Sonic’s Edusoft [SMS – Cancelled]


Sonic’s Edusoft is a game for Master System developed by Tiertex and published by U.S. Gold for the Sega Master System. No one knew anything about this game until an anonymous person created a Wikipedia page with information on the license, this individual turned out to be one of the programmers. Later, with the nickname “the programmer” gave some information about the game in the forums SMSPower.

Development started in 1991, soon after the release of the first Sonic game nd before the beginning of the programming of the second. This game is considered the first title not developed by Sonic Team not absolute and the first featuring the blue hedgehog to be published. The game was tested in a primary school and was really well received (it was designed for children under 5 years).

Sega was aware of this title, but the use of Sonic was not approved and the game was not published. It is established that is not a fake, the program said that sooner or later will create a website that explain everything in the game, but not right now for personal reasons. The ROM of Sonic’s Edusoft was leaked in April 2008.

Thanks to minichapman for the translation!

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Sonic’s Edusoft è un gioco per Master System sviluppato da Tiertex e pubblicato da U.S Gold per il Sega Master System. Non si sapeva niente di questo gioco fino a quando un anonimo creò una pagina su Wikipedia con informazioni sul titolo; questo individuo si rivelò poi essere uno dei programmatori. In seguito, con il nick “the programmer” diede qualche informazione sul gioco nel forum di SMSPower.

Lo sviluppo è cominciato nel 1991, subito dopo il rilascio del primo Sonic e l’inizio della programmazione del secondo. Questo gioco è considerato il primo titolo di Sonic in assoluto non sviluppato dal SonicTeam ed il primo con protagonista il riccio blu a non essere pubblicato. Il gioco venne testato in una scuola elementare e venne effettivamente ben accolto (era progettato per bambini di 5 anni).

Sega era a conoscenza di questo titolo, ma l’uso di Sonic non venne approvato e il gioco non venne pubblicato. È accertato che non sia un fake; il programmatore ha affermato che prima o poi creerà uno spazio web in cui spiegare tutto del gioco, ma non adesso per motivi personali. Ancora non si sa se la ROM verrà rilasciata al pubblico.[/spoiler]



Dinobasher [Sega Master System – Cancelled]

DinoBasher was a platform game being developed for the Sega Master System by Optimus Software and was due to be published by Codemasters in 1993. The game was a port of Big Nose the Caveman that had been released on the NES in 1991.

The game had a very cartoon like art style and the aim of the game was to club dinosaurs for Big Noses dinner. There was going to be four large islands for the player to explore and you would navigate between them using your club as a helicopter, to become the “first flying man”. You would also collect bones and rocks that you would be able to trade with the natives of the islands.

DinoBasher differs from most cancelled games though as it was actually completely finished and box art had been completed, the game had also been sent out to publications for review. Sega Power magazine gave it a terrible 42% and called it “Prehistoric Poo Poo” the review also said that it was a very generic platformer and the pacing was very slow.

The poor reviews seem to be one of the main reasons that this game was never actually released, this and the fact that it was due to be released towards the end of the Master Systems lifecycle. It could be that Codemasters wanted to concentrate on other games for the new 16bit platform such as the hugely popular Micro Machines for the Sega Megadrive. Codemasters at this time as well had started to cut down on releasing budget games and wanted to concentrate on full-price titles.

Even though the game was cancelled as it was completely finished DinoBasher can now be played as it was leaked online. There are tons of YouTube videos of the game and a rom can be downloaded and you can even play it in your browser.

Optimus Software was eventually bought out by Iguana UK in 1993, who were then acquired by Acclaim Entertainment and renamed Acclaim Studios Teesside. This studio was then also closed in 2002 and the majority of the staff were relocated to Acclaim Studio Cheltenham whose last game was RC Revenge released in 2013.

Codemasters continues to work on games today and primarily works on the F1 series of games from their Birmingham offices and also the Race Driver Grid games from the Kuala Lumpur office founded in 2006.

Thanks a lot to SMS Power for the contribute!



Thrill Kill [PSX – Unreleased]

Thrill Kill is a cancelled 1998 fighting game for the Sony PlayStation, which even today is still widely available despite being officially unpublished. Thrill Kill was considered a technical feat for the PlayStation for allowing four players to fight simultaneously in the same room, although this technical feat was overshadowed by the brutality and controversy surrounding the game.

Set in an urban version of Hell, the characters were all damned souls fighting for another chance in the mortal world, watched over by Marukka the Goddess of Secrets, who has organized the infernal tournament and promised the winner reincarnation on Earth. Other content included revealing BDSM and fetishistic costumes, characters with amputated limbs and other handicaps and violent and sexual moves with names such as “Bitch Slap”, “Swallow This”, and “Head Muncher”.

Thrill Kill was developed in the late 1990s for the Sony PlayStation by Paradox Development, now Midway Studios – Los Angeles. There was much hype surrounding the game, billed as the new Mortal Kombat, and expectations were high in the gaming community. The original publisher was to be Virgin Interactive, before Virgin Interactive was acquired by Electronic Arts Pacific for £122,500,000 in the late summer of 1998.

By this point Thrill Kill had already finished development in entirety, and a Californian-based industrial metal band, Contagion, had even recorded numerous songs and an entire score for the game. A few weeks before shipping, the game was cancelled by EA because they didn’t want to “publish such a senselessly violent game”, as they felt that it would harm their image. They also stated that they deemed the game so offensive that they would not even attempt to sell the game to be released by another publisher either.

Later, former employees that had worked on the game released the full game onto the internet, along with various beta versions, and bootlegs of the game flooded the market and were still seen by a large share of its original intended audience nevertheless. All files are still widely available through filesharing, and playable through emulators.

Gameplay consisted of a closed 3D room where up to four opponents would fight to the death, and proceed to finish each other off with Thrill Kills, much like the fatalities of Mortal Kombat. However the characters, because they are already dead, cannot be physically injured, although they audibly feel the pain of attacks, and blood is still present.

Every attack made will result in a character’s bloodlust to rise. Instead of the usual life bar, characters build up a “kill meter”. Once this meter was full, and therefore bloodlust at its strongest, a player’s character would be electrocuted to give them superhuman strength enabling a Thrill Kill move to brutally slay an opponent, depending on what button was pressed upon grabbing someone.

The game was later reworked and released by another publisher as Wu-Tang: Shaolin Style


If you want to download the game.




Deuce [PSX – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)


Starcon (star control 4) [Cancelled]

“Star Control 4, or later StarCon, was Accolade’s final attempt at profiting from the franchise. Few details are known, as Accolade reshaped and eventually cancelled it during the development stages; As of October 5th, 1998, development on StarCon has stopped. When word of Accolade’s decision on StarCon reached the press, several on-line sources reported that the game was being re-evaluated due to deficiencies in the game’s design and attributed that design to Starsphere Interactive. Though only Accolade can speak as to why the game is being re-evaluated at this time, one thing is certain, Starsphere Interactive was not responsible for the design of the game. An internal Accolade team designed StarCon and was also developing the PC version of the game (StarCon is the fourth installment in the Star Control series). Starsphere Interactive was contracted to develop the PlayStation version of StarCon from Accolade’s original PC design and resources. The Harika had been confirmed as a returning alien race. While originally touted as another space adventure, the idea quickly changed into an action-oriented combat title, to be viewed largely from behind the ship, with gameplay similar to Psygnosis’ Colony Wars series, somewhat like a shooting-oriented X-Wing. – [info from wikipedia]

A beta version of StarCon was leaked online in 2010. More information on the prototype of this game, including levels, available ships (with meshes, textures etc), weapons and missions details can be found at  http://zenade.angelfire.com/starcon/faq.html

Thanks to Edward for the contribution!