It’s not all that uncommon that a game takes a slight change in direction. If games didn’t end up different from beta to final release, Unseen 64 would be out of a job! Something gets cut out due to money and/or time constraints: Yoshi’s Island is no different. Although having a very unique development history which included a graphics overhaul later in development, it seems Nintendo also wanted to tweak some of Yoshi’s special abilities in Yoshi’s Island before release. Nintendo dropped these abilities on the cutting room floor but was kind enough to leave the sprites in the cartridge for everyone to see.
The beta version of Yoshi’s Island 64 (later called Yoshi’s Story) has some graphic differences, various minor changes in the level design and a removed “underground” level. This beta level had a black background, water and giant mushrooms, as well as some enemies that are bigger than the ones in the final game. The soil was covered with moss and we can notice huge flying bubbles that Yoshi was able to move.
Jose Felipe Riveros Navarro noticed that in the second beta video there are early Shy Guys that are smaller than the final ones, a beta version of the jungle hut stage at 0:06 – 0:07 and at 0.11 a “?” block is moving in a different way than the final version. In some images from the Yoshi’s Story japanese commercial there are some differences too: changed background, the colors of the “tall tower” and the sun, the heart is a little different from the final one.
Also in and old Japanese commercial about Yoshi’s Story, you’ll notice Yoshi had a different, more girlish voice (behind the 0:15 mark:). Of course, since this was the first game where Yoshi had an actual voice, he might have sounded a whole lot differently today. Thanks to Yosher for the contribution!
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]La versione beta del secondo gioco di piattaforme dedicato a yoshi (yoshi’s island 64) rispetto alla versione finale (yoshi’s story) presenta alcune differenze soprattutto a livello grafico, niente di speciale, le immagini difatti si commentano da sole, oltre naturalmente ai due loghi ben diversi tra loro alcuni elementi grafici sono cambiati leggermente nella versione definitiva.
A livello strutturale, tralasciando piccoli cambiamenti nel design dei livelli inutili da menzionare, è ben più importante notare come un livello di gioco sia stato completamente cancellato, dai video e dalle immagini beta notiamo che il look di questo sia molto “underworld”, dando quindi un senso di irrealità e di fatato, lo sfondo è nero, a terra vi è dell’ acqua, vi sono funghi giganti, e anche alcuni nemici sono più grandi del normale, il terreno è composto da composizioni di terra dalla forma sferica ricoperte da muschio, sospese per aria troviamo delle bolle enormi, che yoshi può spostare.
Rilasciato nel ’98, yoshi’s story è stato ed è un gioco indimenticabile, irripetibile, purtroppo molti ai tempi lo snobbarono, forse aspettandosi un vero e proprio seguito di yoshi’s island per snes o un gioco più longevo e meno facile.[/spoiler]
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