As we can read at Metal Gear Wikia, Guy Savage is the name of an easter-egg mini game that can be found in Metal Gear Solid 3. This mini-game was directed by Shuyo Murata (MGS3 writer) as stated in the credits. Guy Savage is a basic hack-n-slash game where the player encounters a vast amount of enemies, and must press the attack buttons repeatedly to defeat them.
While there’s not an official statement, rumors say that Guy Savage was supposed to be a Konami game in development, that was later cancelled. The playable demo that was created as an internal pitch for the project was added in MGS3 just for fun.
Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. The original European edition also included a second disc: a “Making-of” DVD video featuring beta trailers, an artwork gallery and a documentary on the title’s development. [Info from Wikipedia]
For more info about the beta differences in these early screens and videos, read the full article: Silent Hill 2 Beta Analysis! A beta version of the game is in the hand of some collectors and as we can read at Letter from Silent Heaven, it has some nice differences:
The sign says “WELLCOM!” (instead of its later version, “WELCOME!”).
The background on the cutscenes where you talk with Angela at the cemetery received an update. It appears the depth-of-fog was increased for the final build.
A first aid kit was once found on the lobby floor of the apartments.
At one time, the “hit” sound effects for both the Lying Figure and Mannequin were the same but later changed so each would have their own unique cries of pain.
Even the famous “Pyramid Head and James in closet” cutscene has seen a few changes. The sound effect revolving around Pyramid Head was revised. Also note the second mannequin’s legs are visible in the kitchen in the early build.
Some more info about the beta cuts from the Silent Hill 2 beta were shared thanks to an anonymous developer that worked on the game:
MARIA DEATH BETA:
In the very early prototype, instead of Maria die at the hospital, she was to die at the Prison. The part where james jumps down the hole in the prison into the hole with no door, Maria was to be impaled on a spike, but removed that scene because we thought it not fit Lore.
EDDIE BETA SCENE:
In the early prototype, we have very different eddie scene in apartment. James was to walk into apartment and witness eddie murder a man, then drag body to fridge and beat body while the man screaming until death. After, Eddie runs into bathroom and pukes, and james then meets for first time eddie.
Additionally, we had other scenes written in early script but got removed in re write. 3 Scenes remember:
1. A scene was written for James to enter Silent Hill in car. He was to pass through another town and stop at gas station to ask for direction. This scene was later remade for the Silent Hill 2006 movie.
2. Angela had other cutscene cut which was her being found in hospital. She was in script to be found in the second floor hallway and attack james but stop when she sees its him.
3. Final scene is a cut ending. Another ending was show epilogue for “leave” end. If leave end gets, James was to adopt Laura and bury Mary.
Thanks to Il’ya P, Megalol and silverpen for the contributions!
Some more interesting differences can be found hidden in the game’s code, as some unused weapons found by DeepGameResearch:
Most weapons differ from their final counter parts:
Pistol= Pretty close to final.
Wooden plank= Has a different menu model.
Steel pipe=No menu model, more attack frames than the final animation
Shotgun=No menu model, No sound effects
Hunting Rifle=No menu model,Does not use ammo (Unlimited clip,Never reloads), Uses pistol sound effects.
Spray Can(s)=No menu model,Glitched ready stance,No damage frames
Giant Knife=No menu model,Uses shotgun walking animation. So many more frames in the attack animation it makes the game look like it’s lagging, When the knife hits the ground it causes a loud screeching sound to play until the player enters the start menu.
Also even if the Doctor’s lounge and Examination room are inaccessible to normal players, DGR was able to found them both using the room jump in the debug menu. You can read more on Silent Hill community Forum! You can see more SH2 hack videos from DGR in his Youtube Channel.
Silent Hill 2 is a survival horror developed by Konami’s Team Silent and originally released for the Playstation 2 in 2001. Unfortunately we don’t know much about the development of the game, but in this page we’ll try to analyze some beta screens using all the informations at our disposal.
As we can read from Castlevania Wiki, Castlevania: The Bloodletting is a cancelled Castlevania game that was intended to be released for the Sega 32X add-on for the Sega Genesis console sometime in 1996 or 1997. A single sprite for three characters are all that remain of this game. Through later interviews with Iga, it has been revealed that the game was intended to feature Richter Belmont, Maria Renard, and a rival to Richter.
Although announced for the Sega 32x (including two reported, although currently unrecovered, screenshots), the game soon disappeared from the radar. Sometime thereafter, Symphony of the Night was announced for the PlayStation.
As noted by Celine:
“Konami showed new installments to some major franchises, with Parodius on display, as well as Dracula X for the SNES. There was also Castlevania: The Bloodletting images to look at, a new Castlevania, which was being planned for the 32X. However, the team working on this game was eventually swallowed up by the Symphony of the Night team, and Bloodletting was no more.”
Konami’s Moto-X was going to be a postapocalyptic motorcycle combat game, that was in development by Konami in 2002, for the original XBOX and the Playstation 2. The game had six different riders with different strengths / bikes, hand-to-hand combat, weapon-based combat and various multiplayer modes. The game was later cancelled as many other car-combat games, probably because the fad about this genre was already over.
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