platform

Yoshi’s Island 64 (Yoshi’s Story) [N64 – Beta]

yoshiisland2logo.jpg

The beta version of Yoshi’s Island 64 (later called Yoshi’s Story) has some graphic differences, various minor changes in the level design and a removed “underground” level. This beta level had a black background, water and giant mushrooms, as well as some enemies that are bigger than the ones in the final game. The soil was covered with moss and we can notice huge flying bubbles that Yoshi was able to move.

Jose Felipe Riveros Navarro noticed that in the second beta video there are early Shy Guys that are smaller than the final ones, a beta version of the jungle hut stage at 0:06 – 0:07 and at 0.11 a “?” block is moving in a different way than the final version. In some images from the Yoshi’s Story japanese commercial there are some differences too: changed background, the colors of the “tall tower” and the sun, the heart is a little different from the final one.

Also in and old Japanese commercial about Yoshi’s Story, you’ll notice Yoshi had a different, more girlish voice (behind the 0:15 mark:). Of course, since this was the first game where Yoshi had an actual voice, he might have sounded a whole lot differently today. Thanks to Yosher for the contribution!

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]La versione beta del secondo gioco di piattaforme dedicato a yoshi (yoshi’s island 64) rispetto alla versione finale (yoshi’s story) presenta alcune differenze soprattutto a livello grafico, niente di speciale, le immagini difatti si commentano da sole, oltre naturalmente ai due loghi ben diversi tra loro alcuni elementi grafici sono cambiati leggermente nella versione definitiva.

A livello strutturale, tralasciando piccoli cambiamenti nel design dei livelli inutili da menzionare, è ben più importante notare come un livello di gioco sia stato completamente cancellato, dai video e dalle immagini beta notiamo che il look di questo sia molto “underworld”, dando quindi un senso di irrealità e di fatato, lo sfondo è nero, a terra vi è dell’ acqua, vi sono funghi giganti, e anche alcuni nemici sono più grandi del normale, il terreno è composto da composizioni di terra dalla forma sferica ricoperte da muschio, sospese per aria troviamo delle bolle enormi, che yoshi può spostare.

Rilasciato nel ’98, yoshi’s story è stato ed è un gioco indimenticabile, irripetibile, purtroppo molti ai tempi lo snobbarono, forse aspettandosi un vero e proprio seguito di yoshi’s island per snes o un gioco più longevo e meno facile.[/spoiler]

Images:

Videos:

 

Carnivale [N64 – Cancelled]

Carnivale is an animated film which because of its particular style and its lack of success, had only a limited release in certain European countries in 2000. A game based on this film was in development by Vatical Entertainment for the Nintendo 64 and it was even shown with an incomplete build at E3 1999, but the project was later cancelled.

The game plot would have follow the story of the film: a group of kids stuck in an amusement park in another dimension, along with a strange woman that never ages. The graphic had the same style of the film, a simplified design that was well suited for the limited 3D capacity of the N64.

The 128-megabit Carnivale 64 was supposed to have 3 modes of play. The first option included a classic Adventure Mode, with 5 scenarios available (or at least that was the number of the areas completed before the cancellation), including a ghost train and a rat-infested sewer trip. The player was able to explore the weird amusement park with the help of many available power-ups, playing several mini-games with platform / shooter sections – among them “test your strength” machines, a duck shooting gallery with ascending and descending obstacles, and a Punch & Judy show. The player would have to collect a certain amount of coins to access new locations and mini-games.

For those looking for a more immediate fun, in the second mode we would have been able to directly play all the mini-games, probably after unlocking them in the adventure mode. A “Racing Mode” was planned too, in which to race against the computer or in 2-player mode with a friend, complete with Mario Kart-style weapons.

Sadly Carnivale’s development team, Terraglyph, was being reorganized at that time and many employees were fired and the game vanished without traces until May 2009, when a playable prototype was found by NesWorld. You can read an interesting article on the game in here!

Images:

Video:

 

Tonic Trouble (ED) [Beta – N64 / PC]

Tonic Trouble (also know as ED or HED during the early development) is a 3D platform game created by Ubisoft for the Nintendo 64 and PC. As you can see from the beta images in the gallery below, the developers tried to create a character design similar to Rayman for the main hero. Rather than rely on exploration as in Mario 64, Tonic Trouble proposed a rather linear gameplay, which was a direct translation into three dimensions of the traditional two-dimensional platform concept.

In the early beta images released on various magazines and websites, we can notice a graphic much more detailed than the final one on the Nintendo 64, as probably these screens were taken from various target renders and tech demos. We dont remember the game very well, but it’s also possible that some of the places seen in the beta screens were not in the final game.

The N64 version had many noticeable differences from the PC version, like a substantially different opening due to the lack of processing power needed to render cutscenes and different music in certain places. The game was going to be released before Rayman 2: The Great Escape but eventually was released months after. [Info from Wikipedia]

Images:

Videos:
 

Attack! (DMA Design) [PC, N64 – Cancelled]

Attack! was an action game developed by DMA Design (the same software house responsible for Body Harvest and Silicon Valley) that was officially announced in april 1999.  It was described as a Spiritual successor to Lemmings and gaming magazine at the time wrote that it was planned for PC, Playstation and N64. Edge saw design sketches littering walls of DMA HQ during a visit. Game was described as “Millwall supporters let loose in Jurassic Park’ and set to feature a range of diminutive dino’s.” It seems, however, that the game was going to be released only for the pc.

Mike Dailly that worked at DMA, wrote:

“Well, Attack was never for the N64, it was a PC only (at the time) title and was canned well before other ports were started or even considered.”

There is virtually no information about it, and the only images that we have are some artworks. Judging from these few pics that we managed to recover, Attack was set in the prehistory, and the protagonist was going to be a caveman. According to some rumors, the main character was able to tame the various creatures and use them to advance in the game. The project was potentially very interesting: the titles that DMA developed for the nintendo 64 had many innovative features that were later used as the foundations for some successiful titles. In the autumn of 1999, DMA Design was acquired by Rockstar and renamed Rockstar North, the team that two years later created GTA III.

[English translation by yota]

Thanks a lot to Gilgalegrouik for some of these images and to Ross Sillifant for the contribution!

Some images from www.flickr.com/photos/mikedailly/sets/

Images: 

Jest [N64 – Cancelled]

jest64logo.jpg

Jest is a cancelled 96-megabit Nintendo 64 platform / action game that was in development by Curved Logic in 1997 and it would have been published by Ocean / Infogrames. In the game we would have played as a joker named Jax, who has to work his way up to full jesterhood. There would have been many crazy levels set in the land of Humourous, from hellish underground caverns to misty docksides, with a gameplay probably similar to Mario 64 or Rayman 2. Jest had a beautiful graphic for its time and its own style, but sadly something went wrong during the development and Curved Logic had to cancel the game, before closing down and to vanish forever.

Images:

Videos: