In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 [...]
Burnout (working title Shiny Red Car) is a racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Nintendo GameCube and Xbox in 2001. 11 years later, information regarding Burnout beta cars has been revealed. It wasn’t exactly hidden, but neither was it put out there to the public. Firstly, the [...]
The original Croc is a platform game published by Fox Interactive and developed by Argonaut Software (AKA Argonaut Games) in 1997 for the PlayStation and Sega Saturn. A sequel, Croc 2, was released in 1999 but the third chapter of the series was never released, even if development was started. The game was called Croc [...]
Rayman 3: Hoodlum Havoc is a platform game developed by Ubisoft and released for the Nintendo GameCube, PlayStation 2, Xbox and PC in 2003. A Rayman 3 beta demo was leaked online sometime ago, with some differences as character models, voices and controls. I did not play the final version of Rayman 3, so if [...]
As we can read on Wikipedia, The Simpsons Hit & Run is an action-adventure game based on the animated sitcom The Simpsons. It was released for the GameCube, Xbox, PlayStation 2 on September 2003. The game’s developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. [...]
As we can read on Wikipedia, Sonic Mega Collection is a sonic-games compilation for the Nintendo GameCube and Playstation 2. The compilation contains twelve to fourteen games depending on the region, all originally released on the Sega Mega Drive / Genesis console. Ten of the included games are installments of the Sonic the Hedgehog series, [...]
As we can read on Wikipedia, Fire Emblem: Path of Radiance tactical RPG developed by Intelligent Systems and published in 2005 by Nintendo for the GameCube. Path of Radiance is the first Fire Emblem title to feature three-dimensional graphics on the battlefield, replacing two-dimensional sprite animations and landscapes with fully rendered 3-D models. It is [...]
Crash Tag Team Racing is a racing game developed by Radical Entertainment and published in 2005 by Sierra Entertainment for the PlayStation 2, Nintendo GameCube, Xbox and PSP. A beta E3 demo of Crash Tag Team Racing was shared online by ePiX in april 2012 and Stranno posted an interesting comparison between the final version and [...]
At E3 2002 Sega , in conjunction with Nintendo, showed a new exclusive Phantasy Star Online game which had a focus on card based battles, named PSO Card Battle. In the end the game evolved and was released as Phantasy Star Online Episode III: C.A.R.D. Revolution for Gamecube. However what is little known is that [...]
Ocarina of Time was re-released for the Nintendo GameCube as an emulated ROM, as a combo with The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector’s Edition. Including in the disc there were some videos of upcoming games. Some unused images and sounds from the [...]
Ed, Edd n Eddy: The Mis-Edventures is a 3D platform game based on the animated television series Ed, Edd n Eddy. It was originally developed by A2M and Cartoon Network Interactive, published by Midway Home Entertainment and released on October 2005 for the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance. In the beta [...]
Lemony Snicket’s A Series of Unfortunate Events is a 2004 game developed by Adrenium Games and based on the Lemony Snicket book series and film. The game is based primarily on the movie, which in turn is based on the plots of the first three books of the series: The Bad Beginning, The Reptile Room [...]
Overview: Tomb Raider Legend is the first game developed by Crystal Dynamics. Crystal Dynamics worked along side with Toby Gard (the original Tomb Raider designer). They wanted to reboot the game after the failure of Tomb Raider Angel Of Darkness. Development of this game started in 2004 just after Eidos transferred the Tomb Raider development [...]
Marionette is a mysterious cancelled project that was in development for the Gamecube. At E3 2001, Nintendo accidentaly announced on its online release list three mysterious titles: Super Mario Sunshine, Mario 128, and Marionette. This list was pulled shortly after it was published, but the curiosity of gamers piqued. Later, during an interview with IGN, [...]
Kirby Air Ride is an Spin-off Kirby game developed by HAL laboratory for the Nintendo GameCube, which has been featured as the first racing game starring the pink-character that has been released. Kirby Air Ride was originally developed for the Nintendo64, but the Nintendo 64-bit version was postponed many times and then cancelled. The project [...]
Freedom Fighters its a third person shooter released for PlayStation 2, Xbox, Gamecube and PC, developed by Io Interactive and published by Electronic Arts, the game was announced in e3 2002 as Freedom: The Battle For Liberty Island and few changes have made. Diferrent HUD, there was a person detector, AK 47 used to have [...]
Worms Battle Rally is a cancelled racing / battle game similar to Mario Kart, that was in development by Team 17 in 2003 / 2004, probably planned for the Playstation 2, Xbox and GameCube. We can speculate that the gameplay was going to be similar to MK’s battle mode, at least from what we can [...]
Monster Island is a game project that was pitched in 2001 by Irrational Games for the Playstation 2, Xbox and Gamecube, described as “Rampage meets Black and White Creatures in a Fully Destructible Environment”. Monster Island was meant to be a fast paced action / strategy game in which the player would had assumed the [...]
Pterosaur: Dawn of Destruction is a cancelled platform / action game that was in development at Atomic Planet in 2002, for the GameCube, Playstation 2 and Xbox. In the game the player would had used a Pterosaur (a flying reptile) to lead your fellow dinosaurs to safety, or see them condemned to extinction, while the [...]
F-Zero GX is a futuristic racing game developed by Sega’s Amusement Vision and published by Nintendo for the GameCube in 2003. There are not many screens with beta differences, but a couple that shown the Mute City – Twist Road track with different textures and removed buildings. Images: Edit
Tom Clancy’s Splinter Cell: Pandora Tomorrow (also know as Shadow Strike during its development) is a third-person stealth game in the Splinter Cell series, developed and published by Ubisoft Shanghai in 2004. Below you can see a video compiled by Silenceofthehills, with lots of early concept arts and beta screens. Text and video annotations in [...]
Prince of Persia: The Two Thrones is an action-adventure game developed and published by Ubisoft Montreal. It was released in December 2005 for the Xbox, PC, PlayStation 2 and the GameCube. In the game the Prince develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind [...]
Sonic Heroes is a platform game in the Sonic the Hedgehog series, developed by Sonic Team USA and released in 2003 for the GameCube, Playstation 2 and Xbox. Kieranmay linked us to many beta videos from the game, as you can see below! Many cutscenes were still unfinished and the songs were changed for the [...]
Lady Sia 3D is a prototype for an action adventure game that was in development by RFX Interactive in 2002 / 2003, for the GameCube and Playstation 2. The game was meant to be a tridimensional sequel to the original Lady Sia, created by RFX and published in 2001 by TDK Mediactive for the GameBoy [...]
Mega Man X Command Mission (Rock Man X Command Mission in Japan) was released only a few months before Mega Man X8, yet it takes place arround 100 years AFTER the events of X8. Also of note, is that it’s the first Mega Man X Game NOT to follow the standard style, due to the [...]
Stackers is an unreleased platform / puzzle game that was in development by Santa Cruz Games for the GameCube and PC. This project was probably an evolution of their Pickles prototype, in which the player had to stack various characters on each other, to resolve the levels. The Pickles demo was shown at the Game [...]
GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel was originally planned but scrapped due to poor sales and reviews of the first one. The game’s ending suggested a sequel as well. According to various sources, [...]
Crushed Baseball 2004 is a cancelled Baseball game that was in development by Amaze Entertainment for the Playstation 2 and GameCube, that would have been published by Bam! Entertainment. It was meant to be an over-the-top arcade game (similar to Sega Soccer Slam), featuring crazy characters (you can see a human-shark in the screens below) [...]
Rush Club is a cancelled racing game that was in development in 2001 by Wide Games (Kuju’s Brighton) for the Playstation 2, with planned ports for the GameCube and Xbox. The player would had to race in various cities (such as New York, Shanghai, London, and Tokyo) against rival street gangs, to reach the final [...]
Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game. Also, [...]
James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens and videos released for the game: Different and unused outfits worn by James bond Different outfit for Jaws (beige [...]
12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another [...]
In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of [...]
Knights is a cancelled car combat game that was in development by Eden Games for the Xbox, Playstation 2 and GameCube. The project would have been published by Atari but in May 2002 the company was sold to the Infogrames Group and Knights vanished without any traces. In 2003, Eden Games released V-Rally 3 and [...]
Pickles is a prototype for a platform / adventure game that was developed by Santa Cruz Games in 2005 / 2006 for the GameCube and PC. They created a playable demo for the game running on their own engine, but it’s currently unknown if they ever tried to pitch the project to a publisher. The [...]
The original I-Ninja is an underrated action game that was developed by Argonaut Games and released for the Xbox, Playstation 2 and GameCube at the end of 2003. The works on the sequel were started after few months, but sadly the studio had some economic problems and they had to closed down in October 2004. [...]
Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from [...]
Sidhe is a cancelled Real Time Strategy game that was in development at Kalisto Entertainment from 1998 to 2001. Initially it was meant to be released only for the Playstation 2, but while the development was still in progress it seems that they decided to port the game on the “newly released” Xbox and GameCube [...]
Rocket Power: Zero Gravity Zone is a cancelled “skateboard game” that was in development at Visionscape Interactive in 2002 / 2003 for the Xbox, Playstation 2 and GameCube. It was the “spiritual successor” to Rocket Power: Beach Bandit, a game based on an american cartoon with the same name. In september 2009, Borman from Superior [...]
In 2002 Prolific Publishing were working on a new platform / action game for the GameCube, known as “Don’t Call Me Max”. The project was going to be originally published by TDK and later by Destination Software, but in the end it was never released for some reasons. As we can read from the original [...]
Tornado Alley is a cancelled action game that was in development by Atomic Planet in 2002 / 2003 for the Playstation 2, GameCube and Xbox. As we can read from the official press release, in the game the player would had to take control of one of the most powerful forces of Mother Nature, a [...]
I-Ninja is a fun and underrated action game that was developed by Argonaut Games and published in 2003 by Namco (in USA) and Sony (in Europe) for the GameCube, Xbox and Playstation 2. A Game Boy Advance version of the game was announced too, but later cancelled. As it happened with Orchid (another Argonaut game [...]
Milo and the Rainbow Nasties was going to be an action game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became [...]
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football game developed by Next Level Games for the Nintendo GameCube. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development [...]
We already knew that StarFox Adventures once was the Nintendo 64 title Dinosaur Planet. However, the title did not only change during that transition, but also during its time as a StarFox game. Although the main enemy in the game is General Scales, you will never fight him. Such a battle against General Scales was [...]
Sandman was the name of a tech demo for a new car-combat game that was in development at Beyond Games, but later cancelled. This project could have been related to Redline 2 Arena or Motor Mayhem. Images: Videos: Edit
Backstage is a cancelled arcade racing game somehow similar to Crazy Taxy, that was in development in 2003 by Carapace and it would have been published by Wanadoo. The player would have start the game as a young and surf wear clothed bike messenger (with a scooter) named Zack. The action took place in a [...]
Ricochet Rick is a 3D shoot ‘em up that was in development at Titus Interactive for the GameCube and XBOX in 2001. We dont know how much it was done before the cancellation as the only screens available are a bunch of concept renders: probably the project was canned in early development, when Titus went [...]
Wreck’n Krew was an action game that was in development at DarkBlack for the GameCube, Playstation 2 and XBOX. As we can read from the original press release the game was a highly explosive arcade blast fest, that mixed Blast Corps, Power Stone and Bomber Man. The player would had take the role of a [...]
Metroid Prime 2 for the GCN was a bit of a change from the metroid standard, as it featured for the first time, ammo for the beam weapons, and the ability to explore a dark world version of the main world. A bonus disk with a demo of the game on it was released as [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.