Rev Limit is a cancelled arcade racing game similar to Ridge Racer, that was in development in 1996 / 1997 by Seta Corporation for the Nintendo 64 DD as one of the early titles announced for the console. The game was postponed many times and it was even “downgraded” from the 64DD to a “normal” N64 game, but in the end Rev Limit was never released. It seems that a playable version of Rev Limit should exist for the Seta arcade board named “Aleck 64”, based on the Nintendo 64 hardware.
Rev Limit was one of the most hyped N64 games, and the fact that it was cancelled makes it one of the most fashinating unseen projects for the 64bit console. We’ll never know if it was really fun to play or it was just another crappy racing game.
Thanks to D-vide and Celine for some of the contributions!
Wave race is one of the most interesting beta for the nintendo 64, because they changed completely the original concept. In fact,The Shoshinkai 95 build, that we can see in the screenshots in this page, featured motor boats instead of jet skies, unlike the original wave race for the gameboy. The track design is very early, even though we can see some resemblances with the final versions, such as the stage with the houses that looks like a beta of the secret track of Venice.
The number of competitors was greater, perhaps because the advanced physics of the sea had not yet been implemented in its entirety and thus the engine allowed more polygonal models on the screen at the same time. Of course, the main gameplay (pass on the side of the buoys) wasn’t created yet, but the motorbots were capable of real-time morphing, as you can see in the video linked in this page. At E3 1996 Nintendo finally presented the version of the game that we all played all these years
[English translation by yota]
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]
>Wave race 64 è una della beta più interessanti per gli appassionati, visto che si tratta uno dei titoli per Nintendo 64 che hanno subito più cambiamenti rispetto al concept originale. La versione presentata allo Shoshinkai 95, infatti, come potete vedere dagli screenshots presenti in questa pagina, utlizzava motoscafi piuttosto che jet-sky, a differenza dell’originale Wave Race per Game Boy. Il track design era inevitabilmente diverso, sebbene si possano notare elementi riutilizzati nel titolo definitivo, come il percorso con le case che sembra una beta del track segreto di Venezia.
Anche il numero di concorrenti era superiore, forse perchè l’avanzata fisica del mare non era ancora stata implementata nella sua totalità e permetteva un quantitativo di modelli poligonali maggiore. Non sono poi ovviamente ancora presenti le caratteristiche più interessanti di Wave race, come le boe da seguire, le varie evoluzioni con i personaggi, o anche solo l’intensa sponsorizzazione di diversi brand, che rappresenta qualcosa di decisamente inusuale per Nintendo 64. All’e3 1996, a poche settimane dal lancio del Nintendo 64, venne comunque presentata la versione definitiva, quella che abbiamo giocato e apprezzato in tutti questi anni[/spoiler]
Carnivale is an animated film which because of its particular style and its lack of success, had only a limited release in certain European countries in 2000. A game based on this film was in development by Vatical Entertainment for the Nintendo 64 and it was even shown with an incomplete build at E3 1999, but the project was later cancelled.
The game plot would have follow the story of the film: a group of kids stuck in an amusement park in another dimension, along with a strange woman that never ages. The graphic had the same style of the film, a simplified design that was well suited for the limited 3D capacity of the N64.
The 128-megabit Carnivale 64 was supposed to have 3 modes of play. The first option included a classic Adventure Mode, with 5 scenarios available (or at least that was the number of the areas completed before the cancellation), including a ghost train and a rat-infested sewer trip. The player was able to explore the weird amusement park with the help of many available power-ups, playing several mini-games with platform / shooter sections – among them “test your strength” machines, a duck shooting gallery with ascending and descending obstacles, and a Punch & Judy show. The player would have to collect a certain amount of coins to access new locations and mini-games.
For those looking for a more immediate fun, in the second mode we would have been able to directly play all the mini-games, probably after unlocking them in the adventure mode. A “Racing Mode” was planned too, in which to race against the computer or in 2-player mode with a friend, complete with Mario Kart-style weapons.
Sadly Carnivale’s development team, Terraglyph, was being reorganized at that time and many employees were fired and the game vanished without traces until May 2009, when a playable prototype was found by NesWorld. You can read an interesting article on the game in here!
MRC was one of the first racing games to be published for the Nintendo 64. It was developed by Genki and released in 1997: the quality of MRC left a lot to be desired, but with the shortage of games on the Nintendo consoles, it was able to interest the lovers of the genre. From some screenshots released before Genki finished the game, we can notice a much cleaner and defined graphics than the ones in the final game. Probably these were just target renders that were not actually running in real time on the N64. The HUD of the game was still not finalized: the rank and the total time were initially on the right, while the Lap Time was on the left of the screen.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]MRC fu uno dei primissimi giochi di corse ad arrivare sul Nintendo 64. Uscito nel 1997, la qualità del titolo di casa Genki lasciava parecchio a desiderare, ma vista la scarsità di racing games sulla console Nintendo, riuscì comunque ad interessare gli appassionati di macchine.
Le immagini beta rilasciate prima dell’uscita, mostravano una grafica molto più pulita e definita di quanto si può osservare nella versione completa; probabilmente Genki diffuse dei semplici concept screens di MRC, che non giravano realmente in tempo reale sull’hardware N64. Anche l’HUB del gioco non era quello definitivo, le info su schermo erano invertite: la posizione in classifica ed il tempo totale della gara erano inizialmente a destra, mentre il Lap Time era segnalato a sinistra (come potete notare dal confronto con lo screen finale sulla destra).[/spoiler]
See also this French excerpt from an old Nintendo-related newspaper. It’s notably touting the presence of real-world cars (Renault, Ford and Alfa Romeo) even if some screenshots on the same page shows the “Imagineer” car from the final product.
During the early days of the Nintendo Ultra 64, many racing games were announced for the console, including this Top Gear Rally, sequel of Top Gear for the Super Nintendo. The early images released showed a stunning graphics for its time, with wonderful light effects, high definition and good polygonal models: obviously, all these screens were taken from a target render, as the Nintendo 64 was never able to do such kind of graphic detail. The real Top Gear Rally is actually very different what they wanted us to believe, with more rough graphic, blurred out scenario and without all the lighting effects that made the tech demo so impressive. Some of the cars that we can see in the early screens seem almost cut and pasted in there with Photoshop.
We can also notice a different HUD and a smaller map. Probably these screenshots were created with the sole purpose of giving an idea of the look of the project, but without taking into account the actual technical features of the N64, not powerful enough to run a 3D engine too much complex for its time.
Also, ezri85 noticed some beta differences in the second video below:
The differences between it and the final version are subtle, but they are there. Not to mention the unused musical score that plays over it. From what I can see, the differences between this beta, and the release game are: some unfinalised vehicle textures, physics appear to be different/incomplete, track map is visible and some minor HUD differences.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Durante i primi mesi di vita del Nintendo 64 furono molti i giochi di corse annunciati per la console, fra cui questo Top Gear Rally, seguito dell’omonimo Top Gear per Super Nintendo. Le immagini precedenti all’uscita mostravano una grafica davvero straordinaria per l’epoca, con effetti luce e modelli poligonali che lasciavano a bocca aperta, promettendo qualità estetiche davvero realistiche.
Come ben sanno tutti i giocatori che hanno potuto provare la versione finale, l’aspetto di Top Gear Rally è in realtà molto diverso da come volevano farci credere queste foto del suo prototipo. Il gioco completo presenta una grafica decisamente più approssimativa, sfuocata e poco definita, senza tutti quegli effetti luce che rendevano impressionanti le foto beta. Osservando meglio il prototipo, è facile capire come questa versione di Top Gear Rally non girasse in tempo reale sul Nintendo 64, ma fosse solamente un concept in computer grafica, tanto che molte delle auto sembrano addirittura ritagliate ed incollate con Photoshop sui disegni poligonali delle piste.
Confrontandolo con le immagini della versione finale (a destra), possiamo notare anche la differente disposizione degli HUB con le informazioni della gara ed una mappa più piccola. Probabilmente questi screenshots erano stati creati con il solo scopo di dare un idea del proggetto futuro, ma senza tenere conto delle reali caratteristiche tecniche del Nintendo 64, non abbastanza potente per far girare un motore 3D di questa portata.[/spoiler]