Disaster: Day of Crisis is a multi-event game developed by Monolith Software, first showed in a non-playable form at e3 2006. At the time, the game was compatible only with the classic controller, and the gameplay was much more action oriented. In 2007 Monolith reworked the interface dramatically in order to take advantage of the [...]
Resident evil 2 Trial was a demo of Resident Evil 2 included in Resident Evil Director’s Cut. After dropping Resident Evil 1.5, Capcom made a first version of Resident Evil 2, now called Beta 1, that was remarkably different from the released version and with more leftovers from RE 1.5. Unfortunately we don’t know much [...]
Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom for the original playstation. RE 3 had a much quieter development than Resident Evil 2, but there are still few unseens in the [...]
This game developed by Silicon Knights was released in June 2002 only after a long and troubled development. Full of unseens like few other games, Eternal Darkness was first announced for the Nintendo 64 at E3 1999 and then moved to the GameCube. The original project was changed many times during its development: in addition [...]
A prototype for a Turok FPS, based on the N64 version, was in development for the GameBoy Advance, but in the end this version was cancelled and the released Turok: Evolution for the GBA was instead a side-scrolling game. This early proto was leaked in february 2009 thanks to Hidden Palace! In this playable demo [...]
Resident Evil 5 was officially announced on June 2005, but it was shown to the public for the first time only two months later in a CG trailer. Capcom created another trailer for the game in 2007. Even in the last year of the development Capcom was still moving things around. For example, the crash [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.