeared,  it was postponed several times and then it was back in the [...]

Rare’s two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making [...]

Metroid Prime was developed as a collaboration between Retro Studios and important Nintendo EAD and R&D1 members. Retro Studios was created in 1998, by an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg. After establishing its offices in Austin, Texas in 1999, Retro received five game ideas for the future GameCube, among them [...]

Beyond Good & Evil is an action-adventure for the GameCube, PlayStation 2 and Xbox, designed by Michel Ancel, developed by Ubisoft and released in late 2003.  In early development the game was referred to as “Project BG&E” and only later the complete title was revealed to the press. In these beta screens and video, we [...]

Announced shortly after the release of the Nintendo 64, with the more familiar name of “Turrican 64″, Thornado was meant to be the first 3D game in the Turrican series, but with a different name because of some copyright problems. From the first N64 concept, which development was confirmed several times by Factor V in [...]

When Retro Studios started to work on their GameCube projects (as NFL Football, Raven Blade and Car Combat), one of the first concepts created  in 1999 / 2000 was the one for this game, at that time simply know as “Action Adventure”. The player would have impersonate 3 females protagonists in an action game set [...]

Stage Debut was a game planned to be published and developed by Nintendo for the Nintendo Gamecube video game console. The game was intended for a 2004 release, but was indefinitely delayed, probably due to the cancellation of its sister peripheral for the Game Boy Advance, the GameEye.
Stage Debut was designed similarly to a game [...]

Picassio was a stealth / thief game that was in development at Promethean Designs, in which the player would have had to steal artworks  to “win” a bet with another thief. The project had a long development cycle: it started as a Dreamcast game, then it was postponed and passed through PS2 and GameCube. In [...]

In these screens and in the video, we can see a series of concept arts and tech demos (for the 3D models and the animations) created by Capcom while the Resident Evil gamecube remake was in development. In these we can even find some pre-rendered backgrounds that were never used in the final game, as [...]

As it happens with all the new consoles, a lot of interesting titles are initially announced in the first few months, but sometimes those titles never see the light. That exactly what happened with Gold Star Mountain, an action rpg, that was presented officially at the Spaceworld 2001. This game was in development at From [...]

Final Fantasy Crystal Chronicles is a action role-playing game released for the Nintendo GameCube and the first Final Fantasy game on a Nintendo console since Final Fantasy VI. In the time of Crystal Chronicles, the world is covered in a noxious gas known as “miasma”, to which direct exposure can prove fatal. Towns, villages and [...]

Star Fox: Assault was first announced on May 8, 2002. It had a tentative release date of April 2003 for Japan, and would be developed by the same employees who worked on Ace Combat 04: Shattered Skies at Namco. New information about the game didn’t show up until a short video montage at 2003’s E3 [...]

 
This game was initially going to simply be called Paper Mario 2 and feature a far different logo, one reminiscent of the original Paper Mario’s logo. There were also many unused badges. All of the partners from the original Paper Mario were going to appear but were cut-off as well. Bow and Parakarry were the [...]

Wave Race: Blue Storm is a jet ski racing game released as a launch title for the Nintendo GameCube on November 18, 2001. It was a sequel to the 1996 Nintendo 64 game Wave Race 64 and was developed by Nintendo-owned development studio, NST. [Infos from Wikipedia]
When the new Wave Race project for the Gamecube [...]

Retro Studios struggled in its early years, dealing with several cancelled projects and lay-offs. In 2000, Nintendo offered the company the license to the long-dormant Metroid franchise which proved to be a turning point for the company. [Infos from Wikipedia]
One of the GameCube games that were cancelled to concentrate  the team on the development [...]

Raven Blade was a game in development by Retro Studios for the Nintendo GameCube. It was due to be released world-wide but was later cancelled during development to free up resources for Metroid Prime. Slow development and the offer of developing the next Metroid game were the main reasons of [...]

Gotcha Force is a brawl fighting game for the Nintendo GameCube, developed by Capcom. The game received poor reviews from critics, as well as a lack of advertising but it soon became a cult-hit among fans of fast-paced mech fights. Capcom themselves seem to consider the game as one of their favorites, as the official [...]

Pikmin [GC - Beta]

8 Apr 2008

During the Game Developers Conference 2007, Shigeru Miyamoto mentioned that some of the elements of the Super Mario 128 tech demo were incorporated into Pikmin, as the multiple characters that are able to move on screen and complete different tasks. Probably this game had an interesting development cycle, even if we just saw it when [...]

In its E3 ‘01 version, Luigi’s Mansion featured different ghosts than the final version. The 3 main ghosts (Orange, Pink, and Blue) were very different looking than their present day forms. The Orange ghost used to be a pink colored ghost featuring smaller eyes and mouth. The tall and thin pink [...]

Through an Action Replay, a large, gray stage with the background appearing to be some kind of pub, is accessible. The music is the same as used on Fox and Falco’s stage Corneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are also [...]

The new Mario Kart for the GameCube was first showed at the E3 2001 with a seven seconds long trailer. The clip featured Mario and Luigi driving their karts on a bump mapped 3D surface with no background. At the time MK  was still early in development, and the working title of the game was [...]

A demo for a Donkey Kong game on the GameCube was shown at SpaceWorld 2001. The game was called Donkey Kong Racing and showed various characters, including Donkey Kong, Diddy Kong, and Taj the Genie racing on Ellie, Expresso, Rambi, Enguarde, and Zinger, and presumably, Necky, Army, and Chomps Jr. that had been introduced in [...]

Killer 7 is an adventure game developed by Grasshopper Manufacture and published by Capcom. It was released in 2005 but it was first announced in 2002 as one of the original “Capcom 5″ games. In 3 years of development the game changed a lot from its original concept trailer and when Killer 7 was finally [...]

Dead Phoenix was a video game for the Nintendo GameCube that was never released. It was announced as one of the Capcom Five, a set of five Capcom-developed games originally planned as GameCube exclusives. The failed to make an appearance at E3 2003 and was subsequently removed from Capcom’s website and release schedule.
Very little is [...]

P.N.03 [GC - Beta]

8 Apr 2008

P.N.03, short for Product Number Three, is a 2003 video game developed by Capcom for the Nintendo GameCube. P.N.03 is a third-person shooter featuring a dexterous, cybernetically-enhanced woman named Vanessa Z. Schneider who the player controls to destroy a series of robots.
The game was designed to have a “classic” feel through use of use things [...]

Kameo: Elements of Power is a video game launched for the Microsoft Xbox 360 video game console and developed by Rare. Kameo was originally slated for the Nintendo GameCube, and was set to be one of Rare’s flagship titles for the system, along with Star Fox Adventures and Donkey Kong Racing. However, when Microsoft announced [...]

Rebirth was a Full Motion Video presented at Space World 2003 that was created by Mix-Core to show the ability of the GameCube to replay high definition videos.. and to have proof of some of it’s tecnological power. Keep in mind that before the GameCube, there was the Nintendo 64, that used carts as media [...]

Thunder Rally, aslo know as “Car Battle” or “Car Combat”, was going to be a.. car combat game, similar to Twisted Metal and Vigilante 8. This was one of the first Retro Studios projects, from when the GameCube was still know as “Dolphin”. Retro Studios was probably the first software house to start to work [...]

Roll-O-Rama was an interesting action / puzzle game in which the player would had used the GameBoy Advance and a special GBA Cart to use the portable console as a “Motion Sensor Pad”, to be able to play the game while moving and tilting the GBA. The gameplay was going to be something like the [...]

The original Kirby Tilt ‘n’ Tumble was an action / puzzle game published and developed by Nintendo for the Game Boy Color. It was first released in Japan on August 23, 2000 and in North America on April 11, 2001. The game uses a series of accelerometers to control Kirby: the goal of the game [...]

This tech demo know as “Mario 128″ was presented at the SpaceWorld 2000  and started with a 2D Mario, on a huge circular Monopoly board. After  a while, various 3D Marios appears from under the big 2D one, untill 128 Marios can be see on the screen. Each Mario moved and fulfilled various actions, but [...]

Thanks to some GameShark Codes, it’s possible to access to some debug rooms in Zelda: The Wind Waker. In some of these rooms there are some fun / weird places that were used by the developers of the game to test the gameplay / actions,  while in others we can check some unused / beta [...]


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