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Spore [PC – Beta]

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Spore is a video game under development by Maxis and designed by Will Wright. The game has drawn wide attention for its promise to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore was originally a working title, suggested by developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. Even though SimEverything was a first choice name for Wright, the title Spore stuck. The gameplay itself had numerous changes during development. The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The most visible change was in the cellular phase, which transformed the monocellular organisms into strange insects with cartoonish, human-like eyes, which were  

Gaia Blade [XBOX – Cancelled]

Gaia Blade is a cancelled Real Time Strategy Game with RPG elements for the original Xbox console. It was in development around 2001 by FromSoftware, during a time when they worked on many interesting projects for Microsoft, such as Murakumo, Thousand Land, Otogi, Metal Wolf Chaos. Gaia Blade was designed specifically for online multiplayer on Xbox Live and it was planned to be released around 2002.

You could have been able to build traps and other defenses for your base, to protect it from AI enemies (in single player mode) or other humans (in online multiplayer mode). Gaia Blade was set in a fictional fantasy world inspired by Norse and Western literature: each single-player campaign would have put you as the leader of one of 12 different available families.

Characters development would follow classic RPG mechanics, while combat was in real-time: players just had to plan their strategy deciding which character to use for each task and area of the world. You would have been able to see all of your characters at the same time in different parts of the map using a split screen, choosing which one to impersonate when in need. The game was focused on teamwork, with 12 different protagonists, each one with their own skills and troops. Units would learn through their experience during the adventure and react differently to the player’s commands.

It’s not known why the game was cancelled: we can speculate the rather negative ratings of their games released in the early ‘00s made the team rethink their strategy of working on many different games at the same time (such as Code Inferno, ¼ RPG and Goldstar Mountain), to just focus on the few, most promising ones.

Article by The_Phantom_Mask

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Creature Conflict [XBOX – Cancelled]

Creature Conflict: The Clan Wars was a comedic turn-based strategy game created by Mithis Entertainment (now Eidos Studios Hungary), the developers of Nexus: The Jupiter Incident. Creature Conflict was released for the PC in 2005, but was only available for purchase in Europe. The game was recently added to digital download sites such as GamersGate.

The gameplay of Creature Conflict consisted of small groups of cartoon-styled animals (rodents, primates, canines, and pigs) fighting on a series of different planets, with weapons like grenades, machines guns, bombs, dynamite, bazookas, and poison gas at their disposal.

Creature Conflict’s graphics were cel-shaded, adding to the game’s cartoon-like feel. The game’s sound effects and voice-acting had a comedic tone to them as well.

All of the maps in Creature Conflict were miniature planets that allowed for full movement anywhere; since the levels were fully spherical, there were no “corners” to hide in. Certain weapons could be fired around the globe, making it possible for someone standing on the South pole to hit an enemy out of sight over the planet’s horizon, provided they figured out the proper trajectory and took into account wind and the planet’s gravity before firing their weapon.

Maps were littered with comical power-ups and gold, which could be spent in between missions on new weapons and items, and characters would also level up and become more versatile as the game progressed.

Information on the Xbox port of Creature Conflict: The Clan Wars is practically non-existent, which seems to indicate that the project was scrapped at a very early point in its development cycle.

Thanks to Matt Gander (from www.gamesasylum.com) and Gary McLean for the contributions!

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Mutant Chronicles: Warzone Online [XBOX / PC – Cancelled]

Warzone Online is a cancelled Massively Multiplayer Strategy Game (MMORTS / MMORPG) that was set in the universe of the Mutant Chronicles RPG. The game was scheduled to be released on PC and Xbox, developed by Paradox Entertainment in 2000, but it was officially cancelled in early 2002.

Warzone Online was created on the Valpurgius graphics engine, developed for this game by Paradox. The 3D engine was supposed to be reused in Mutant Chronicles: Warzone, which was to be an offline single player game with the same settings.

The gameplay would have been based on the management of a small squads of soldiers, that would have improved their skills with the progress of the game.

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Return Fire [Saturn – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Source: SEGA-SATURN.net