Creature Conflict: The Clan Wars was a comedic turn-based strategy game created by Mithis Entertainment (now Eidos Studios Hungary), the developers of Nexus: The Jupiter Incident. Creature Conflict was released for the PC in 2005, but was only available for purchase in Europe. The game was recently added to digital download sites such as GamersGate.
The gameplay of Creature Conflict consisted of small groups of cartoon-styled animals (rodents, primates, canines, and pigs) fighting on a series of different planets, with weapons like grenades, machines guns, bombs, dynamite, bazookas, and poison gas at their disposal.
Creature Conflict’s graphics were cel-shaded, adding to the game’s cartoon-like feel. The game’s sound effects and voice-acting had a comedic tone to them as well.
All of the maps in Creature Conflict were miniature planets that allowed for full movement anywhere; since the levels were fully spherical, there were no “corners” to hide in. Certain weapons could be fired around the globe, making it possible for someone standing on the South pole to hit an enemy out of sight over the planet’s horizon, provided they figured out the proper trajectory and took into account wind and the planet’s gravity before firing their weapon.
Maps were littered with comical power-ups and gold, which could be spent in between missions on new weapons and items, and characters would also level up and become more versatile as the game progressed.
Information on the Xbox port of Creature Conflict: The Clan Wars is practically non-existent, which seems to indicate that the project was scrapped at a very early point in its development cycle.
Thanks to Matt Gander (from www.gamesasylum.com) and Gary McLean for the contributions!