GameCube

Starcraft Ghost [XBOX/PS2/GC – Cancelled]

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StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized.

Nihilistic Software ceded development to Swingin’ Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005. Blizzard announced in March 2006 that the game is on “indefinite hold” while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel have been contradictory about whether production will be renewed or planned story elements will be worked into other products.

Unlike its real-time strategy predecessor StarCraft, Ghost is a third-person shooter, and was intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a “ghost”, the game is set four years after the conclusion of StarCraft: Brood War and covers a conspiracy about a secretive military project conducted by Nova’s superiors in the imperial Terran Dominion. Very little of the game’s storyline has been released; however, in November 2006 after the game’s postponement, a novel was published called StarCraft Ghost: Nova which covers the backstory of the central character. [info from wikipedia]

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Nightmare Creatures 3 [XBOX/PS2/GC – Cancelled]

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Nightmare Creatures 3: Angel of Darkness was initially announced for a Spring 2003 release for Sony’s PlayStation 2, Nintendo GameCube and Microsoft’s Xbox, but the game soon fell into development hell. It began development at Kalisto Entertainment in 2002 and Ubisoft obtained the publishing rights, but Kalisto soon went out of business and Ubisoft assumed development duties. Kalisto’s apparent concept of the game involved a heroine exploring 19th century Prague during the daytime and merging with a raven at nightfall to transform into a beast and battle Adam Crowley’s monsters, but Ubisoft reportedly began designing the game from the ground up when it gained control over the game’s development and it’s unknown whether Kalisto’s original concept remained intact.

Spring 2003 came and went with no news on the title. In 2004, Ubisoft representatives claimed the game had not been cancelled, but the company has remained quiet about Nightmare Creatures 3 ever since.

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Extreme Force [XBOX/PS2/GC – Cancelled]

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Extreme Force: Grant City Anti-Crime (A.K.A. Strike Force / First Strike: Grant City Anti-Crime) was a third person shooter set in the Dead To Rights city – a fact that will be of precisely no interest to most people. It was all about law enforcement, covert operations and all that lark, as the title suggests. Fun items such as night vision goggles, grenades and door charges would have been at your disposal as you rid the city of criminals by making them dead. Stealth maneuvers and “run-and-gun combat” were promised. It was in development at Namco for PlayStation 2, Xbox and GameCube but it was later cancelled for unknow reasons.

[Contribute by Matt Gander from www.gamesasylum.com]

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Splinter Cell [Beta]

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The original Splinter Cell was developed by Ubisoft Montreal and was released in 2002 for PS2, XBOX and GameCube. In these beta screens we can see a slightly different HUD and many changes in the layout of the level. There are smaller differences from lighting cues, to even full room reconstructions between versions. Even is shown, an Xbox version of what was presumed to be a PlayStation 2 exclusive level, the Nuclear Power Plant mission.

There’s also a comparison from a PS2 trailer that used a beta build of the game for display, as well as a smaller technical run-through showing the differences between the final and demo of the Chinese Embassy Return mission that was given to PlayStation magazines for use of a playable demo and game sites for personal overview. Unfortunately, the particular video had to be comprised of the near full walk-through videos of the demo run on GameSpot, so a more comprehensive comparison cannot be fully realized as of now. If someone else is interested and actually has the Official PlayStation Magazine demo, feel free to contribute a more elaborate hand-on recorded comparison video to Unseen64.net for more various differences.

Thanks to Silenceofthehills for the videos below, chek them to see all the differences in the beta version!

Thanks to D-vide for these images!

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Four Horsemen of the Apocalypse [XBOX/PS2/GC – Cancelled]

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The Four Horsemen of the Apocalypse was going to be a game centered on the actions of several playable characters that are left on earth after the Rapture. These characters were widely different and ranged from a fallen priest to a young stripper and would each have special weapons and abilities specific to themselves.

In late 2002, 3DO, the game’s developer, announced that the game would be released on the PC, PS2, Gamecube, and Xbox. It was also announced that 3DO would be partnering with Stan Winston on the game as a producer. Stan Winston has been involved in designing creature effects for such films as Jurassic Park, Terminator 2, and Aliens.

The Four Horsemen of the Apocalypse was basically scrapped after the company went bankrupt in May 2003. [Infos from Wikipedia]

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